Karyofox

favorites
completed
211 ratings
rated 4.0 stars, 211 ratings.
Posted August 14, 2025. Updated August 15, 2025. Played 6026 times for a total of 7721 hours.
description
A genetics-inspired, fox-centred incremental game.
Please note that this game is not completely optimised for mobile.
is end-game!
latest update
0.1.1 September 1, 2025
Karyofox 0.1.1 is out!
This update focuses on fixing up stuff based on feedback received after release. Thank you to everyone that provided their input and reported bugs! Here are the changes:
||- added a max generation selector
- fixed an apoptosis milestone
- updated fourth hypercell upgrade
- attempted to fix the NaN glitch, i'm sorry if it's still an issue
- fixed z-index of apoptosis button
- fixed styling for genomes that can be afforded but are not connected to an already bought genome
- made affordable genomes more apparent
- made two more genomes permanent
- made end-game a little clearer
- added two options (compress stats, show max generation selector)||
Thank you for playing, and if you encounter anymore issues, don't hesitate to let me know! Gup gup!
newest comments
@milo / dev
fix works <3
just reached level 21 and i can't use apoptosis 1 at 20 levels ^^"
developer response: sorry about this, go ahead and do a hard refresh (ctrl + shift + r on firefox, ctrl + shit + f5 on chrome) as i've fixed up the css to make the button work again :D
Make the mitosis/generation upgrade at 1million cells
I got NaN'd
developer response: end game
top comments
Beginner tip: Don't buy the max cell generation until you can get at least a 40% mitosis chance, otherwise your cell gain will actually get nerfed
Thought I was crazy till I tested it. Using same import file found that increase max amount of cells nerfs your income. Going for same total it took 3 more seconds with 1 level in max cells than without it.
developer response: unfortunately a side effect of this kind of currency gain. maybe someone else will improve on it in their own project! it becomes bearable a little later on i promise.
cell generations are crippling to economy. It takes about 16 generations for 20% mitosis to be profitable, about 9 generations for 30% to be profitable. Not really sure when it becomes worth it to start buying mitosis and generations because of the cost scaling. Probably once 100k cells can be generated in a reasonable amount of time
holy moly
thats one big fox
humans have around 10^13 cells while my fox has 10^18
city sized fox
you should get points on every generation, not just the last generation, because right now, it takes a lot of upgrading to make buying the generations upgrade actually give you more points/s