Point Incremental
favorites
completed
161 ratings
rated 3.8 stars, 161 ratings.
Posted August 23, 2025. Updated October 30, 2025. Played 18568 times for a total of 26257 hours.
description
Get a lot of points!
latest update
The offline progress update 1.9 October 30, 2025
- Added offline progress
- Changed the effect of dimensional vortexes
- Changed the last two atomic challenges
- Added two new achievements
- Added new settings













newest comments
Yay! I beat the game! Good game!
Honestly, a problem with this game is that every time you change a tab its subtab is reset to 0
I am at 480 Quark and I guess at this point the last achievement is not achievable.
developer response: fixed
Add comic sans ( and a monospaced version of it ) to fonts list; The game is unplayable without it
Holy fuck, a reference to OM in the news ticker. Bro is making me feel old with this
top comments
Move the menu tabs to the top so they don't move around
developer response: idk i just thought bottom tabs look cooler
EDIT: there is an option to toggle top tabs now, its in the options tab
please add a visual indicator that any upgrade has already been purchased. Like either remove the cost or change the background to a darker color. Or probably both would be best
developer response: added
A master class on how to make the automation literally the third available purchase and still make the game repetitive enough to be borderline annoying.
I looked over this game before because the early game was super rough but overall seems to be a pretty good start at a reimagining of the AD and NG+ mods. While it has a similar structure, it's not just a carbon copy of the dimensions and prestige system as many games used to be when AD was at its peak popularity. Good mechanics and good spread of automation. Would love to see more, especially including and reworking future mechanics since NG+3 is in a sorta weird phase right now.
The early game is a bit tedious as others have said before, and since that's the main part where most people quit, I'd consider some ways of alleviating the repetitiveness of everything before the first spacetime. It could be giving nerfed versions of automation, more minute achievement buffs, or ways to speed up the first spacetime could help this.
developer response: thanks for playing my game!
I like this, just the mechanics are a little unoriginal. Hope it evolves into more :)
developer response: lol i ran out of ideas