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Whack-A-Monster Demo

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developed by

developed by brainfoggames gamedev

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completed

98 ratings

rated 3.9 stars, 98 ratings.
unityactivenodelikeclickerhours

Posted January 21, 2026. Updated May 9, 2026. Played 2247 times for a total of 2009 hours.

description


Click on monsters to kill them with a little hammer guy and gain loot.
Buy upgrades in the skill tree, unlock new hammers and gear, and beat the boss at the end of each level.
The demo includes the first 5 levels.
This game is under development with a full release planned later this year.
Wishlist it on steam

wishlist on steam discord itch.io

latest update


Development Update & Major Update #3 - Patch #3 0.4.1.3 today

Hey Everyone!

We are working super hard on the full version of the game currently and would love to share some development updates & Teasers.

First of all some information on what we are planning for the full game to have content wise.

The game will have 5 new levels in total (some of you might have already seen this in the level select by scrolling down). The environments and monsters for all these levels are already done and we're currently working on getting all the bosses along with their new mechanics ready.

We'll be sharing 2 of our new levels and 1 new boss today.

Level 4A - The Deep Forest along with its new boss The Deadwood Ent:

Level 4B - The Deep Sea this time with enemies:

We also found some bugs that needed fixing and made a small patch to the game today as well.

  • Fixed bug where you could hit monsters in pause menu,

  • Fixed bug where monster ! indicators would not be properly reset,

  • Small balance adjustment for Ghost Hammers

That's all!

Have a great day

Brainfog Games

view all updates

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newest comments


Drumboardist May 26, 2026
+1comment score: 1
Current update works a helluva lot better -- granted, the "Training Dummy" strat still works, but you need a TON more of other stats just to try and pull it off (I spent another 10+ minutes of grinding), which as far as I am concerned means that the casual player will wind up spending a lot of time going back to other zones and grinding out bosses or cash.

Oooooh, could you eventually put in a green-coin upgrade, that increases the chances of Chests dropping from bosses? It'd make going back to previous locations a lot more viable, in case there was a certain item you missed. Or increasing the chances of the Hammer Upgrade items, or the chances of Mimics! (Or....something that increases the chances of those last few "Hammer Drops" from happening, in case you still hadn't found Leeching or whatever.)

Anywho, love the update, good balance across the board!
Drumboardist May 11, 2026
+2comment score: 2
Update -- yeah, can beat the game in 'bout 40 minutes (at level 16), get enough Armor + Lighting/Ghost Hammer procs and "Restore HP on hit" to above 2, and you can blitz the Shroom, get your Training Dummy, and then plow through the Crab in under a minute.

Hammer is fine enough, although I think it's pretty overpowered (I went with ONLY proc-chances, didn't touch any damage upgrades on it, and it still decimated everything). Gear was 15% Chance of Ghost Hammer, Ghost Hammer +1/1, and x1.5 Monster Spawn speed, and you're clearin' things CRAZY fast.

More stages will necessitate the other gear/stats/hammers, but focusing on Ghost Hammer crazy early (and using the Golden Hammer to grind out the cash necessary) absolutely destroys this section of the game. Like it so far, can't wait to see even further insanity.
Drumboardist May 10, 2026
+2comment score: 2
Fun, but Training Dummy + procs is positively hax, you can simply position your auto-swing over the Dummy and let everything get eaten alive, even lets you easily bypass the Shroom boss's mechanics because you'll eventually whack those stupid Grey-Hat mushrooms down. Either that, or scale back Ghost Hammer, mebbe tie it to a "Magic" Stat (same with Lightning/Poison/Bombs). It should NOT be duplicating damage that hard, I was sitting still and clearing the Beach in ~20 at around level 18.
butzie May 10, 2026
+3comment score: 3
training dummy should be removed imho.... did have fun. golden hammer for first few levels then swapped to bone and ghost hammers and finished crab with training dummy + chain lightning spam..
Termt May 9, 2026
+1comment score: 1
Is there any way to guarantee that a chest spawns at the end of a level? Or improve the odds?
I've been repeating that first map for what feels like way too often.

top comments


williamist January 22, 2026
+9comment score: 9
this game looks great so far, very polished!
jan9studios January 23, 2026
+8comment score: 8
Nice demo! Pretty new concept with the whack-a-mole!
Some feedback:
The menu panels / buttons could be made a different color? They look a little dull / placeholder-y IMO.

developer response: Thanks! We can definitely play around with the colors.

izzy January 22, 2026
+8comment score: 8
Fun game, easy to understand, little short demo but enjoyed my time none the less :)
Nsoft January 23, 2026
+6comment score: 6
Sometimes I had hard time seeing the bats in second area.

developer response: We have toned down on all the gore and tweaked outlines and colors a bit, that should help!

abaileyatd donator January 23, 2026
+6comment score: 6
Good stuff, thanks!

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