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Mine Your Way Out 2

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developed by

developed by Luis0413 gamedev

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completed

296 ratings

rated 4.5 stars, 296 ratings.
unityactiveproceduralhours2d

Posted January 26, 2024. Updated January 27, 2024. Played 6087 times for a total of 4093 hours.

description


Mine resources and upgrade your gear in a world where every pixel is breakable and escape the underground. While mining you feel like something is watching you.

Game length: ~1 hour, ~2 minutes to generate a world

Game might run worse on Firefox
Game is not playable on mobile

Space Background Generator

Music Credits

All soundtracks are taken from opengameart.org. You can find them here:

latest update


Minor changes January 28, 2024

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newest comments


imagine_a_username_here August 2, 2025
+1comment score: 1

imagine a sequel of a game in a game

Deeeeniiiiss July 26, 2025
+2comment score: 2

games fine but it's impossible to tell what you need to mine most of the time, I've been completely stuck looking around the entire map for scarabium with none of it in sight, and even if I passed some, I'd have no idea because there's other identical looking green ores peppered throughout the map

butzie July 4, 2025
+1comment score: 1

had to play again, forgot about the end though.... god...still great

AverageBaconEnjoyer June 19, 2025
+1comment score: 1

update: nevermind im a dumbass, the pickaxe upgrades are in the shop

AverageBaconEnjoyer June 19, 2025
+1comment score: 1

after deleting my safe to try and replay from the beginning, theres this REALLY annoying bug that makes it so im trapped at the first upgrade. this is because the crafting option DOESN'T RESET PROPERLY, and just defaults to the destruction machine (which I cannot obtain with no pickaxe upgrades.)

top comments


ducdat0507 countest January 28, 2024
+48comment score: 48

Just a small tip: Usually in sandbox-ish games like this it is best not to generate the entire world at once - the part where the player spawns in and can see and interact is generated first, then more of the world are generated as the player moves around. This makes sure the game isn't spending too much time generating, like in here where you need to wait 1~2 minutes for the game to generate the world before you are able to play.

xyn_ counter January 27, 2024
+16comment score: 16

endgame spoilers:

Marvai January 29, 2024
+14comment score: 14

Phenomenal game. Endgame spoiler:

Outside of endgame, the overall feeling of mining is very satisfying, especially as you upgrade, as is exploring the map. I'm not sure I'd agree with the "usually in sandbox games like this you shouldn't generate the entire world at once", I think that is perfectly acceptable to do in games such as this, many other games in a similar vein as this do it (the obvious Terraria inspiration comes to mind). While it certainly can be turned fully procedural (Ala Minecraft for instance) a 1-2 minute wait is not extreme, especially for a game like this where it is intended as a one-off map load, and it greatly simplifies the logic of loading in single-instance objects . If you desire to put in the extra effort, it can be a nice feature, but far from necessary or too inconvenient, I'd argue it's more necessary for games with larger maps and bigger load times, or more expected to show up with very large games that are expected to have significant polish. That's just my own opinion based on my experiences with other games, and with my own development of them, however!

Shironero counter January 27, 2024
+10comment score: 10

Endgame spoilers: Aside from that, the game is a short and sweet experience reminiscent of exploring Terraria's underground caves and biomes, and I thoroughly enjoyed it. Thanks for a cool game :)

Eternity308 February 1, 2024
+8comment score: 8

spoilers and review:

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