save_list
The save_list
response is requested by the save_list
action and contains the requested list of save data.
responding action
properties
-
error
(boolean)
Whether the action encountered an error. -
message
(string?)
Present whenerror
is true, tells the reason why the action encountered an error. Valid values are:"no_account"
: The player was logged out."server_error"
: The game couldn’t connect to Galaxy’s servers.
-
list
(object)
A list of saves. Each entry in the object is an object containing the save content (content
) along with the label describing the save (label
), with the id being its save slot number. Will be an empty object ({}
) whenerror
istrue
.
examples
If a list was found:
{
type: "save_list",
list: {
10: {
label: "1,000 points",
content: "{\"points\": 1000}",
}
}
}
If a list wasn’t found:
{
type: "save_list",
error: true,
message: "no_account",
list: {},
}