The Gaming Tree
developed by medsal15 | rated 3.4 stars, 74 ratings |
74 ratings
rated 3.4 stars, 74 ratings
Posted July 10, 2023. Updated December 5, 2023. Played 1477 times for a total of 4377 hours.
description
A TMT game about killing monsters, leveling up, and more.
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newest comments
Can someone please tell me how I either get two tabs visible on my screen at once or how to get the "back arrow" back on my screen where it belongs
Navigation was easy until yesterday when the second tab disappeared along with the back arrow. Using keyboard only to go to screens is pissing me off. Thank you 👍👍
69th rating :> lol
well it accidentally broke my save file unfortunately :( this is a really good game regardless and i enjoy it all!
There should be special effect of smthing to show that ur in trouble when you get the slime boss
I don't know what to really say about this one. I think in general I like this? Each idea is really unique, every layer is adding something special, but it's all also completely ephemeral at the best of times. I know the Loot layer gives you a way to preserve upgrades through resets, but if I want to do a Shop reset I lose all my items and have to grind them again, and the starting grind is just kind of painful in a way that isn't mitigated by these resets. Sometimes you hit a point of hyperinflation and unlock three or four things at once, and with the aforementioned ephemerality of it all, it's hard to even get started on these layers. What does the forge DO? I know I need it to make holy water, which lets me craft items, but what's the point? It's a lot of work that's gonna go down the drain, and it's not actively hindering me to use the forge. Hell, the first upgrade revokes any buyables made with ore, with little incentive to actually use ingots instead.
Again, I think it's working as intended. Maybe I'm not the target audience for this. But I feel like it's so hard to sink my teeth into this when there's just no real sense of progression. You're constantly getting sent back to the start and it's impossible to really get a sense you're moving forward.
top comments
1) Your 250 slimes achievement doesn't work. 2) There's no indication of when the Boss layer unlocks, so you don't know how much of a wall you have to grind through. 3) You need to rework passive income to make it more powerful than holding down enter, or, better yet, just make all damage passively generated.
The pacing in this is ABYSMAL, if I couldnt hold enter to spam actions I'd have ended it all right then and there. I want to like the themes but it feels like I'm going nowhere constantly. If this is meant to replicate the worst parts of an MMO with almost none of the good, congratulations. You did it.
No achievement for killing 250 innocent slimes. Can only assume all the slimes I've butchered after the first were not, in fact, innocent. Tsk.
Not a bad concept but it'd benefit greatly from having the next upgrades be visible (show each one after buying the previous, maybe?)
Add a tip in XP layer
“Hold the button”