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Posted December 16, 2025. Updated December 18, 2025. Played 1004 times for a total of 802 hours.
description
Incremental dungeon crawler where you loot various coins and items. Build a synergized hero party, unlock weapons with unique attack styles. Explore new dungeon rooms filled with new enemies and drops.
so if more features are on the steam demo than the galaxy version why even have the galaxy version?
developer response: Because Steam demo will be released on February 10. This is like an introduction to the game actually. I am currently working on it right now.
Some good bones on this game, I'd be interested in seeing some more before committing to buying a full version. Having one or two more party members, and having them be different in how they act would be very interesting.
Having a boss level where it's just one big monster (with a visible health bar) could be a way to gate progression, and require you to be strategic, such as having it reflect damage to your torch in a certain phase, so you don't want to hit it at that time.
I'm interested to see more of where you take this game.
developer response: Hi there will be 8 heroes in full version and each of them will have 5 upgrade slots. Thanks!
well for what it was, i had a good time. although i do feel loot and chests are way to small.. also had instances where chests spawned outside area making me think it was just background glitches before understanding it was actually chests...
developer response: Thanks for the feedback. Game is developed for PC and web version might have some problems. Sorry for that, Steam demo and full game will not have any problems like that. Also you can download it on Itch to play without any problem. Sorry again!
I can't precisely tell, but it seems the area of effect for attacking is larger than what is shown to the player. When unlocking Silver Coins, the rate of regular coins decreases due to a chance to be replaced, yet larger upgrades for regular coins also appear - perhaps letting enemies have a chance to drop Silver Coins without replacing regular would help.
Goblin's Greed isn't applying its bonus to item sell price, and for me at least, enemies are wandering outside of the borders of the level.
I do like the Blacksmith system; having a non-grid based way to specifically enhance the attack reduces the need for those upgrades on the grid. Would've liked to have seen more of the heroes but I'll wait for the Steam demo. Overall I enjoyed the content shown here.
developer response: Thank you for your feedbacks. Actually the hitbox of the enemies might be a bit wider since their weapons, shields are also inside of the hitbox. Maybe I can make their hit size smaller due to this. There will be many rooms and different coin types, each of them with different drop rates etc. I will check out the Goblin's Greed problem, thanks for telling me that. Also that enemy problem only happens in web version and since game is designed for PC, web version might have this kind of small issues, sorry about that! Thanks again.
Hello guys developer here! This is just the first playable version of the game and contains very small amount of content. Please follow me or wishlist on Steam. There will be many heroes, upgrades, new dungeons, new enemies, new drops etc.
Some good bones on this game, I'd be interested in seeing some more before committing to buying a full version. Having one or two more party members, and having them be different in how they act would be very interesting.
Having a boss level where it's just one big monster (with a visible health bar) could be a way to gate progression, and require you to be strategic, such as having it reflect damage to your torch in a certain phase, so you don't want to hit it at that time.
I'm interested to see more of where you take this game.
developer response: Hi there will be 8 heroes in full version and each of them will have 5 upgrade slots. Thanks!
well for what it was, i had a good time. although i do feel loot and chests are way to small.. also had instances where chests spawned outside area making me think it was just background glitches before understanding it was actually chests...
developer response: Thanks for the feedback. Game is developed for PC and web version might have some problems. Sorry for that, Steam demo and full game will not have any problems like that. Also you can download it on Itch to play without any problem. Sorry again!
I can't precisely tell, but it seems the area of effect for attacking is larger than what is shown to the player. When unlocking Silver Coins, the rate of regular coins decreases due to a chance to be replaced, yet larger upgrades for regular coins also appear - perhaps letting enemies have a chance to drop Silver Coins without replacing regular would help.
Goblin's Greed isn't applying its bonus to item sell price, and for me at least, enemies are wandering outside of the borders of the level.
I do like the Blacksmith system; having a non-grid based way to specifically enhance the attack reduces the need for those upgrades on the grid. Would've liked to have seen more of the heroes but I'll wait for the Steam demo. Overall I enjoyed the content shown here.
developer response: Thank you for your feedbacks. Actually the hitbox of the enemies might be a bit wider since their weapons, shields are also inside of the hitbox. Maybe I can make their hit size smaller due to this. There will be many rooms and different coin types, each of them with different drop rates etc. I will check out the Goblin's Greed problem, thanks for telling me that. Also that enemy problem only happens in web version and since game is designed for PC, web version might have this kind of small issues, sorry about that! Thanks again.
Hello guys developer here! This is just the first playable version of the game and contains very small amount of content. Please follow me or wishlist on Steam. There will be many heroes, upgrades, new dungeons, new enemies, new drops etc.
newest comments
developer response: Because Steam demo will be released on February 10. This is like an introduction to the game actually. I am currently working on it right now.
Having a boss level where it's just one big monster (with a visible health bar) could be a way to gate progression, and require you to be strategic, such as having it reflect damage to your torch in a certain phase, so you don't want to hit it at that time.
I'm interested to see more of where you take this game.
developer response: Hi there will be 8 heroes in full version and each of them will have 5 upgrade slots. Thanks!
developer response: Thanks for the feedback. Game is developed for PC and web version might have some problems. Sorry for that, Steam demo and full game will not have any problems like that. Also you can download it on Itch to play without any problem. Sorry again!
Goblin's Greed isn't applying its bonus to item sell price, and for me at least, enemies are wandering outside of the borders of the level.
I do like the Blacksmith system; having a non-grid based way to specifically enhance the attack reduces the need for those upgrades on the grid. Would've liked to have seen more of the heroes but I'll wait for the Steam demo. Overall I enjoyed the content shown here.
developer response: Thank you for your feedbacks. Actually the hitbox of the enemies might be a bit wider since their weapons, shields are also inside of the hitbox. Maybe I can make their hit size smaller due to this. There will be many rooms and different coin types, each of them with different drop rates etc. I will check out the Goblin's Greed problem, thanks for telling me that. Also that enemy problem only happens in web version and since game is designed for PC, web version might have this kind of small issues, sorry about that! Thanks again.
top comments
Having a boss level where it's just one big monster (with a visible health bar) could be a way to gate progression, and require you to be strategic, such as having it reflect damage to your torch in a certain phase, so you don't want to hit it at that time.
I'm interested to see more of where you take this game.
developer response: Hi there will be 8 heroes in full version and each of them will have 5 upgrade slots. Thanks!
developer response: Thanks for the feedback. Game is developed for PC and web version might have some problems. Sorry for that, Steam demo and full game will not have any problems like that. Also you can download it on Itch to play without any problem. Sorry again!
Goblin's Greed isn't applying its bonus to item sell price, and for me at least, enemies are wandering outside of the borders of the level.
I do like the Blacksmith system; having a non-grid based way to specifically enhance the attack reduces the need for those upgrades on the grid. Would've liked to have seen more of the heroes but I'll wait for the Steam demo. Overall I enjoyed the content shown here.
developer response: Thank you for your feedbacks. Actually the hitbox of the enemies might be a bit wider since their weapons, shields are also inside of the hitbox. Maybe I can make their hit size smaller due to this. There will be many rooms and different coin types, each of them with different drop rates etc. I will check out the Goblin's Greed problem, thanks for telling me that. Also that enemy problem only happens in web version and since game is designed for PC, web version might have this kind of small issues, sorry about that! Thanks again.
developer response: Yes, right now it is very small. This is just the first playable version of the game. Thanks!