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Point Incremental

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developed by

developed by Some_guy gamedev

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completed

143 ratings

rated 3.8 stars, 143 ratings.
jsactiveprestigedaystext-based

Posted August 23, 2025. Updated September 19, 2025. Played 15143 times for a total of 21492 hours.

description


Get a lot of points!
Current Endgame:
This game is in development, so expect many bugs!

latest update


The dimensional vortex update 1.8 September 19, 2025

  • Added dimensional vortexes
  • Added 2 more atomic challenges
  • Added more achievements
view all updates

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newest comments


Auctoria October 7, 2025
+1comment score: 1

@hethand the 1m particle goal is a mild timewall but you can get to about 10k particles / second so get more particles / second before the 1M grind

hethand October 6, 2025
+1comment score: 1

how can i boost particle gain? 1 million seems like a lot im only getting like 2 thousand per reset

uden September 27, 2025
+3comment score: 3

Fun last few updates. It's interesting that you have to change up your Quantum Upgrade builds over time to maximize bonuses based on the softcaps and cost increases. It's nice to find the perfect config and get a huge boost to production.
Only small nitpick is that I'd prefer if the challenge tab defaulted to atomic challenge or tabs in general saved the last tab you were on. Once you get to atomic challenges you have no need to ever go back to spacetime challenges and you're going back and forth a ton later in the challenge phase (actually I tried switching to Top Tabs and it's a lot better so I think it's fine for now). Some buy max buttons for decay upgrades and quantum foam would also be nice too.

yenooh September 27, 2025
+2comment score: 2

apparently "this mile took an atomic" only requires last milestone, not ALL milestone

singularity-j September 26, 2025
+2comment score: 2

🔥🔥🔥

top comments


TheDistressed August 28, 2025
+19comment score: 19

Move the menu tabs to the top so they don't move around

developer response: idk i just thought bottom tabs look cooler
EDIT: there is an option to toggle top tabs now, its in the options tab

thenderick September 3, 2025
+18comment score: 18

please add a visual indicator that any upgrade has already been purchased. Like either remove the cost or change the background to a darker color. Or probably both would be best

developer response: added

Imhoden August 29, 2025
+11comment score: 11

A master class on how to make the automation literally the third available purchase and still make the game repetitive enough to be borderline annoying.

Procyon-lotor August 27, 2025
+8comment score: 8

I like this, just the mechanics are a little unoriginal. Hope it evolves into more :)

developer response: lol i ran out of ideas

uden August 31, 2025
+7comment score: 7

I looked over this game before because the early game was super rough but overall seems to be a pretty good start at a reimagining of the AD and NG+ mods. While it has a similar structure, it's not just a carbon copy of the dimensions and prestige system as many games used to be when AD was at its peak popularity. Good mechanics and good spread of automation. Would love to see more, especially including and reworking future mechanics since NG+3 is in a sorta weird phase right now.
The early game is a bit tedious as others have said before, and since that's the main part where most people quit, I'd consider some ways of alleviating the repetitiveness of everything before the first spacetime. It could be giving nerfed versions of automation, more minute achievement buffs, or ways to speed up the first spacetime could help this.

developer response: thanks for playing my game!

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