IUG: Revived

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completed
94 ratings
rated 3.0 stars, 94 ratings.
Posted August 4, 2025. Updated August 28, 2025. Played 4067 times for a total of 3080 hours.
description
Incremental Universe Growth, but with less features, updates just about every weekend, and having timewalls that are only 10 minutes and not an hour.
latest update
v0.3.0a August 31, 2025
- hopefully got out of balancing hell
- no challenge 7 changes, by design (there is a real reason for this!)
newest comments
is it supposed to be impossible to reach objects currently? I can't get anywhere close and have no way to progress in anything.
developer response: whoops! looks like I haven't quite gotten out of balancing hell yet!
when the main tab is completely automated, whats the point of having the complete challenge but in the main tab, completely seperate from the challenges tab. it took me a while to figure out how to actually complete the challenge.
I was at like e7 dark matter, and bought 2x for 7e7, and cost suddenly dropped to 5000, and my darkmatter is skyrocketting (over 1e20)
is this intended
Am i missing something? I am stuck at challenge 7, and i cannot for the life of me beat it, the antimatter's debuff just rises too fast. I got a total of about 1.0e11 dark matter, bought all upgrades i could with that, but i still cannot beat it. Fortunately, i figured out a way to pass challenge 7 by modifying the code, but now i am stuck again - I only gain ~20M dark matter per reset, with all dark matter upgrades being too expensive, and honestly pretty useless to buy.
My dark matter just suddenly shot up exponentially, and now everything is ???.
top comments
re: developer response: At least in my perspective, this is not a QoL change, it's basically necessary.
while there isn't a dark mode yet, you can get close by clicking "tweaks" below the game -> clicking "invert" and "flip hue"
Freezes when I tab out. Not fun for an idle game.
developer response: I'd always known about this, just never got around to fixing it as I'd rather actually add new content into the game rather than QoL stuff like this.
The antimatter's effect is fundamentally broken. It is based on your current universe size, which if increased too rapidly in a short amount of time, causes your progress to immediately go into the ground. For example, if you have a currency ( C ) and a debuff ( D ). and currency gain a second ( CS ), and D is always equal to C^0.1, everything whould work normally. However, if on the first tick of the game your CS is too big, say, 1.0e100, it will increase C by 1.0e100, and then calculate the debuff, which will work out to be 1.0e10, meaning that on the next tick your CS will be only 1.0e90, completelely stopping your progress. In concusion, the antimatter's effect should instead be based on the universe GROWTH SPEED itself, instead of universe SIZE, preventing any issued from occuring. Also, the UI is bad. I know, you havent worked on this game for a long time, but i suggest firstly making this game an enjoyable experience, and add more content later on.
fun but please add a darkmode ♥