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Point Incremental

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developed by

developed by Some_guy gamedev

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completed

128 ratings

rated 3.7 stars, 128 ratings.
jsactiveprestigehourstext-based

Posted August 23, 2025. Updated September 14, 2025. Played 10726 times for a total of 13691 hours.

description


Get a lot of points!
Current Endgame:
This game is in development, so expect many bugs!

latest update


The really good update 1.7 September 14, 2025

  • Added three new atomic challenges
  • Added a non-repeatable quantum upgrade
  • Made bought upgrades darker
  • Added achievement popups
  • Added more achievements
  • Fixed some bugs
view all updates

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newest comments


CoreOverhauled September 16, 2025
+2comment score: 2

This mile did NOT take an atomic ()

frank_x counter September 15, 2025
+6comment score: 6

completely uncapping quantum upgrades is a BAD idea as it causes massive inflation after endgame (e69 quantum foam i assume), so either add an effect hardcap or replace "uncap quantum upgrades" with "push quantum upgrades to n"

Lustre September 15, 2025
-6comment score: -6
[this comment is unfavored]
ConCakKhongLo September 14, 2025
+1comment score: 1

hmmm i think i broke the game. i got 5e22T+ particles and everything stopped working. when i try to distribute those particles into the sub-atomic particles, the game stops completely and i gotta go back to the main page, when i got back in it got back to the part before i distribute.

JanexTheHero1 September 14, 2025
+1comment score: 1

game broke i think? I can't gain points

top comments


TheDistressed August 28, 2025
+18comment score: 18

Move the menu tabs to the top so they don't move around

developer response: idk i just thought bottom tabs look cooler
EDIT: there is an option to toggle top tabs now, its in the options tab

thenderick September 3, 2025
+17comment score: 17

please add a visual indicator that any upgrade has already been purchased. Like either remove the cost or change the background to a darker color. Or probably both would be best

developer response: added

Imhoden August 29, 2025
+11comment score: 11

A master class on how to make the automation literally the third available purchase and still make the game repetitive enough to be borderline annoying.

Procyon-lotor August 27, 2025
+8comment score: 8

I like this, just the mechanics are a little unoriginal. Hope it evolves into more :)

developer response: lol i ran out of ideas

uden August 31, 2025
+6comment score: 6

I looked over this game before because the early game was super rough but overall seems to be a pretty good start at a reimagining of the AD and NG+ mods. While it has a similar structure, it's not just a carbon copy of the dimensions and prestige system as many games used to be when AD was at its peak popularity. Good mechanics and good spread of automation. Would love to see more, especially including and reworking future mechanics since NG+3 is in a sorta weird phase right now.
The early game is a bit tedious as others have said before, and since that's the main part where most people quit, I'd consider some ways of alleviating the repetitiveness of everything before the first spacetime. It could be giving nerfed versions of automation, more minute achievement buffs, or ways to speed up the first spacetime could help this.

developer response: thanks for playing my game!

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