Military Incremental Complex
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completed
86 ratings
Posted December 11, 2024. Updated February 3, 2025. Played 1861 times for a total of 2158 hours.
description
β Updated demo with Saving and Loading on Steam! Check it out and Wishlist it while you're there! - https://store.steampowered.com/app/3469750/Military_Incremental_Complex/
NOTE: This is still very early in development, lots of features have not been implemented or will be polished later on. Any feedback is greatly appreciated!
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Start your own military industrial complex enterprise! Begin by making bullets by hand, then with machines, then acquire entire factories. Expand into making guns, tanks, planes, and even nukes. Research new products, faster and cheaper ways to make them, and better methods of making money. Enter the stock market to raise capital, buyout rival companies, or perform market manipulation. Lobby the government for fewer regulations, better contracts, and more demand for your products. Turn the entire economy into a weapons making machine, making you ludicrous amounts of money.
latest update
Saving and Loading on Steam! v0.04 February 3, 2025
There is now a demo on Steam that includes saving and loading! Check it out here: https://store.steampowered.com/app/3469750/Military_Incremental_Complex/
This update primarily deals with rebalancing, polishing, and improving performance. Some highlights:
- Greatly improved late-game performance. There shouldn't be a major slowdown now, but please let me know if you're experiencing any lagging at any point.
- Rebalanced most upgrades and research. Should require a lot less clicking overall. Still allows you to fully experience each milestone, but generally you can progress through the game faster
- Moved around some research, added a few new ones, removed some lackluster/unnecessary ones
This will probably be the last big update for the itch demo. I plan on primarily supporting the Steam demo going forwards, as it allows for better performance and some extra features. Wishlist and Follow the game on Steam to be notified about further demo updates there.
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newest comments
Can you also implement saving and loading on the web version?
It didn't save
Hey. Love this game it's very fun. I would love an option to disable graphics because it lags when you upgrade ammo production too much.
The CRT effect is still pretty awful imo, so everyone that's still having issues or having their eyes hurt should turn it off!
I'll also note that you can automate the "one-step" upgrades (which is a massive downgrade for ammo still) by holding enter to 'hold' it, then clicking another button (like a sell button)
Not a whole lot of notable changes between the previous version, but the better performance and minor rebalancing is pretty good. Still a ways to go to be really good, but it's well on its way, at least!
mid. reminds me of universal paperclips. too much clicking for old hands.
top comments
if you can't read anything, disable CRT effect in settings
developer response: Thanks for helping others out!
You've made a good skeleton. Just finished all the research at time of release, here are some ideas/must-haves I'd like to see:
1) Autobuy materials and autosell products. Currently this is painful even with an autoclicker, though increasing the limits with research helps. Hiring people for this in a similar vein to interns could work well.
2) I like how the products are crafted differently but a pop-up explaining how to craft them on unlocking the new product would go a long way, I blew up many grenades before realising you had to hold the explosives button. (I played on itch, only now do I see you put instructions in the description on galaxy)
3) Actual contracts would be great (in a new tab), e.g. X bullets and Y guns for a set payout
4) The "low amount" red text should be based off your consumption rate, 100 is low if you're consuming at 10/s but it's a useless alert if your consumption is 100/s.
5) Going above and beyond with this, but if you really want to embrace the military aspect you could have a long-term "story" of supplying weapons and maybe even training soldiers for various skirmishes in a fictional war. e.g. "This is Sergeant Major Banks, we need 10k guns and assist with training our 2k new recruits for an upcoming battle with Fantasyland. I hope we can count on your support." (winning this skirmish will unlock mortar)
developer response: Thanks for all the feedback!
1. Autobuy and Autosell are definitely coming, I just haven't implemented them yet.
2. A form of tutorial is also coming eventually, I'm currently planning on little pop-ups like Clippy to explain each system
3. I've been thinking about some kind of contract system! I'm still planning out the best way for it to work, if you have any more ideas please share them.
4. I've had that exact same thought after playtesting more, it's coming :)
5. I've had some thoughts like this, but I haven't had them coalesce into a coherent, fun gameplay system. I am planning on having a lobbying system where one of the things you can do is get the government to start wars to increase demand for your products, but you won't be directly involved in fighting the wars. If you have more thoughts, please share them.
Thanks again for the feedback!
Lol, no save. Waste of time.
developer response: Saving is coming in the next update!
It didn't save
The text is so small I genuinely can't read anything without zooming into 200%
developer response: I've hear this from a few people, that's something I'm working on for the next update!