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Mine Your Way Out 2

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developed by

developed by Luis0413 gamedev

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completed

275 ratings

rated 4.5 stars, 275 ratings.
unityactiveproceduralhours2d

Posted January 26, 2024. Updated January 27, 2024. Played 5465 times for a total of 3639 hours.

description


Mine resources and upgrade your gear in a world where every pixel is breakable and escape the underground. While mining you feel like something is watching you.

Game length: ~1 hour, ~2 minutes to generate a world

Game might run worse on Firefox
Game is not playable on mobile

Space Background Generator

Music Credits

All soundtracks are taken from opengameart.org. You can find them here:

latest update


Minor changes January 28, 2024

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newest comments


spungus May 21, 2025
+1comment score: 1

really really good but i cant find the aqua heart anywhere im pretty sure my world didnt generate it

Shoes4Clues May 20, 2025
+1comment score: 1

was not expecting at the end

exituriam May 11, 2025
+1comment score: 1

this is pretty fun

FiVe_hi5 April 19, 2025
+1comment score: 1

thanks for good time

KaiIsDumb April 7, 2025
+1comment score: 1

im stuck under the map what do i do

top comments


ducdat0507 countest January 28, 2024
+46comment score: 46

Just a small tip: Usually in sandbox-ish games like this it is best not to generate the entire world at once - the part where the player spawns in and can see and interact is generated first, then more of the world are generated as the player moves around. This makes sure the game isn't spending too much time generating, like in here where you need to wait 1~2 minutes for the game to generate the world before you are able to play.

xyn_ counter January 27, 2024
+16comment score: 16

endgame spoilers:

Marvai January 29, 2024
+13comment score: 13

Phenomenal game. Endgame spoiler:

Outside of endgame, the overall feeling of mining is very satisfying, especially as you upgrade, as is exploring the map. I'm not sure I'd agree with the "usually in sandbox games like this you shouldn't generate the entire world at once", I think that is perfectly acceptable to do in games such as this, many other games in a similar vein as this do it (the obvious Terraria inspiration comes to mind). While it certainly can be turned fully procedural (Ala Minecraft for instance) a 1-2 minute wait is not extreme, especially for a game like this where it is intended as a one-off map load, and it greatly simplifies the logic of loading in single-instance objects . If you desire to put in the extra effort, it can be a nice feature, but far from necessary or too inconvenient, I'd argue it's more necessary for games with larger maps and bigger load times, or more expected to show up with very large games that are expected to have significant polish. That's just my own opinion based on my experiences with other games, and with my own development of them, however!

Shironero counter January 27, 2024
+10comment score: 10

Endgame spoilers: Aside from that, the game is a short and sweet experience reminiscent of exploring Terraria's underground caves and biomes, and I thoroughly enjoyed it. Thanks for a cool game :)

Eternity308 February 1, 2024
+7comment score: 7

spoilers and review:

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