The Climb
Posted January 25, 2025. Updated January 25, 2025. Played 7058 times for a total of 15389 hours.
description
Warning: Please note some browsers might nuke your save file when playing through galaxy.click and you might need to do some tweaking to avoid so. For example, brave does this and it can be solved by turning off brave shields for the site. You could also play the game on the original site. Thanks to C00LB0R1S for commenting about the issue.
An idle RPG with bursts of active play inspired by proto23.
Discord link can be found under the question mark symbol in the bottom right corner. However, it seems like there is a problem with linking from galaxy.click, therefore I am adding the link here directly: https://discord.com/invite/smhg6YjffY
This is a demo version containing about 5 to 10 days worth of content (depending on your playstyle).
Thanks for checking the game out and have fun!
Synopsis:
It has been 500 years since the Tower appeared. Full of monster, but also treasures, it attracted countless adventurers, and a bustling city was built around it. The tower pierces through the heavens, its' top nowhere to be seen. And living among these brave heroes is you, a nobody. A nobody with a dream - to conquer the tower. Or at least earn enough to fill your belly. Yes, filling your belly would be a good start. And then you should probably check around the Training Grounds in the City.
newest comments
I'm calling the cops on the guy who said that you can definitely mess around with the game speed by changing stuff in the non encoded save string.
So if you remember your recipes on rebirth then why reset the studying skill :c
Idk if this is illegal or not lmao but if you export your save then you can change the tickspeed to make the game run faster if you think its too slow, DO NOT (unless you're into that sort of thing) change the "gamespeed" itll make more minutes pass per tick
Recipes should be one time purchases. I bought a recipe and it didn't disappear, so I thought I misclicked. I clicked again and it bought a second copy. Now I've got this recipe I can't do anything with, and I wasted what feels like a lot of money, since it's so unreasonably hard to get any money in this game. Why can't we sell anything?
I waited to play this for several day after trying the other new games at the time cuz I've tried a few games like this and it wasn't for me. This one however is one of the first ones where you level up a character in an rpg style that I really enjoy. it reminds me of kittens game in some way. Will be playing this one for a hot minute lol
top comments
to all those who decided the first thing they would do is go fight a rat. REST IN PEICES YOU FOOLS WELCOME TO THE REAL WORLD!!! RATS HURT AND YOUR JUST A WEAK LITTLE MAN WITH ZERO SKILLS OR WEAPONS ENJOY YOUR INFECTED BITE WOUNDS WHILE YOU STILL CAN.
wish there was a way to play in 2x or 5x speed the game feels rather slugish
LETS GOOOOOOOOOOOOOOO ANOTHER INCREMENTAL TO FUEL MY NEVER ENDING BURN FOR NUMBERS GOING UP
could we get some sort of notification that quests have been refreshed? Even then, it is quite slow, and it does suck a little not being able to sell any crafted items unless it is with a quest
Contributing to the conversation about expiring quests: I agree that it doesn't do much... given what I had already determined about the drop rates, what it did was keep me from taking a quest until I already had the items for it. Which is fine if that's the intention, though if the intention is to only take quests when they can already be completed then maybe having a separate step to turn them in is unnecessary. Though I do like the idea of turning them in at the counter; it feels more immersive for some reason. What I might recommend instead is getting rid of the expiration, but then the penalty is that that 'slot' is used up and another quest won't respawn until the quest is complete. That way there's still incentive to be selective in your quest choices but the strong disincentive to avoid quests until they're already complete is gone.
developer response: There is one singular reason to take quests without having the materials - and that is if the quest is something easy (there is one quest that item for it can be gained instantly and only 1 is required) and the quest reset is near. This way you can lock the quest and complete it within 3 days, despite the reset happening in 1 hour.
It is however something marked for reconsideration, and the option you provided seems quite solid. Although locking it would cause player frustration if they found the quest hard to complete, so I guess abandoning a quest will have to implemented together with it.
Thanks for the feedback!