Cavernous II
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completed
79 ratings
rated 3.6 stars, 79 ratings.
Posted September 9, 2024. Updated September 9, 2024. Played 4271 times for a total of 5800 hours.
description
Work with your clones to extract mana from strange rocks, allowing you to explore further in the cave you just happened to wake up in. Cavernous is a puzzle game, and not for the faint of heart (not least because the interface is poor - sorry!)













newest comments
developer response: This was a deliberate decision to avoid trivializing combat. This way, combat remains relevant through the whole game (though eventually some is possible to trivialize, it comes much later). Sorry it feels so unintuitive!
top comments
The game is a timeloop game. Each time you add a new mana rock, you gain a large amount of new time. You can turn gold into time. And, you can make one-off runs to turn gold into a new clone/body.
Once you get a clone, you have basically doubled what you can do. And, you can do things in two places. In zone one, there will be times when you want to make a bridge, and send both clones north; there will be times when you want to send one quickly south through the kudzoo to explore. And there is no "one true path". For zone 2, there will be times you want to bring one bridge; times you want to bring 2 bridges; times that three bridges are good enough, and times when you need all 4 possible bridges.
Remember, you must spend one bridge to leave zone 1 to zone 2. You only need to use ONE CLONE at the portal to leave; not only is it not required to get everyone there, it often will not be possible. At some point in zone 2, you will need/gain a third body.
Your bodies do not need to stay together! In fact, it will be much, much better if you split them up. If you are moving them one at a time, and updating the map with each movement, then the progress / time usage will be slightly off, and restarting the same loop will give you a very small but noticeable extra.
For initial progress, I recommend having one clone doing "industry" (smelting iron / making bridges / vaporizing gold), and one exploring. This is not going to be "the whole game". There is no "one true path". You will change what you do.
The game does have a memory of paths you have taken, as well as automatically milking your best past routes to mana rocks. So you can automate the "gain all available mana". Note that each time you get a new clone, your best paths will probably change. You will need to redo every rock for "best" results. New clones will duplicate the last clone -- so if you plan your route accordingly, you will automatically accept new clones easily.
You getting permanent stats is actually an afterthought that makes the game slightly faster over time and should be treated as such, it is not the objective.