The Gaming Tree

developed by ![]() | rated 3.2 stars, 65 ratings |
65 ratings
rated 3.2 stars, 65 ratings
Posted July 10, 2023. Updated December 5, 2023. Has been played for 2986 hours.
description
A TMT game about killing monsters, leveling up, and more.
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newest comments
Mom! I'm a true gamer now!
I seem to be having some sort of bug when trying to increase the quantity in the forge. Whenever I try to increase the quantity of the recipe it goes back to just x1 on the next frame. This even happens when I upped my capacity to 20 with the Bronze Plantings upgrade. Is there some upgrade I'm missing or am I hitting a bug? The forge page says that my capacity should be 10. Its really slowing things down.
As critique for the game itself I initially dropped it due to the high activity levels required at the start. Gave it another shot recently and once I got a bunch of clock upgrades going you can finally stop needing to hold down the attack button. It'd be nice if that could be boosted somehow a bit earlier but it works passably now.
developer response: That's weird, can you send me your save?
i have the same error in console ( recipe.consumes[(+index)] is not iterable ) in freezer.js. How do i send the save?
ive gotten the same error twice right when i finish off 1000 goblins and unlock the goblin ceo boss.
developer response: Open your browser's console, select The Gaming Tree as evaluation context, type localStorage.thegamingtreev3 and copy the value
Edit: Should be fixed
Game broke in the middle of the third miniboss when I did a coin reset and bought a bunch of things. I can't access my save anymore but this is the error in the console:
recipe.consumes[(+index)] is not iterable
developer response: Can you send me your save?
Edit: Should be fixed
oh.... ffs..... GREAT.... autosave wasn't saving.... did hit 3 coins and almost close to level 5.... and then overnight, windows kicked in for updates..... and i lost everything -.-
Allright.... time to cheat my way back to the content i was
top comments
1) Your 250 slimes achievement doesn't work. 2) There's no indication of when the Boss layer unlocks, so you don't know how much of a wall you have to grind through. 3) You need to rework passive income to make it more powerful than holding down enter, or, better yet, just make all damage passively generated.
The pacing in this is ABYSMAL, if I couldnt hold enter to spam actions I'd have ended it all right then and there. I want to like the themes but it feels like I'm going nowhere constantly. If this is meant to replicate the worst parts of an MMO with almost none of the good, congratulations. You did it.
No achievement for killing 250 innocent slimes. Can only assume all the slimes I've butchered after the first were not, in fact, innocent. Tsk.
Add a tip in XP layer
“Hold the button”
Not a bad concept but it'd benefit greatly from having the next upgrades be visible (show each one after buying the previous, maybe?)