Point Incremental

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completed
36 ratings
rated 3.5 stars, 36 ratings.
Posted August 23, 2025. Updated today. Played 1325 times for a total of 1524 hours.
description
Get a lot of points!
Current Endgame:
This game is in development, so expect many bugs!
latest update
Dark Theme Update 1.1 today
- Added dark theme (beta)
- Added statistics tab
- Added more notations
newest comments
Unlocked Dark matter, hit "go atomic" then cancelled that box, hit max all generators, and now the game is softlocked. Reset to 0 points, and can not gain points.
You can keep the tabs on the bottom if you like, but make them stick to the bottom of the screen and stationary. Them moving around is the real issue.
Me when I hold enter to not click
After an atomic reset, the collapse spacetime automation stops being usable. My guess is that behind the scenes, the last set spacetime amount is still active. Setting a spacetime amount is disabled at the beginning.
So I have to grind back to the point where I can set a spacetime amount again.
Also, spacetime amount for the autobuyer should scale with the 3x spacetime upgrade automatically, at least as an option. Even better for later stages: allow setting a time interval instead of a fixed spacetime amount.
developer response: i promise ill add more automation and qol later
Move the menu tabs to the top so they don't move around
developer response: idk i just thought bottom tabs look cooler
top comments
I like this, just the mechanics are a little unoriginal. Hope it evolves into more :)
developer response: lol i ran out of ideas
Needs a dark mode. All white is fiendish.
developer response: i promise i will add it in the future
Once the point upgrade autobuyer is unlocked, the point upgrade should be free. This is just unnecessarily awkward.
developer response: the compressed points formula now uses highest points instead of current points, so it should now be better
until dark mode gets added, you can enable "flip" in the tweaks settings to get dark mode
developer response: theres one now
Move the menu tabs to the top so they don't move around
developer response: idk i just thought bottom tabs look cooler