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Kin and Conquest
Posted May 13, 2026. Updated May 13, 2026. Played 404 times for a total of 394 hours.
description
An incremental / idle action adventure game where you must battle foes, mine rocks, defeat bosses, and grow stronger in your quest to conquer the mountain and defeat the Evil Geomancer.













newest comments
Well, I had. Now it doesn't load.
and it's not a problem on my end.
Pros
+ Great art and animations.
+ Cool progression with upgrades and equipment.
+ Gameplay is a lot more engaging than common nodelikes.
So-Sos
~ A few of the early runs felt quite long with little progression being made.
~ "Kill X enemies" challenges are kind of doomed, design-wise. If you do achieve them in normal progression, then why bother having them, if you don't, it just forces the player to slog through the level a few more times.
~ There are a lot of QoL improvements that would elevate the game. e.g. Showing equipment improvement stats on hovering the upgrade button, showing your overall stats in the equipment and skill tree screens (rather than hiding them in the pause menu), better indication that you're closer to finishing a level, giving more indication on when/where you'll swing next... (the fox hiding the completion of the circle doesn't help matters)
Cons
- While the gameplay is engaging, for me, I think the combat is in a weird limbo currently. I enjoy the act of manually controlling the fox, but it's not manual enough for my liking. The weapon still being automatically controlled means that occasionally it'll strike in a direction you weren't planning for, or won't focus the boss when you need it to. WASD + LMB would be great for this, for example.
- Playtest specific: If you're not going to include level 3, don't have its associated challenges in the game. They're exactly the same as the previous levels anyway so it's not showing off anything "new", really.
- Ore nodes only dropping coins is a little disappointing. Part of the satisfaction of a recipe unlocking system is going out and collecting the resources you need to craft it. The mining feels very underutilised as a result.
Overall
I think it's a great early preview. Already a cut above a lot of the games on this site, but a lot of potential to reach the top.
top comments
Pros
+ Great art and animations.
+ Cool progression with upgrades and equipment.
+ Gameplay is a lot more engaging than common nodelikes.
So-Sos
~ A few of the early runs felt quite long with little progression being made.
~ "Kill X enemies" challenges are kind of doomed, design-wise. If you do achieve them in normal progression, then why bother having them, if you don't, it just forces the player to slog through the level a few more times.
~ There are a lot of QoL improvements that would elevate the game. e.g. Showing equipment improvement stats on hovering the upgrade button, showing your overall stats in the equipment and skill tree screens (rather than hiding them in the pause menu), better indication that you're closer to finishing a level, giving more indication on when/where you'll swing next... (the fox hiding the completion of the circle doesn't help matters)
Cons
- While the gameplay is engaging, for me, I think the combat is in a weird limbo currently. I enjoy the act of manually controlling the fox, but it's not manual enough for my liking. The weapon still being automatically controlled means that occasionally it'll strike in a direction you weren't planning for, or won't focus the boss when you need it to. WASD + LMB would be great for this, for example.
- Playtest specific: If you're not going to include level 3, don't have its associated challenges in the game. They're exactly the same as the previous levels anyway so it's not showing off anything "new", really.
- Ore nodes only dropping coins is a little disappointing. Part of the satisfaction of a recipe unlocking system is going out and collecting the resources you need to craft it. The mining feels very underutilised as a result.
Overall
I think it's a great early preview. Already a cut above a lot of the games on this site, but a lot of potential to reach the top.
developer response: The initial loading is a bit rough for the web. Can you tell me where the freezing is happening? I'd like to look into it and patch it up.
and it's not a problem on my end.
developer response: When remaining enemies reaches 0, you move to another floor. You can see how many enemies remain at the bottom-middle of you screen when in a run.
Glad you enjoyed it! Thank you.