Stellar Evolution: TMT
Posted November 12, 2025. Updated December 22, 2025. Played 32231 times for a total of 33227 hours.
description
There’s over 2 months of content in this game!
WARNING: The first few progression upgrades would fly past, but once you reach [15/40]+, things WILL and DO get timewally. Closing to the endgame [27-35/40], you may be needed to wait days for one upgrade (not a week yet). Also, there will be significantly more non-progression upgrades post-[30/40].
Also, please SAVE your progress either using Galaxy Cloud Save or Import/Export, either from file or copy and paste to a document. Progress may not always be auto-saved.
This game has a unique gimmick which you would know once you buy the 13th Star Upgrade '50%' (Read from the tenth to the thirteenth star upgrade to know the gimmick)
There are currently 34 Progression Upgrades/Milestones out of the total (tbc) of 40, and there are 4 reset layers (and a huge sublayer). There are other upgrades which are NOT progression upgrades/milestones.
Endgame: 1.5e327 Research/Last Achievement, however reaching Star Tier 15 is already a good place to stop, beyond that is extra content for those who like my games/want to continue further.
Good luck getting there.
v0.925 Update Date: Earliest 2nd Quarter, 2026
Victors of v0.85: 1
latest update
Stellar Evolution v0.85: Research December 22, 2025
UI & Visuals
Overhauled visuals (fonts, sizing, corners) and added New & Interesting1 themes
Blue glow for affordable buyables, longer screenshake
OOM display at 5 OOMs; Sparks always visible
Added Birds Array and Blind notation
Bug Fixes & QOL
Fixed Ach 1 text, Star Tier 25 NaN, and Nebula Buyable not affecting Nebula
Increasers show per-buy multipliers; achievement tooltips show totals
Added Nebula Buyable automation
Offline progress doubled to 1 hour
Delayed Star & Galaxy Increaser automation
Added Nett Stars display before Star Tier 25 nerf
Content & Progression
Added Research (25 upgrades, 3 buyables, milestones, infobox) which includes 4 Progression Upgrades
Added Presses mechanic (unlocked at 2nd Nebula upgrade, boosts all stats)
Added 17 achievements (final is endgame)
Added 1 Galaxy upgrade, 1 Star upgrade, 2 Nebula upgrades
Added Star Tier infobox













newest comments
developer response: oh great idea
+1 Planck length/second and the goal is to reach 1 metre to beat the game
there’s no boosts, multipliers or upgrades
the point t ree but all the caps like the soft,hard,hyper,insanirty and omenga caps are gone
or someone like the bee tree when it infaltes
top comments
However, since the theme of this game is to make upgrades exponentially longer, I can’t really change the price. Only bugfix is if NAN bug or over inflation.
If you dislike long timewall games, play my other games Point Tree and World Growth.
developer response: tl;dr this isnt necessarily a bad game, just that you may not be the target audience
10 upgrades after
"OH GREAT HEAVENS"
developer response: seconds (approx)