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Shaperino

Thumbnail
developed by manfroze gamedev
rated 3.8 stars, 35 ratings
rated 3.8 stars, 35 ratings
clickeridlejshoursbeta

Posted May 24, 2023. Updated May 25, 2023. Played 462 times for a total of 799 hours.

description


A shape-based clicker!
Click on the central shape to gain tokens based on its shape, color and... what else?

latest update


Shaperino 0.6 May 25, 2023

  • tweaked progression
  • added playground
  • added achievements
  • added catalogue
  • removed wonderbar (didn't do anything)
view all updates

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newest comments


creyol July 20, 2024
+1comment score: 1

very laggy when the shape mesh triggers

HmJ-_-JmH July 17, 2024
0comment score: 0

@Htacvd u stupid? click the square until you have 25 and go onto the left and boom you’re past square dumdum

Htacvd May 6, 2024
-5comment score: -5
[this comment is unfavored]
Nayelianne May 4, 2024
+1comment score: 1

Seems I'm also experiencing the Hyper charge bug. It asks for 10k+ pink, and I have millions of everything but it's still grayed out. I had to refresh and be really quick at pressing it to get it to work.
Also you can hire for things you haven't unlocked yet apparently (Just used a ton of spells to hire "undefined" and nothing happened. The pink tab is a flat color with nothing on it, etc. I hope the purchase will reflect when whatever it is unlocks (if it's not a bug), it'd be sad if it goes to the void.
I'm not sure if upgrades (on the luck page for example) are supposed to be a one time unlock, but the button keeps appearing with the same prices but won't let me upgrade after the first time as well.

Quite a shame because it has potential.

otterlocks December 5, 2023
+1comment score: 1

I really love this concept and style, I think the pacing for everything up until hyper charging could be slowed down a bit because you unlock a LOT of stuff pretty quick and it can be suddenly hard to keep track of.

top comments


Dapog May 25, 2023
+5comment score: 5

Please add an manual export button to the game, there’s a bug on some browsers where it treats localStorage as sessionStorage, so we’d have to make frequent cloud saves, but without that, the save will just get resetted everytime you close your pc down

developer response: Done!

windy May 24, 2023
+5comment score: 5

a little overwhelming

Lustre May 24, 2023
+5comment score: 5

It's okay. A neat concept, but rather short. Would like to see more layers to add to the combinations. This could end up as a pretty awesome game for people who like to think about solutions.

developer response: Thank you. I had some things planned, I hope to find the time for an update!

Maxalon October 3, 2023
+4comment score: 4

i cant see the right half of the screen, pls fix 😭

TransientTraveler August 28, 2023
+4comment score: 4

A very interesting premise, but unfinished at the moment.

Hyper is easily bugged, because it tries to make you pay any item you have unlocked, even the combined items which only generate base shape/color/charges. You can refresh the page and spam click hyper to refresh the item until it works.

I also have no idea what's going on with the playground. Generating the 5 primary colors at a max of 11/s doesn't seem to do anything, and slowly grinding secondaries for 2 "primary stones" per and a single speed increase (?) after a long time doesn't do much. Though I can buy light red producers which don't even exist at 10k purple produce which is fun.

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