The Climb

Posted January 25, 2025. Updated January 25, 2025. Played 11355 times for a total of 23280 hours.
description
Warning: Please note some browsers might nuke your save file when playing through galaxy.click and you might need to do some tweaking to avoid so. For example, brave does this and it can be solved by turning off brave shields for the site. You could also play the game on the original site. Thanks to C00LB0R1S for commenting about the issue.
An idle RPG with bursts of active play inspired by proto23.
Discord link can be found under the question mark symbol in the bottom right corner. However, it seems like there is a problem with linking from galaxy.click, therefore I am adding the link here directly: https://discord.com/invite/smhg6YjffY
This is a demo version containing about 5 to 10 days worth of content (depending on your playstyle).
Thanks for checking the game out and have fun!
Synopsis:
It has been 500 years since the Tower appeared. Full of monster, but also treasures, it attracted countless adventurers, and a bustling city was built around it. The tower pierces through the heavens, its' top nowhere to be seen. And living among these brave heroes is you, a nobody. A nobody with a dream - to conquer the tower. Or at least earn enough to fill your belly. Yes, filling your belly would be a good start. And then you should probably check around the Training Grounds in the City.
newest comments
My game keeps resetting since my last time it reset I got back to where I had a rank A training sword and almost to an S. I got to that point in school then I just got home and it is back to where I had a rank D sword and everything I got before is gone now. I play the game on google on the official games website. I really want to play this game and get back to where I was but I cant play it like this. Please help and explain.
SOOO I woke up this morning got onto the game which I have had opened in original and everything I had was gone I had almost everything awakened other than the magic staff and I was grinding to get the bow awakened. I really wanted to 100% this game and I don't know what to do please help.
developer response: If you played through galaxy and use some special kind of browser like Brave, it most likely nuked your save unless you turned the shields off for galaxy.
If you played on original website, then I have no idea what happened since it should not be possible. The game could "freeze", but that wouldn't remove your previously done progress.
You can export your save and edit it. If you don't know how, you can try asking around on discord.
I absolutely love this game and want to 100% it. But there is one thing I would love to see in a future update. That is some form of special enemies. For example if you were to just be killing weeds you could have a small chance to have some special enemy spawn that can give good things. You can also have this with bosses like you kill one and have a chance to spawn another one after that one dies. I think that would be very cool and add a whole new thing to grind. These enemies would also have their own achievements for when you kill the first of each of them. There can be a luck skill that increases the chances to spawn these enemies and you can have a special weapon or accessory that gives a higher chance too. And one more thing you should also add an achievement you can only get by killing all of them. Actually one more thing If I were to 100% the game would I be the first to do it and how do I get the last achievement for every tool once I awaken them I'm stuck.
Pls let me know if these are possible.
developer response: Something like this is on the list to consider for the full version of the game.
how to get a rune?
developer response: Anything within the tower has a small chance (0.01%) to drop a rune.
I can't get the awakening challenge for wooden staff even though I've definitely casted fire arrow 1000 times. Is it a bug or is there more I have to do to get it?
developer response: No clue how to write a spoiler, but yes, there is tiny bit more to it. Check discord, it's plainly written there on multiple place.
top comments
to all those who decided the first thing they would do is go fight a rat. REST IN PEICES YOU FOOLS WELCOME TO THE REAL WORLD!!! RATS HURT AND YOUR JUST A WEAK LITTLE MAN WITH ZERO SKILLS OR WEAPONS ENJOY YOUR INFECTED BITE WOUNDS WHILE YOU STILL CAN.
wish there was a way to play in 2x or 5x speed the game feels rather slugish
LETS GOOOOOOOOOOOOOOO ANOTHER INCREMENTAL TO FUEL MY NEVER ENDING BURN FOR NUMBERS GOING UP
could we get some sort of notification that quests have been refreshed? Even then, it is quite slow, and it does suck a little not being able to sell any crafted items unless it is with a quest
Contributing to the conversation about expiring quests: I agree that it doesn't do much... given what I had already determined about the drop rates, what it did was keep me from taking a quest until I already had the items for it. Which is fine if that's the intention, though if the intention is to only take quests when they can already be completed then maybe having a separate step to turn them in is unnecessary. Though I do like the idea of turning them in at the counter; it feels more immersive for some reason. What I might recommend instead is getting rid of the expiration, but then the penalty is that that 'slot' is used up and another quest won't respawn until the quest is complete. That way there's still incentive to be selective in your quest choices but the strong disincentive to avoid quests until they're already complete is gone.
developer response: There is one singular reason to take quests without having the materials - and that is if the quest is something easy (there is one quest that item for it can be gained instantly and only 1 is required) and the quest reset is near. This way you can lock the quest and complete it within 3 days, despite the reset happening in 1 hour.
It is however something marked for reconsideration, and the option you provided seems quite solid. Although locking it would cause player frustration if they found the quest hard to complete, so I guess abandoning a quest will have to implemented together with it.
Thanks for the feedback!