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Military Incremental Complex

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developed by

developed by SpaceKrakenStudios

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completed

48 ratings

rated 2.8 stars, 48 ratings.
godotactivestrategyresource-managementautomation

Posted December 11, 2024. Updated December 12, 2024. Played 890 times for a total of 1106 hours.

description


NOTE: This is still very early in development, lots of features have not been implemented or will be polished later on. Any feedback is greatly appreciated!

📧 - Signup for the email list: https://cdn.forms-content.sg-form.com/763c90f1-7d6c-11ec-90f0-2ad18d3b5985

💬 - Join the Discord: https://discord.gg/unp9BR69cA

Tutorial:

To make Ammunition: Click once on "Case", then once on "Gunpowder", then once on "Bullet"

To make Grenades: Click once on "Casing", then click and hold "Explosive" till it gets to the hazard stripe zone, and then click "Fuze" once

To make Guns: Click once on "Receiver", then slide the "Barrel" to the right, then click "Furniture" once

Once you have automated ammunition, grenades, and guns, and researched everything, that is the end of the content for now. More products to make and more systems to interact with coming soon!

Start your own military industrial complex enterprise! Begin by making bullets by hand, then with machines, then acquire entire factories. Expand into making guns, tanks, planes, and even nukes. Research new products, faster and cheaper ways to make them, and better methods of making money. Enter the stock market to raise capital, buyout rival companies, or perform market manipulation. Lobby the government for fewer regulations, better contracts, and more demand for your products. Turn the entire economy into a weapons making machine, making you ludicrous amounts of money.

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newest comments


DegTheGamer January 10, 2025
+1comment score: 1

Found a really funny thing btw not sure if its a bug probably is
it involves the gun and its busted

DegTheGamer January 10, 2025
+1comment score: 1

Beat the game
(or at least at a point where i can finished every research and can afford any automated upgrade)

I like theses types of games so it was fun hope to see this game get further developed thank you :)

clickclick123 December 30, 2024
+3comment score: 3

disabled CRT and it kinda helped but still can't see most things

doritosss December 29, 2024
+1comment score: 1

I loved it and I'm excited for what's to come!

theaexperiment December 22, 2024
-2comment score: -2

seems a touch distasteful

top comments


yhvr owner December 12, 2024
+12comment score: 12

if you can't read anything, disable CRT effect in settings

developer response: Thanks for helping others out!

Pangbot December 13, 2024
+8comment score: 8

You've made a good skeleton. Just finished all the research at time of release, here are some ideas/must-haves I'd like to see:
1) Autobuy materials and autosell products. Currently this is painful even with an autoclicker, though increasing the limits with research helps. Hiring people for this in a similar vein to interns could work well.
2) I like how the products are crafted differently but a pop-up explaining how to craft them on unlocking the new product would go a long way, I blew up many grenades before realising you had to hold the explosives button. (I played on itch, only now do I see you put instructions in the description on galaxy)
3) Actual contracts would be great (in a new tab), e.g. X bullets and Y guns for a set payout
4) The "low amount" red text should be based off your consumption rate, 100 is low if you're consuming at 10/s but it's a useless alert if your consumption is 100/s.
5) Going above and beyond with this, but if you really want to embrace the military aspect you could have a long-term "story" of supplying weapons and maybe even training soldiers for various skirmishes in a fictional war. e.g. "This is Sergeant Major Banks, we need 10k guns and assist with training our 2k new recruits for an upcoming battle with Fantasyland. I hope we can count on your support." (winning this skirmish will unlock mortar)

developer response: Thanks for all the feedback!
1. Autobuy and Autosell are definitely coming, I just haven't implemented them yet.
2. A form of tutorial is also coming eventually, I'm currently planning on little pop-ups like Clippy to explain each system
3. I've been thinking about some kind of contract system! I'm still planning out the best way for it to work, if you have any more ideas please share them.
4. I've had that exact same thought after playtesting more, it's coming :)
5. I've had some thoughts like this, but I haven't had them coalesce into a coherent, fun gameplay system. I am planning on having a lobbying system where one of the things you can do is get the government to start wars to increase demand for your products, but you won't be directly involved in fighting the wars. If you have more thoughts, please share them.
Thanks again for the feedback!

The_Opposum countest December 12, 2024
+6comment score: 6

The text is so small I genuinely can't read anything without zooming into 200%

developer response: I've hear this from a few people, that's something I'm working on for the next update!

IggyMeen December 12, 2024
+5comment score: 5

Seems like it needs more time in the oven. The zoom increase tweak didn't do anything, I had to use itch's fullscreen feature in the bottom left to get things to an acceptable size and even then it's not enough. I think I made it to the end of content so I'm not really worried about it not saving, I'll just wait until this gets an update and come back then.

developer response: Thanks for the feedback! Next big update should be at the end of January

Lustre December 12, 2024
+4comment score: 4

Lol, no save. Waste of time.

developer response: Saving is coming in the next update!

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