One Trillion Free Draws

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completed
632 ratings
rated 4.5 stars, 632 ratings.
Posted January 28, 2025. Updated June 21, 2025. Played 95095 times for a total of 133136 hours.
description
The game where you draw 1,000,000,000,000 cards for free. These free draws are fully yours to take... if you can draw them all
githublatest update
Post-game content June 21, 2025
- Added the groundwork for a prestige system, i'll add more to this later on
- Added some cards to make the endgame faster
- Added offline progress
- New cards and are now highlighted when you draw them
- Card upgrading buttons now show the icon of the currency they require when you can't afford them yet
- Some other UI polishing
newest comments
It's been about a month since playing this, it would be safe to say that this game is probably in my eyes, a hallmark of what an idle game should be. While it may start out slow like most games of its type, the genre is what separates it from the rest as it focuses on drawing cards like you would get from a booster pack from franchises like Pokemon and Force Of Will or Gacha games. It itches all of the right spots such as seeing the excitement of which cards and its rarities you're going to get, the sense of collecting cards and feeling satisfied of just getting them in general, and being granted a chance to get a different rarity of cards either through a set percentage or otherwise.
What makes it different from the others is that the game values your time once you hit a few benchmarks aka unlocks such as Offline Progress that only a few idles/incrementals can pull proper, "Your Chronicle" comes to mind when in regards of Offline Progress and valuing the times of their players. Once you get those benchmarks and level up and upgrade your cards that boost up the resource gains and amount of cards pulled, you'll rapidly see the dramatic change of speed that makes Offline Progress worth unlocking. Just like the feel of opening a booster pack or booster boxes for those who have lots of spare change, you'll always feel a sense of progression once Offline Progress has been unlocked.
The game opens up more once you start getting introduced to Factions or Faction Cards, and that is where the amount of resources and cards skyrocket beyond the stratosphere. You'll be drawing the highest rarities of cards the moment you draw cards that boost up Bulk Energy. Just thinking of drawing cards to make progress is just pumping me with energy, those Faction Cards aren't drawing themselves.
Playing this game has reminded me of why I took card collecting as a hobby a few years ago, although I'm held back by life to properly commit to it. There is always something awesome just collecting cards, it is not the value it holds that makes it awesome to collect, but just seeing what you can get in that booster pack you're opening up. Maybe the feeling of being a kid and having that excitement rushing through is why I come back to check on the Offline Progress.
This game has a special place in my heart even if my emotions are quite too muted to admit, not many games can get me to feel something. This one is one of the ones that can do it despite the type of game it is.
first 1 T draw got way too long..
Hodor
This game has consumed me lol so addictive end game needs a little work but otherwise great
I might need to call that number in the bottom right.
top comments
I wish the upgrade buttons to have different colors based on which currency they use
imagine if the last ever card you get is just a card that gives you a Quadrillion cards for free
Do know you can click while you're opening packs to make them open faster.
Alrighty, 34 hours later and I've drawn all my trillion cards to great fanfare. Spoilers ahead.
I do really enjoy this game, but I do think it could be further refined by filling the endgame with a more expedient method of drawing cards rather than grinding up to the point of gaining 20 billion cards per Freeze Drop and repeating that every four minutes or so about fifty times. There is absolutely no hope of reaching 5 stars with a lot of the more important faction cards, and in general, the beginning of the end in which you're actually making a dent in the draw limit feels a little empty; it's just a bit of a harsh contrast to the exciting start jam-packed with new things to unlock and level up. I mean, points and shreds become practically obsoleted in favor of hitting photosynthesis in the hopes you'll get some extra faction cards.
Yeah, that may be a compelling metaphor for the 'free up front, pay later' model of gacha games, but I just think it'd be a lot more fun if the ending gameplay loop was just a bit denser than unlocking all the faction cards and grinding their effects into the ground until you're all the way through. It just really rankles me because it was one of the more enjoyable beginnings to an incremental game I've yet seen; the flow was incredibly engaging. I think around the time I started getting a billion cards per draw was when I just wanted to work through them and beat the game already, which makes me a little sad.
...Unless I missed something somewhere, 'cause I never did get that second-to-last achievement... Regardless, though, I did enjoy the game a lot more than I might've made it sound, and I did beat it, didn't I? I don't know if updates are planned like the end card claims, but I would really enjoy seeing new content or balance changes!
also why does the filter upgrade exist; it was never helpful for even a single second
Great game!
Each time I upgrade a card, the upgrade popup gets swapped for the StackRAR buying popup when I already bought it.