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developed by Semenar gamedev
rated 4.6 stars, 160 ratings.
rated 4.6 stars, 160 ratings.
jssingle-playercompleteprestigepolynomial

Posted May 17, 2023. Updated May 17, 2023. Played 6877 times for a total of 14207 hours.

description


A polynomial growth incremental game heavily inspired by Antimatter Dimensions that features updates. Get through all of the updates and turn your Darkness Dimensions into something else!

Made for Void Development Jam.

Finished.

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newest comments


helloman October 9, 2024
0comment score: 0

v0.3.1 costs more than v0.4

keybounce September 8, 2024
+1comment score: 1

0.8.1, because it does not reset heroes, is much easier. Each time you infinity, you can put more points into your heroes.

keybounce September 8, 2024
+3comment score: 3

Actions: The concept is good, and adds to the game. But the execution ...

With only 6 slots, and no way to get more, and no way to control what you get, it is painfully difficult to purchase a supply chain.

Many production actions want to consume 2 items; so to be in my long-term supply chain, I need two productions. I can do that with the small starting set of items -- but I need more locks than I can get without buying more locks, and that means more items. And more items means the supply chain is harder to work with, and the dual-inputs are unaffordable.

I get vastly better DP when I'm up to gems, towers, ships -- but trying to move from rocks or logs down there, and selling ...
An income at rocks/logs/bars
A selling at Gems
Two to move from the source to the destination (because there is not one actions that does it)
Then unlocking roads, now needing to collect roads, now needing to switch to a road-seller and moving my chain
and then repeat for towers
then repeat for ships
and needing three intermediate steps
Etc ...

A pool of only 6 choices isn't enough.

keybounce September 8, 2024
+1comment score: 1

There is a major UI problem with buying heroes. You hide the value of the current production. So if you are blocked, and need to buy heroes to progress, you want to buy only as much as needed to progress.

If I'm buying common heroes, I want to buy the cheapest pack, and only until the next boost/shift/tickspeed can be gotten.
If I'm buying uncommon heroes, I want the middle pack.

For the end game, I want the big pack -- so i don't want to spend too much on the cheaps, so I want to see when I've bought enough to make progress.

That requires being able to see the points for the current version

keybounce September 7, 2024
+1comment score: 1

A feature that I hope shows up in an upcoming patch: Buy Max for dimensional boosts. Right now, it does not matter how many dimension I can buy -- it forces to go to through all of them, one by one. Slow

top comments


testethetestcat8192 gamedev May 24, 2023
+36comment score: 36

v0.3.1 point requirement jump be like: STOP... no really stop this is a timewall

GlitchedVision May 20, 2023
+21comment score: 21

I'm so happy to see this game here :) I played it a whine back and now that it's here I'm gonna go through again. it's such a fun idea.

VoidCloud tester May 27, 2023
+16comment score: 16

Still such a good game!

Mooos June 3, 2023
+11comment score: 11

The ending of the game is too abrupt, and my action upgrades didn't finish when I beaten the game. Other than that, it is pretty good & interesting.

encrypt August 16, 2023
+10comment score: 10

v 0.7.2: july 23th
other than that: great game, 11/10

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