ULTRATAP
Posted December 4, 2025. Updated February 28, 2026. Played 9410 times for a total of 9895 hours.
description
Fight through hordes of monsters, gradually increasing your power and skills. Defeat as many enemies as you can before fighting bosses. Buy upgrades, complete quests and equip powerful items.
steamlatest update
v0.10.9 February 28, 2026
This latest bump includes all the improvements made between v0.10.0 and v0.10.9, offering a more optimised, bug free and balanced version of the game
Some of the notes bellow are mentioned more than one time, which means they were addressed multiple times across the 9 different updates
- fixed an issue where auto collect on farms cause lag
- fixed an issue where equipment would appear to be deleted caused by the farm auto collect upgrade
- general optimisations
- added missing SFX
- fixed an issue where upgrades would sometimes display incorrect info
- fixed some upgrade icons
- now starts in fullscreen mode in non web builds
- removed the SFX from screen transitions
- fixed some UI issues
- added info display about powerups
- added info display about defence is stage selection
- lowered damage of magic powerup
- lowered damage of daggers powerup
- reduced ancestor upgrade time
- lowered exp required to upgrade farms
- fixed tooltips for items
- fixed various inventory issues
- general optimisations
- some spelling fixes
- fixed an issue where farms could generate excess resources when loading into the game
- fixed an issue where some farm text would overflow
- disabled merging animation of equipment
- added more info displays
- added minor equipment animations
- various UI improvements
- some optimisations
- fixed some issues in the inventory causing lag
- fixed an exploit where items could be recycled forever
- more info displays
- new screen transition SFX
- various optimisations
- improved some UI elements
- improved some SFX
- lowered boss difficulty in later stages
- fixed a visual bug where recycling all items would cause them to move under other UI elements
- fixed a visual bug where stage and equipment tooltips could appear off screen
- fixed an issue where some quests were displayed incorrectly
- fixed an issue in main menu when loading save files
- fixed various spelling and grammar issues
- fixed an issue where equipment rarity could appear incorrectly
- fixed an issue where equipment stats would appear not to be applied
- slightly increased powerups spawn rate
- corrected some spelling
- lowered penguin SFX volume
- upgraded game engine
- press escape to open the settings at home
- fire ticks twice as fast
- removed item VFX settings option
- improved some other UI elements
- added mouse scroll functionality to zoom in/out
- improved some SFX
- better powerup jingles, which now fade the soundtrack in and out
- improved how SFX is handled when a large number of enemies are on screen
- fixed an issue where quests would not correctly sort
- fixed an issue where quests could extend past its container
- fixed an issue where upon returning from battle sometimes the last upgrade system visible would not be the same as when you entered the battle
- added mouse scroll functionality to zoom in/out
- fixed an issue where ancestors would not properly auto upgrade on unlocking the condition
- fixed some spelling













newest comments
developer response: thanks for the bug report, a fix will be included in the next update
developer response: Thankyou! I'm glad you enjoyed it! More to come.
developer response: <3
developer response: I'll take this into account in the next wave of balancing.
top comments
developer response: I could not for the life of me recreate this bug. However I think i've fixed the issue regardless. Hopefully. If it's still there, please let me know
developer response: you need to collect enough monster drops to upgrade the townsfolk (which is a new resource type that starts dropping after unlocking the town). It's a bit unclear in the way it's presented right now, i'll fix it in an upcoming patch.