saved
The saved response is requested by the save action and contains information about the action’s save request.
responding action
properties
- 
error(boolean)
 Whether the action encountered an error.
- 
message(string?)
 Present whenerroris true, tells the reason why the action encountered an error. Valid values are:- "too_big": The save data exceeded the 256,000 character limit.
- "no_account": The player was logged out.
- "invalid_slot": The- slotvalue was invalid.
- "server_error": The game couldn’t connect to Galaxy’s servers.
 
- 
slot(number)
 The save slot number.
examples
If the save was successful:
{
	type: "saved",
	error: false,
	slot: 0,
}
If it wasn’t:
{
	type: "saved",
	error: true,
	message: "too_big",
	slot: 0,
}