Shaperino
developed by manfroze gamedev | rated 3.8 stars, 31 ratings |
31 ratings
rated 3.8 stars, 31 ratings
Posted May 24, 2023. Updated May 25, 2023. Played 249 times for a total of 747 hours.
description
A shape-based clicker!
Click on the central shape to gain tokens based on its shape, color and... what else?
latest update
Shaperino 0.6 May 25, 2023
- tweaked progression
- added playground
- added achievements
- added catalogue
- removed wonderbar (didn't do anything)
newest comments
I really love this concept and style, I think the pacing for everything up until hyper charging could be slowed down a bit because you unlock a LOT of stuff pretty quick and it can be suddenly hard to keep track of.
i cant see the right half of the screen, pls fix 😭
A very interesting premise, but unfinished at the moment.
Hyper is easily bugged, because it tries to make you pay any item you have unlocked, even the combined items which only generate base shape/color/charges. You can refresh the page and spam click hyper to refresh the item until it works.
I also have no idea what's going on with the playground. Generating the 5 primary colors at a max of 11/s doesn't seem to do anything, and slowly grinding secondaries for 2 "primary stones" per and a single speed increase (?) after a long time doesn't do much. Though I can buy light red producers which don't even exist at 10k purple produce which is fun.
this game is cool but its one of the only games i experience lag in on this website, is there any way to fix that?
i can't seem to get the hyper charge, it needs 10k+ blank, i have more than 10k of everything I have unlocked
developer response: Sounds like a bug :|
top comments
a little overwhelming
It's okay. A neat concept, but rather short. Would like to see more layers to add to the combinations. This could end up as a pretty awesome game for people who like to think about solutions.
developer response: Thank you. I had some things planned, I hope to find the time for an update!
Please add an manual export button to the game, there’s a bug on some browsers where it treats localStorage as sessionStorage, so we’d have to make frequent cloud saves, but without that, the save will just get resetted everytime you close your pc down
developer response: Done!
epic game
also it should be a little more clearer that light yellow and deep blue cost octagons
Suggestion: add the ctrl keybind for hyper
developer response: I'm on a Mac and I think I had trouble with ctrl/cmd, don't remember exactly what what the issue tho, I'll look into that again