The Climb - Demo
Posted January 25, 2025. Updated February 22, 2025. Played 26952 times for a total of 50679 hours.
description
"It has been 500 years since the Tower appeared. Full of monster, but also treasures, it attracted countless adventurers, and a bustling city was built around it. The tower pierces through the heavens, its' top nowhere to be seen. And living among these brave heroes is you, a nobody. A nobody with a dream - to conquer the tower."
'The Climb' is an incremental RPG combining both idle and active play. Climb the tower, accept its' blessings, improve your skills, craft equipment and form a bond with it, explore stories of the past and reach the summit.
This is a demo with limited content and little mobile support. A full game is under development and is expected to be released later this year, primarily on steam as buy to play game with no microtransactions.
Some demo content and mechanics:
- Crafting - Equipment, Consumables, Materials
- Equipment that grows in power the more you use it
- Weapon awakening that transforms the weapon and tells a story of people of past
- Enchantment system allowing customization of equipment by filling "slots"
- Card system - a special enchantment acquired from monsters, each monster having different one
- Magic - Throw a barrage with Scrolls, or lay back with Runes
- Quests - visit the adventurers' guild and grab some contracts for money
- Tower Blessings - Prove worthy, pay the price and accept a powerful bonus
- Travelers - fellow climbers with their own stories
- Combat - automatic with the player being able to use consumables manually
... And more
latest update
Demo finished 1.0 (demo) February 22, 2025
Content, QoL, polish and bug fixing.
A month worth of updates. The full list can be seen under the star icon in the lower right part of the game. It is too long to fit here (8k char limit).
This update constitutes the final version of the demo. I might push an update if I see a reason to, but I have no plans to do that as of now.
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newest comments
But with good wrap / combining. Some interesting quests.
Sometimes it's a bit boring, but small aims like trying to awaken item force to continue.
Cave with boss 'bear' is best farm spot.
It force to write js function to automate battle.
Also I really expected runecrafting to open shadow rune on 10 lvl, but alas ... mp regen 0.2 .
developer response: I'd recommend going for training dummies. They are both easy to kill and drop twigs for a quest that is purposefully very efficient.
Have fun!
developer response: I'll consider it, but that's mainly a job of the bestiary. I could make an item encyclopedia, but that would include only items already looted at least once, as I want the first acquisition to keep the exploration element.
Thanks for the suggestion!
top comments
developer response: There is one singular reason to take quests without having the materials - and that is if the quest is something easy (there is one quest that item for it can be gained instantly and only 1 is required) and the quest reset is near. This way you can lock the quest and complete it within 3 days, despite the reset happening in 1 hour.
It is however something marked for reconsideration, and the option you provided seems quite solid. Although locking it would cause player frustration if they found the quest hard to complete, so I guess abandoning a quest will have to implemented together with it.
Thanks for the feedback!