Incremental Math

favorites
completed
137 ratings
rated 2.8 stars, 137 ratings.
Posted February 18, 2025. Updated September 28, 2025. Played 7311 times for a total of 6679 hours.
description
a game about maths, Inspired by Algebraic Progression
latest update
Patch update 3 v0.2.1 September 28, 2025
-Fixed the bug where you have equations in linear challenge 2
-Fixed some style bug with linear challenges
-Fixed a bug where you can gain Linear Essence when entering linear challenges even though the cooldown is there
-Buffed linear upgrade 10 being at 0.6x when at 0 buildings now at 1.6x
-Changed the way of saying how many dimensions you have
-Renamed polygons -> polytopes
-Changed some plural mistakes and added some
-Added formatting to length of each side/sec
-Fixed a bug where equations 1 and 2 would get wiped due to linear upgrade 3
-Made automation to be saved
newest comments
Ayy, finally hit over e250 points! Feels good, pretty cool game, Tech!!
developer response: and congratulations! Now just wait for v0.2.2 to release (psss, might release in less than a week ;) )
Also, I don't think this game is an example & case of "You just have to wait for the game to get good", which I approve of. Your first Linear Reset can be early, because early on Linear Power is a huge boost to progress. You jump to resets for like, 25 Linear Essence, then 500, then maybe 1k-5k, and eventually 10k-- you get the early upgrades, then the Linear Upgrades, then the boosts from Linear Challenges, then more Linear Upgrades, & so-on.
As long as the player can effectively figure out when they need to do repetitive reset-style grinding, take a moment to grind out a challenge, wait for Linear Power to grow, basically the "what to buy next, when to reset", it's a pretty solid game, and there's definitely room to have it grow!
So, Tech, maybe you'll move on to making a new, more polished & from-the-ground-up game; maybe you'll have a few hard resets for newer game iterations & balances, maybe you'll add in optional save-banks (basically, as the dev, you could publicly share a few exported copy saves for people to catch back up in general progress).
I'd like to see if you make progress on this game, for what it's worth, it definitely shows a lot of "hidden gem" potential!
developer response: as I mentioned in some of the previous comments, I am still continuing on this game, won't abandon it yet.
TL;DR, the game got less boring when I actually played with the mechanics and figured out what worked with me.
And, NGL, the way the game's mechanically structured, I'm not entirely bothered that there's a 5 second cooldown on linear resets for balancing's sake.
developer response: had to make it cuz lowkey you could get a ton of linear essence and make it not balancing really, and didn't also wanted to bump those linear upgrade costs, but still you are getting the linear essence faster than you would by not having some QoL for equations
Yeah, just realized challenge 4 (which can be completed, on PC, by clicking "+1 Point", then holding the Enter key or using an auto clicker until you get enough points to clear the challenge, unlocks new linear upgrades. One of the new ones costs like, 25,000 linear essence, and prevents points from being spent on buildings and upgrades, and this makes Challenge 1 retroactively easier.
Yeah, my last playthrough, I got discouraged by challenge 1 being difficult, and didn't have the patience to try the other challenges, assuming they'd be progressively harder, instead of just using my eyeballs to read the challenge modifiers to see if they were accomplishable, or just trying them YOLO-style. That's why I never progressed towards end-game, that time, lol. So, technically, a user-error and laziness on my part.
developer response: well at least you figured out that part
Tip for new players: as of version 0.2.1, challenges 2-4 (from top left to bottom right), are easier, IMO, than challenge 1; so you might want to tackle challenge 1 last. Challenge 1's only vaguely difficult because, until a fix arrives, auto buyers eat points before you can hit the 3,000 point completion requirement, which pads out Challenge 1's runtime.
Good luck, have fun!
developer response: I accidently published 2 beta version of the game, but in those I fixed the bug so. . .yippie I suppose? hahah
top comments
The save button should not be so close to the hard reset button, especially when the hard reset button has no confirmation.
It's pretty bad practice to have an upgrade that offers no benefit except to unlock a new feature which is also gated behind a second cost (especially a much steeper cost). There's no gameplay reason to need to unlock the same thing twice. There's no way for the player to know what the real cost of the feature is before they make their decisions. It just feels unfair and frustrating to find out you saved up for nothing.
Also I noticed that the upgrades appear purchasable even after you spend your resources elsewhere and can no longer afford the upgrade.
Needs a dark mode badly.
so, uhm, I think there is no offline progress, which makes the twice 20ish min timewalls to the first Y a bit tedious, but I'm unable to get the first Y, the first purchase of the 2e equation. Is this the current end?
leaving the site after getting building automation causes subsequent sessions to lock them to an automated state.
developer response: Will be fixed.