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One Trillion Free Draws

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developed by

developed by ducdat0507 countest

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completed

592 ratings

rated 4.5 stars, 592 ratings.
jsidlestoryclickertext-based

Posted January 28, 2025. Updated June 21, 2025. Played 87361 times for a total of 123270 hours.

description


The game where you draw 1,000,000,000,000 cards for free. These free draws are fully yours to take... if you can draw them all

github

latest update


Post-game content June 21, 2025

  • Added the groundwork for a prestige system, i'll add more to this later on
  • Added some cards to make the endgame faster
  • Added offline progress
  • New cards and are now highlighted when you draw them
  • Card upgrading buttons now show the icon of the currency they require when you can't afford them yet
  • Some other UI polishing
view all updates

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newest comments


Criveratech September 16, 2025
+1comment score: 1

Explosion Mastery doesnt seem to work right? Or the Description is wrong.
Says +2 Burst Skip per trigger.
206 Triggers = 3min 22sec?
That would mean 1 Trigger is 0.98 Seconds of extra burst instead of 2.

LetsSmackZak September 12, 2025
+5comment score: 5

Spoiler for 'Just Throw It Away' achievement since many people have asked recently -

DoodleBro September 10, 2025
+1comment score: 1

ALSO if updates are planned (i heard abt no more updates??), endgame spoilers ahead?: mayb around 980B left let us leech the wasted copies into higher cards at random, it could help getting stars within the 1T

DoodleBro September 10, 2025
+1comment score: 1

it crashed for some reason and told me to communicate the following, i hope it js fixes itself if i refresh it :D (ok ye it did)
Uncaught TypeError: Cannot use 'in' operator to search for 'currencies' in undefined
https://duducat.moe/gacha/js/i18n.js:4:15

TypeError: Cannot use 'in' operator to search for 'currencies' in undefined
at getI18nProxy (https://duducat.moe/gacha/js/i18n.js:4:15)
at Object.get (https://duducat.moe/gacha/js/i18n.js:34:16)
at createCurrencyUI (https://duducat.moe/gacha/js/ui.js:145:35)
at initUI (https://duducat.moe/gacha/js/ui.js:44:47)
at HTMLDocument.<anonymous> (https://duducat.moe/gacha/js/main.js:6:5)

Fildan September 10, 2025
+3comment score: 3

How do you unlock "just throw it away" badge? It's the only one i'm missing and i already sold my account twice

top comments


sshs22002 January 30, 2025
+194comment score: 194

I wish the upgrade buttons to have different colors based on which currency they use

adoplayzz January 29, 2025
+144comment score: 144

imagine if the last ever card you get is just a card that gives you a Quadrillion cards for free

banjooie January 29, 2025
+96comment score: 96

Do know you can click while you're opening packs to make them open faster.

JinxTJL February 5, 2025
+63comment score: 63

Alrighty, 34 hours later and I've drawn all my trillion cards to great fanfare. Spoilers ahead.

I do really enjoy this game, but I do think it could be further refined by filling the endgame with a more expedient method of drawing cards rather than grinding up to the point of gaining 20 billion cards per Freeze Drop and repeating that every four minutes or so about fifty times. There is absolutely no hope of reaching 5 stars with a lot of the more important faction cards, and in general, the beginning of the end in which you're actually making a dent in the draw limit feels a little empty; it's just a bit of a harsh contrast to the exciting start jam-packed with new things to unlock and level up. I mean, points and shreds become practically obsoleted in favor of hitting photosynthesis in the hopes you'll get some extra faction cards.

Yeah, that may be a compelling metaphor for the 'free up front, pay later' model of gacha games, but I just think it'd be a lot more fun if the ending gameplay loop was just a bit denser than unlocking all the faction cards and grinding their effects into the ground until you're all the way through. It just really rankles me because it was one of the more enjoyable beginnings to an incremental game I've yet seen; the flow was incredibly engaging. I think around the time I started getting a billion cards per draw was when I just wanted to work through them and beat the game already, which makes me a little sad.

...Unless I missed something somewhere, 'cause I never did get that second-to-last achievement... Regardless, though, I did enjoy the game a lot more than I might've made it sound, and I did beat it, didn't I? I don't know if updates are planned like the end card claims, but I would really enjoy seeing new content or balance changes!

mlr223 countest January 29, 2025
+48comment score: 48

Great game!

Each time I upgrade a card, the upgrade popup gets swapped for the StackRAR buying popup when I already bought it.

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