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IUG: Revived

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developed by 30IncrementalGames counter

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completed

161 ratings

rated 3.0 stars, 161 ratings.
in-developmentjshourstext-basedopen-source

Posted August 4, 2025. Updated April 9, 2026. Played 11419 times for a total of 8761 hours.

description


Welcome to IUG: Revived, where you grow a universe to never before seen sizes. With a prestige mechanic, two prestige layers, and more to come, you might never guess what's next.

Recreation of Incremental Universe Growth that updates a bit more frequently and takes way less time.

latest update


You Didn't Have To Wait Over a Month This Time for Even the Most Minor of Updates v0.3.5a May 8, 2026

  • Universe growth in challenge 7 won't become 0 without any challenge completions now
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newest comments


angora May 14, 2026
+1comment score: 1
Subjective milestones not only requiring that you don't go over the maximum required dimension but also that you can never even reach their goal makes them incredibly un-fun to go for, it feels like gambling whether or not I can unlock one because I just have to hope I didn't get too many points.

developer response: their impossiblity is partially intended. this is a case of "I'm planning into the future, so don't expect things to be immediately possible" - they aren't possible now, but that's because what you need to do so isn't even implemented yet.

Bill_incremental April 27, 2026
+1comment score: 1
Um what happen to challenge 7 in dark matter, the universe size does not go up!

developer response: just fixed! this wasn't really a "bug" per-se, just confusing behaviour - universe growth in c7 is multiplied by total challenge completions, so if you have 0 challenge completions... you see where I'm going with this.

J4R3K0RB0B April 22, 2026
+1comment score: 1
Reset at 27 dimensions, never went higher. Still nothing past the very first subjective milestone.
luuiiss April 17, 2026
0comment score: 0
so i caught up to where i was before the update reset my data and i still don't have access to objects.

Moose April 16, 2026
+1comment score: 1
Subjective Milestones still does not work, i had only 20 maximum dimensions and not any milestone not completed.

developer response: they should. now it is worth noting here that "maximum dimension reached" counter can't actually tell if you've been over the requirement to reset for that dimension, but I'm not sure that's what's going on here so I don't know what's wrong.

top comments


tristan countest August 10, 2025
+48comment score: 48
re: developer response: At least in my perspective, this is not a QoL change, it's basically necessary.
hotcatgirl69 August 30, 2025
+34comment score: 34
when the main tab is completely automated, whats the point of having the complete challenge but in the main tab, completely seperate from the challenges tab. it took me a while to figure out how to actually complete the challenge.
yhvr owner August 10, 2025
+31comment score: 31
while there isn't a dark mode yet, you can get close by clicking "tweaks" below the game -> clicking "invert" and "flip hue"
tristan countest August 10, 2025
+20comment score: 20
Freezes when I tab out. Not fun for an idle game.

developer response: I'd always known about this, just never got around to fixing it as I'd rather actually add new content into the game rather than QoL stuff like this.

Mamkagod counter August 13, 2025
+19comment score: 19
The antimatter's effect is fundamentally broken. It is based on your current universe size, which if increased too rapidly in a short amount of time, causes your progress to immediately go into the ground. For example, if you have a currency ( C ) and a debuff ( D ). and currency gain a second ( CS ), and D is always equal to C^0.1, everything whould work normally. However, if on the first tick of the game your CS is too big, say, 1.0e100, it will increase C by 1.0e100, and then calculate the debuff, which will work out to be 1.0e10, meaning that on the next tick your CS will be only 1.0e90, completelely stopping your progress. In concusion, the antimatter's effect should instead be based on the universe GROWTH SPEED itself, instead of universe SIZE, preventing any issued from occuring. Also, the UI is bad. I know, you havent worked on this game for a long time, but i suggest firstly making this game an enjoyable experience, and add more content later on.

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