Point Incremental
favorites
completed
152 ratings
rated 3.8 stars, 152 ratings.
Posted August 23, 2025. Updated October 30, 2025. Played 16751 times for a total of 23354 hours.
description
Get a lot of points!
latest update
The offline progress update 1.9 October 30, 2025
- Added offline progress
- Changed the effect of dimensional vortexes
- Changed the last two atomic challenges
- Added two new achievements
- Added new settings













newest comments
banana
developer response: banana
my points what did you do to my points
stuck at 4.974 ac9 and 3.537 ac10 with no visible way of progressing further, any tips? eg. build for foam/particles/points
is This game abondonded?
developer response: an update has just been released today
@hethand the 1m particle goal is a mild timewall but you can get to about 10k particles / second so get more particles / second before the 1M grind
top comments
Move the menu tabs to the top so they don't move around
developer response: idk i just thought bottom tabs look cooler
EDIT: there is an option to toggle top tabs now, its in the options tab
please add a visual indicator that any upgrade has already been purchased. Like either remove the cost or change the background to a darker color. Or probably both would be best
developer response: added
A master class on how to make the automation literally the third available purchase and still make the game repetitive enough to be borderline annoying.
I looked over this game before because the early game was super rough but overall seems to be a pretty good start at a reimagining of the AD and NG+ mods. While it has a similar structure, it's not just a carbon copy of the dimensions and prestige system as many games used to be when AD was at its peak popularity. Good mechanics and good spread of automation. Would love to see more, especially including and reworking future mechanics since NG+3 is in a sorta weird phase right now.
The early game is a bit tedious as others have said before, and since that's the main part where most people quit, I'd consider some ways of alleviating the repetitiveness of everything before the first spacetime. It could be giving nerfed versions of automation, more minute achievement buffs, or ways to speed up the first spacetime could help this.
developer response: thanks for playing my game!
I like this, just the mechanics are a little unoriginal. Hope it evolves into more :)
developer response: lol i ran out of ideas