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The Gaming Tree

developed by medsal15
rated 3.3 stars, 70 ratings
rated 3.3 stars, 70 ratings

Posted July 10, 2023. Updated December 5, 2023. Played 1062 times for a total of 4078 hours.


A TMT game about killing monsters, leveling up, and more.

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latest update

R0.B.1 December 6, 2023

Fixed a bug with the Freezer

view all updates

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newest comments

Jamowamo15 April 6, 2024
+1comment score: 1

69th rating :> lol

softieyay March 18, 2024
+1comment score: 1

well it accidentally broke my save file unfortunately :( this is a really good game regardless and i enjoy it all!

Electromagneta March 8, 2024
+1comment score: 1

There should be special effect of smthing to show that ur in trouble when you get the slime boss

RizzyLiftingDrink January 11, 2024
+2comment score: 2

I don't know what to really say about this one. I think in general I like this? Each idea is really unique, every layer is adding something special, but it's all also completely ephemeral at the best of times. I know the Loot layer gives you a way to preserve upgrades through resets, but if I want to do a Shop reset I lose all my items and have to grind them again, and the starting grind is just kind of painful in a way that isn't mitigated by these resets. Sometimes you hit a point of hyperinflation and unlock three or four things at once, and with the aforementioned ephemerality of it all, it's hard to even get started on these layers. What does the forge DO? I know I need it to make holy water, which lets me craft items, but what's the point? It's a lot of work that's gonna go down the drain, and it's not actively hindering me to use the forge. Hell, the first upgrade revokes any buyables made with ore, with little incentive to actually use ingots instead.

Again, I think it's working as intended. Maybe I'm not the target audience for this. But I feel like it's so hard to sink my teeth into this when there's just no real sense of progression. You're constantly getting sent back to the start and it's impossible to really get a sense you're moving forward.

unicodes counter December 31, 2023
+2comment score: 2

man i want to make tree games like this
can someone teach me how to make games like this?

top comments

Mantus July 10, 2023
+12comment score: 12

1) Your 250 slimes achievement doesn't work. 2) There's no indication of when the Boss layer unlocks, so you don't know how much of a wall you have to grind through. 3) You need to rework passive income to make it more powerful than holding down enter, or, better yet, just make all damage passively generated.

CrimsonFrost July 11, 2023
+12comment score: 12

The pacing in this is ABYSMAL, if I couldnt hold enter to spam actions I'd have ended it all right then and there. I want to like the themes but it feels like I'm going nowhere constantly. If this is meant to replicate the worst parts of an MMO with almost none of the good, congratulations. You did it.

horosphere July 10, 2023
+9comment score: 9

No achievement for killing 250 innocent slimes. Can only assume all the slimes I've butchered after the first were not, in fact, innocent. Tsk.

smileyrandom July 11, 2023
+6comment score: 6

Not a bad concept but it'd benefit greatly from having the next upgrades be visible (show each one after buying the previous, maybe?)

Shinwmyste gamedev July 12, 2023
+5comment score: 5

Add a tip in XP layer
“Hold the button”

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