One Trillion Free Draws

favorites
completed
493 ratings
rated 4.5 stars, 493 ratings.
Posted January 28, 2025. Updated June 21, 2025. Played 66416 times for a total of 95759 hours.
description
The game where you draw 1,000,000,000,000 cards for free. These free draws are fully yours to take... if you can draw them all
githublatest update
Post-game content June 21, 2025
- Added the groundwork for a prestige system, i'll add more to this later on
- Added some cards to make the endgame faster
- Added offline progress
- New cards and are now highlighted when you draw them
- Card upgrading buttons now show the icon of the currency they require when you can't afford them yet
- Some other UI polishing
newest comments
The bonus from Explosion Mastery doesn't line up with what it says it should give. And Burst doesn't seem to skip the time it says it will when compared to the "time until cap" counter on bulk energy.
What are the Just throw it away and Safe and sound achievements?
developer response: By it the game means the sun skill
it says languages other than english might not be 100% accurate but i think hodor was pretty accurate. and as for the gameplay, hodor hodor hodor hodor hodor hodor hodor hodor hodor hodor hodor
I'm glad a prestige layer was added but a billion draws in to my second run and it doesn't really feel like enough appreciably changed from that to make it worth going through the game again. It feels pretty samey, just slightly faster.
do you unlock anything new after buying truly idle? getting bored just opening the same packs with nothing in thousands over.
top comments
I wish the upgrade buttons to have different colors based on which currency they use
imagine if the last ever card you get is just a card that gives you a Quadrillion cards for free
Do know you can click while you're opening packs to make them open faster.
Alrighty, 34 hours later and I've drawn all my trillion cards to great fanfare. Spoilers ahead.
I do really enjoy this game, but I do think it could be further refined by filling the endgame with a more expedient method of drawing cards rather than grinding up to the point of gaining 20 billion cards per Freeze Drop and repeating that every four minutes or so about fifty times. There is absolutely no hope of reaching 5 stars with a lot of the more important faction cards, and in general, the beginning of the end in which you're actually making a dent in the draw limit feels a little empty; it's just a bit of a harsh contrast to the exciting start jam-packed with new things to unlock and level up. I mean, points and shreds become practically obsoleted in favor of hitting photosynthesis in the hopes you'll get some extra faction cards.
Yeah, that may be a compelling metaphor for the 'free up front, pay later' model of gacha games, but I just think it'd be a lot more fun if the ending gameplay loop was just a bit denser than unlocking all the faction cards and grinding their effects into the ground until you're all the way through. It just really rankles me because it was one of the more enjoyable beginnings to an incremental game I've yet seen; the flow was incredibly engaging. I think around the time I started getting a billion cards per draw was when I just wanted to work through them and beat the game already, which makes me a little sad.
...Unless I missed something somewhere, 'cause I never did get that second-to-last achievement... Regardless, though, I did enjoy the game a lot more than I might've made it sound, and I did beat it, didn't I? I don't know if updates are planned like the end card claims, but I would really enjoy seeing new content or balance changes!
also why does the filter upgrade exist; it was never helpful for even a single second
Great game!
Each time I upgrade a card, the upgrade popup gets swapped for the StackRAR buying popup when I already bought it.