One Trillion Free Draws

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completed
467 ratings
rated 4.5 stars, 467 ratings.
Posted January 28, 2025. Updated June 21, 2025. Played 60620 times for a total of 87124 hours.
description
The game where you draw 1,000,000,000,000 cards for free. These free draws are fully yours to take... if you can draw them all
githublatest update
Post-game content June 21, 2025
- Added the groundwork for a prestige system, i'll add more to this later on
- Added some cards to make the endgame faster
- Added offline progress
- New cards and are now highlighted when you draw them
- Card upgrading buttons now show the icon of the currency they require when you can't afford them yet
- Some other UI polishing
newest comments
The tooltip for the Upgrade card button is still buggy, it switches to showing the data for the "Fast Delivery" card after upgrading any other card.
Also, I'd appreciate if the upgrade card button had different highlight for upgrades costing Points and upgrades costing Shreds (the icons are different when you can't upgrade the card, but as soon as you can pay the price, the icon becomes the same for all cards).
My first card was Card Pack lol
how many cards are int the marketplace? i have 84, but cards to draw over 80% ... am i missing something?
Very good game !! Keep work on it please i really enjoy this game 👍
ok the sleeping game is fixed
top comments
I wish the upgrade buttons to have different colors based on which currency they use
imagine if the last ever card you get is just a card that gives you a Quadrillion cards for free
Do know you can click while you're opening packs to make them open faster.
Alrighty, 34 hours later and I've drawn all my trillion cards to great fanfare. Spoilers ahead.
I do really enjoy this game, but I do think it could be further refined by filling the endgame with a more expedient method of drawing cards rather than grinding up to the point of gaining 20 billion cards per Freeze Drop and repeating that every four minutes or so about fifty times. There is absolutely no hope of reaching 5 stars with a lot of the more important faction cards, and in general, the beginning of the end in which you're actually making a dent in the draw limit feels a little empty; it's just a bit of a harsh contrast to the exciting start jam-packed with new things to unlock and level up. I mean, points and shreds become practically obsoleted in favor of hitting photosynthesis in the hopes you'll get some extra faction cards.
Yeah, that may be a compelling metaphor for the 'free up front, pay later' model of gacha games, but I just think it'd be a lot more fun if the ending gameplay loop was just a bit denser than unlocking all the faction cards and grinding their effects into the ground until you're all the way through. It just really rankles me because it was one of the more enjoyable beginnings to an incremental game I've yet seen; the flow was incredibly engaging. I think around the time I started getting a billion cards per draw was when I just wanted to work through them and beat the game already, which makes me a little sad.
...Unless I missed something somewhere, 'cause I never did get that second-to-last achievement... Regardless, though, I did enjoy the game a lot more than I might've made it sound, and I did beat it, didn't I? I don't know if updates are planned like the end card claims, but I would really enjoy seeing new content or balance changes!
also why does the filter upgrade exist; it was never helpful for even a single second
Great game!
Each time I upgrade a card, the upgrade popup gets swapped for the StackRAR buying popup when I already bought it.