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One Trillion Free Draws

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developed by

developed by ducdat0507 countest

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completed

357 ratings

rated 4.5 stars, 357 ratings.
jsidlestoryclickerhours

Posted January 28, 2025. Updated April 5, 2025. Played 38217 times for a total of 54811 hours.

description


The game where you draw 1,000,000,000,000 cards for free. All these free draws are yours to take... if you can draw them all

latest update


Moving to a new site April 5, 2025

I'm moving all my stuff to a new domain (https://duducat.moe), so I'm bumping one of my games so people can migrate

All of your game saves will be transferred to the new site upon the game loading, so open the game for the next 3 days before i fully move to prevent data loss

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newest comments


uselessguest April 15, 2025
+1comment score: 1

why does getting unlock take forever? how do i get a ton of

TheDarklord50 April 13, 2025
+2comment score: 2

why did the nothing square get changed to no rewards :(

Gl4dr April 9, 2025
+8comment score: 8

oh gush. after 300M card draws it just wiped my save. Sad

BDS April 8, 2025
+2comment score: 2

use cloud saves if the autosave is being unreliable @username12345

username12345 April 8, 2025
+2comment score: 2

Careful, autosave is unreliable. Takes the fun out of it when you arbitrarily lose hours of progress because your machine rebooted.

top comments


sshs22002 January 30, 2025
+135comment score: 135

I wish the upgrade buttons to have different colors based on which currency they use

adoplayzz January 29, 2025
+99comment score: 99

imagine if the last ever card you get is just a card that gives you a Quadrillion cards for free

banjooie January 29, 2025
+71comment score: 71

Do know you can click while you're opening packs to make them open faster.

mlr223 countest January 29, 2025
+41comment score: 41

Great game!

Each time I upgrade a card, the upgrade popup gets swapped for the StackRAR buying popup when I already bought it.

JinxTJL February 5, 2025
+39comment score: 39

Alrighty, 34 hours later and I've drawn all my trillion cards to great fanfare. Spoilers ahead.

I do really enjoy this game, but I do think it could be further refined by filling the endgame with a more expedient method of drawing cards rather than grinding up to the point of gaining 20 billion cards per Freeze Drop and repeating that every four minutes or so about fifty times. There is absolutely no hope of reaching 5 stars with a lot of the more important faction cards, and in general, the beginning of the end in which you're actually making a dent in the draw limit feels a little empty; it's just a bit of a harsh contrast to the exciting start jam-packed with new things to unlock and level up. I mean, points and shreds become practically obsoleted in favor of hitting photosynthesis in the hopes you'll get some extra faction cards.

Yeah, that may be a compelling metaphor for the 'free up front, pay later' model of gacha games, but I just think it'd be a lot more fun if the ending gameplay loop was just a bit denser than unlocking all the faction cards and grinding their effects into the ground until you're all the way through. It just really rankles me because it was one of the more enjoyable beginnings to an incremental game I've yet seen; the flow was incredibly engaging. I think around the time I started getting a billion cards per draw was when I just wanted to work through them and beat the game already, which makes me a little sad.

...Unless I missed something somewhere, 'cause I never did get that second-to-last achievement... Regardless, though, I did enjoy the game a lot more than I might've made it sound, and I did beat it, didn't I? I don't know if updates are planned like the end card claims, but I would really enjoy seeing new content or balance changes!

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