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Pupple Pop

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developed by

developed by fatihx

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completed

48 ratings

rated 3.1 stars, 48 ratings.
idlestrategyresource-managementautomationclicker

Posted April 9, 2026. Updated April 9, 2026. Played 600 times for a total of 656 hours.

description


Pupple Pop is an incremental game where you pop bubbles to earn money. Buy bigger and better bubbles, unlock upgrades and hire fish helpers to automate the process and take care of all the busy popping work for you. Simple. Satisfying.

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newest comments


uden April 20, 2026
+1comment score: 1
Beautiful art but think the early game could be improved. Up till your first O2 upgrade, it's basically click a hundred times and you're still a while from the good O2 upgrades like merge and multiplier. The skill tree is nice to see but isn't the easiest to use. Maybe you could give the player a notification when upgrades are available in the skill tree by changing the icon slightly.

Contrast to the other comments, I beat the game pretty quickly after the early game. I basically unlocked O2 gain, got a few pts in multiplier and merge, maxed out Pubble Bubble + Guppy Fish, then quickly got enough currency to win. I didn't even need to touch the copper/silver/gold upgrades. I would like to continue the game after the ending screen though.

Overall I had a neat little experience.
bazke April 12, 2026
+2comment score: 2
its fun but it needs some more speed towards the "end". something to bring up the pace, right now its just a constant slow downwards pace
ignDevi April 12, 2026
+1comment score: 1
sadly couldnt stick around with this one. the pacing is incredibly slow, the skill tree is very boring in terms of upgrades and also is very poorly worded (if english is not your first language try using AI for more accurate translations), i genuinely couldnt make out what half of the upgrades actually do even after i bought them. the core loop is pretty satisfying, but gets old very fast, because all bubbles act the same, look the same, and they barely boost your income, because they cost a metric ton of currency and in return arent really worth enough to compensate. there is potential, but a LOT of work needs to be done. right now sadly a 2/5 for me.
Termt April 11, 2026
+2comment score: 2
I'll mark this as complete. Not because I did, but because the pacing really doesn't gel with me.
hwonze April 11, 2026
+1comment score: 1
I like it

top comments


Astralika April 9, 2026
+12comment score: 12
The pacing on upgrades feels too slow, the menus are very hard to read... But I do love the concept! Excited to see this potentially improve.
adbspurs April 9, 2026
+11comment score: 11
"Skill Tree" is pretty unreadable - and its unclear how any of it (outside of autopop) helps a whole deal. Upgrades are pretty basic. Overall... meh...
Peconpie10 April 10, 2026
+5comment score: 5
No save when I refreshed. I lost 45m of progress and don't feel like restarting. Fun concept but pacing feels very slow and skill tree nodes are too far apart.
bazke April 12, 2026
+2comment score: 2
its fun but it needs some more speed towards the "end". something to bring up the pace, right now its just a constant slow downwards pace
Termt April 11, 2026
+2comment score: 2
I'll mark this as complete. Not because I did, but because the pacing really doesn't gel with me.

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