Mine Your Way Out 2
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completed
395 ratings
rated 4.4 stars, 395 ratings.
Posted January 26, 2024. Updated January 27, 2024. Played 8577 times for a total of 5693 hours.
description
Mine resources and upgrade your gear in a world where every pixel is breakable to escape the underground. While mining you feel like something is watching you.
Game length: ~1 hour, ~2 minutes to generate a world
Game might run worse on Firefox
Game is not playable on mobile
Music Credits
All soundtracks are taken from opengameart.org. You can find them here:
- Crystal Cave (pixelsphere.org / The Cynic Project, https://cynicmusic.com/)
- Underwater Theme (by Cleyton Kauffman - https://soundcloud.com/cleytonkauffman)
- (Spoilers) (by Matthew Pablo)
- Space Dimensions (by Matthew Pablo)













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Outside of endgame, the overall feeling of mining is very satisfying, especially as you upgrade, as is exploring the map. I'm not sure I'd agree with the "usually in sandbox games like this you shouldn't generate the entire world at once", I think that is perfectly acceptable to do in games such as this, many other games in a similar vein as this do it (the obvious Terraria inspiration comes to mind). While it certainly can be turned fully procedural (Ala Minecraft for instance) a 1-2 minute wait is not extreme, especially for a game like this where it is intended as a one-off map load, and it greatly simplifies the logic of loading in single-instance objects such as the desert temple. If you desire to put in the extra effort, it can be a nice feature, but far from necessary or too inconvenient, I'd argue it's more necessary for games with larger maps and bigger load times, or more expected to show up with very large games that are expected to have significant polish. That's just my own opinion based on my experiences with other games, and with my own development of them, however!
omg the boss and the game itself was amazing... PLEASE PLEASEEE bro make a game that's even more than this, i will play it for hours and hourss the resource gathering was soooo fun... maybe add stuff like teleporters to it to allow for easier transportation once the game is really big. AND NOT TO MENTION THE BOSS that was so cool,,,, if you make another game you should make multiple bosses with drops and stuff and omg dude this has so much potential, literally the most fun thing I've tried on this website and i have like 1000 hours total over all games, thank you for making such a fun experience for 30 minutes