Whack-A-Monster Demo
Posted January 21, 2026. Updated May 9, 2026. Played 2247 times for a total of 2009 hours.
description
Click on monsters to kill them with a little hammer guy and gain loot.
Buy upgrades in the skill tree, unlock new hammers and gear, and beat the boss at the end of each level.
The demo includes the first 5 levels.
This game is under development with a full release planned later this year.
Wishlist it on steam
latest update
Development Update & Major Update #3 - Patch #3 0.4.1.3 today
Hey Everyone!
We are working super hard on the full version of the game currently and would love to share some development updates & Teasers.
First of all some information on what we are planning for the full game to have content wise.
The game will have 5 new levels in total (some of you might have already seen this in the level select by scrolling down). The environments and monsters for all these levels are already done and we're currently working on getting all the bosses along with their new mechanics ready.
We'll be sharing 2 of our new levels and 1 new boss today.
Level 4A - The Deep Forest along with its new boss The Deadwood Ent:
Level 4B - The Deep Sea this time with enemies:
We also found some bugs that needed fixing and made a small patch to the game today as well.
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Fixed bug where you could hit monsters in pause menu,
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Fixed bug where monster ! indicators would not be properly reset,
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Small balance adjustment for Ghost Hammers
That's all!
Have a great day
Brainfog Games
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newest comments
Oooooh, could you eventually put in a green-coin upgrade, that increases the chances of Chests dropping from bosses? It'd make going back to previous locations a lot more viable, in case there was a certain item you missed. Or increasing the chances of the Hammer Upgrade items, or the chances of Mimics! (Or....something that increases the chances of those last few "Hammer Drops" from happening, in case you still hadn't found Leeching or whatever.)
Anywho, love the update, good balance across the board!
Hammer is fine enough, although I think it's pretty overpowered (I went with ONLY proc-chances, didn't touch any damage upgrades on it, and it still decimated everything). Gear was 15% Chance of Ghost Hammer, Ghost Hammer +1/1, and x1.5 Monster Spawn speed, and you're clearin' things CRAZY fast.
More stages will necessitate the other gear/stats/hammers, but focusing on Ghost Hammer crazy early (and using the Golden Hammer to grind out the cash necessary) absolutely destroys this section of the game. Like it so far, can't wait to see even further insanity.
I've been repeating that first map for what feels like way too often.
top comments
Some feedback:
The menu panels / buttons could be made a different color? They look a little dull / placeholder-y IMO.
developer response: Thanks! We can definitely play around with the colors.
developer response: We have toned down on all the gore and tweaked outlines and colors a bit, that should help!