CMOW: Remeowed

developed by ![]() | rated 3.3 stars, 36 ratings |
36 ratings
rated 3.3 stars, 36 ratings
Posted June 22, 2023. Updated September 7, 2023. Has been played for 511 hours.
description
The "sequel" to CMOW, i prefer to call it a remake.
Current Endgame: idk anymore
Also i reccomend Hard Resetting at the start
latest update
The Options Update! 1.4 September 7, 2023
idk what to type here so, new options lol
view all updates
newest comments
veri good, but honestly just needs auto/max buy
Me: "This is a cool game"
The news ticker: "I want to pet you"
developer response: Coicidence?
Fun fact:Am aleardy friends with teste and he has break. Also he sayed he will add new game, but then he will add more features. (maybe some typos)
developer response: Translation: i'm already friends with Teste and he is taking a break. also he said that he will make new game, but first he need to add more stuff
This game definitely seems promising, it just needs more time. I'm sure that as time passes, more challenges might be added, more automation, possibly more prestige layers. I'll keep a close eye on this game! (Also, I love the ^w^ tickers)
Developer can add me in discord? Just am need talk with you a little bit. (and make discord server)
developer response: cant you just go to my homepage and join the TIG server?
top comments
Very cool game, but am can't complete challenge 2 but me have bigger cash than 1e+30
developer response: fixed it
definitely a step up from the original. this is fun so far. suggestions:
- some sort of buy max, especially post-prestige. the "enter trick" works, but generally you don't want it to be necessary for gameplay without alternatives
- I like the "percentage of attack per sec" upgrade, as well as the prestige upgrade with the same effect, which serves as both a prestige-headstart upgrade and a potential later-game automation multiplier.
- it's a little basic right now... but it's also a very new game. prestige runs kind of boil down to "hold enter, click attack, wait a few seconds, click damage multiplier, wait a second, click attack, wait a few seconds, repeat" which isn't the most engaging gameplay
- due to above, I don't really WANT to prestige, even when I would get a large boost to PKs, since I know it's going to be the same gameplay up to prestige again. would be nice if prestige had any QoLs or additional more expensive upgrades that I could look forward to, hopefully making getting PKs feel more engaging than just a multiplier to production.
3/5 from me, middle of the road. after prestiging once or twice there's nothing in the game that suggests there's any more content or just something to look forward to, and further prestiges feel samey to ones before, maybe just with the wall counter going up slightly faster. but it's fun and a little interesting before then, so hopefully with more content this game can be more fun to play as well.
developer response: okay
Much cooler than was.
Hopefully this is getting an autobuyer when it gets updated, it's a lot of clicking to get back to where you were after prestiging.
developer response: brick layer soon
I can only use auto-clicker to play it ;w;
Bug: When finish a challenge, use auto-clicker to attack at once, the money will not reset.
developer response: weird