Whack-A-Monster Demo
Posted January 21, 2026. Updated July 21, 2026. Played 2429 times for a total of 2202 hours.
description
Click on monsters to kill them with a little hammer guy and gain loot.
Buy upgrades in the skill tree, unlock new hammers and gear, and beat the boss at the end of each level.
The demo includes the first 5 levels.
This game is under development with a full release planned later this year.
Wishlist it on steam
latest update
Demo update + Whack-A-Monster releases in 1 week on Steam! July 21, 2026
Hello Everyone!
Whack-A-Monster is releasing in 1 week on the 28th of July!
We're still doing some final fixes and final polish, but besides that the full version is good to go after lots of pre-release testing.
We are also updating the demo version of the game to be more in line with the full release version.
What does this mean?
- Demo progress will reset, but from this version onward progress will be transferable to the full version of the game (Steam only)
- The Bestiary is now available in the demo version
- Added a system where you need to choose what skill/mechanic you want to focus on — this is also in the new version of the demo
- More Hammers
- More Upgrades
- Quality of life additions
- Lots of polish
- Balance changes
- Many bug fixes and small improvements
We are looking forward to the release and are very excited to see what everyone thinks about it.
In the meantime, feel free to try the new and updated demo to get a little head start, or wait and binge the full version (the better way to experience the full game in our opinion :p).
Lastly, a huge thanks to everyone who has been with us before the release. Your enthusiasm and feedback helped us keep going and means the world to us!
Hope you have an awesome day and see you at launch.
Brainfog Games
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newest comments
Oooooh, could you eventually put in a green-coin upgrade, that increases the chances of Chests dropping from bosses? It'd make going back to previous locations a lot more viable, in case there was a certain item you missed. Or increasing the chances of the Hammer Upgrade items, or the chances of Mimics! (Or....something that increases the chances of those last few "Hammer Drops" from happening, in case you still hadn't found Leeching or whatever.)
Anywho, love the update, good balance across the board!
Hammer is fine enough, although I think it's pretty overpowered (I went with ONLY proc-chances, didn't touch any damage upgrades on it, and it still decimated everything). Gear was 15% Chance of Ghost Hammer, Ghost Hammer +1/1, and x1.5 Monster Spawn speed, and you're clearin' things CRAZY fast.
More stages will necessitate the other gear/stats/hammers, but focusing on Ghost Hammer crazy early (and using the Golden Hammer to grind out the cash necessary) absolutely destroys this section of the game. Like it so far, can't wait to see even further insanity.
top comments
Some feedback:
The menu panels / buttons could be made a different color? They look a little dull / placeholder-y IMO.
developer response: Thanks! We can definitely play around with the colors.
developer response: We have toned down on all the gore and tweaked outlines and colors a bit, that should help!