All You Can FISH!
Posted February 14, 2026. Updated February 14, 2026. Played 653 times for a total of 556 hours.
description
All You Can FISH! is a cute and relaxing incremental game where you play as Luka the dog, Sail at sea, and catch as many different fish as you can! :)
Use WASD to drive your boat and CLICK to fish within your boat's range.
This is a very early build, comments and feedback are highly appreciated!
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newest comments
Unfortunately I can't bring myself to truly finish it as it currently stands. The currency gain works fairly well up to a point. Coin gain improves smoothly and then rises massively towards the end, which would be perfectly fine and even very satisfying if the seaweed could keep pace. There appears to be nothing to improve seaweed collection towards the end of the game. I can dedicate a rather tedious fishing trip to just seaweed and leave with about 7000, which only goes part of the way to affording a single level of a later upgrade for catching fish that has become worthless now that I have more coins than I could ever spend.
The simplest remedy would be strengthening an existing seaweed collection upgrade or adding another tier of upgrade for the same effect. Alternatively you could maybe add an instant seaweed gain upgrade on catching fish, that way there is still reason to catch fish even when you no longer need coins.
I know you plan to develop the game further and I hope you do. However with just a little fix to that late resource gain (and a small bug where the water sounds layer over one another and get really loud) I think you will have already made a near-perfect, bite-size game!
top comments
Unfortunately I can't bring myself to truly finish it as it currently stands. The currency gain works fairly well up to a point. Coin gain improves smoothly and then rises massively towards the end, which would be perfectly fine and even very satisfying if the seaweed could keep pace. There appears to be nothing to improve seaweed collection towards the end of the game. I can dedicate a rather tedious fishing trip to just seaweed and leave with about 7000, which only goes part of the way to affording a single level of a later upgrade for catching fish that has become worthless now that I have more coins than I could ever spend.
The simplest remedy would be strengthening an existing seaweed collection upgrade or adding another tier of upgrade for the same effect. Alternatively you could maybe add an instant seaweed gain upgrade on catching fish, that way there is still reason to catch fish even when you no longer need coins.
I know you plan to develop the game further and I hope you do. However with just a little fix to that late resource gain (and a small bug where the water sounds layer over one another and get really loud) I think you will have already made a near-perfect, bite-size game!