galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

DO NOT FEED THE VIRUS

Thumbnail

developed by

developed by NimbleGames

favorites

completed

51 ratings

rated 3.4 stars, 51 ratings.
demonodelikeunity2Dsingle-player

Posted May 14, 2026. Updated May 14, 2026. Played 691 times for a total of 367 hours.

description


Grow your organism, gather biomass, and expand your colony. A casual, short mouse-driven incremental game focused on growth and progression.

Play the full version on Steam

Play full version discord youtube twitter bluesky instagram tiktok

similar games

newest comments


ikke091 May 16, 2026
+4comment score: 4
I usually like this type of game, but lately there came a bit too much of them and it starts to get a bit boring. Same gameplay, same upgrade system, just other ballancing, and story. I don't really feel like playing them anymore and unlike tmt, exceptions are near impossible to create to it.
I think its time to let this type of game rest untill one much fresher comes.
ignDevi May 16, 2026
+2comment score: 2
i really just cant see how this is different enough from the tons of other nodelikes for me to want to play this and wishlist this on steam. its visually not very appealing, the balancing seems off, and gameplay-wise its just another "hover over thing and wait for it to explode", the game doesnt even ask you to, for example, aim or understand the attack timings to make runs more worth-while. this is just the most uninspired and mind-numbing rendition of a nodelike possible.
Numbas gamedev May 16, 2026
+1comment score: 1
@Termt just get used to games with active gameplay, it doesn't even take an hour to beat the game.

Besides, some incrementals are meant to have much more player input than others. If you don't like the gameplay style, don't play it, instead of complaining to everyone about why you think it sucks. In fact, I'd argue that having too much QoL just makes the game feel like a complete waiting simulator, without much of a gameplay element at all. The optimal balance of automation and progression obviously varies from person to person, but quitting a game instantly because you can't find automation in the first 5 minutes just seems ridiculous. There are so many great games out there with a smaller automation element, proving my point that while QoL is important, it shouldn't be a first priority to look for to neither the player nor the developer. The fact that you quit because of a nonexistent lack of something is genuinely disappointing, especially considering that this isn't even that grindy of a game.

This game is decent, and I believe it was completely deserving of a place on galaxy.
potatoes May 15, 2026
+1comment score: 1
@Termt After completing the game, while yes it is annoying initially, it does quite quickly get better. However, it is never fully automated, and it always helps to manually collect biomass.
Termt May 15, 2026
0comment score: 0
@BritishBloke I'm "hating" on a design decision I heavily disagree with, I don't care if it's a nodelike or anything else. I played a couple of rounds, unlocked some things, hovered over future upgrades didn't see an unlock to automate it, and quit. I'm not going to play through yet another game where there's genuine doubt whether anything exists to remove this part of the tedium that shouldn't be to begin with. You say that this is part of nodelike games? It shouldn't be part of anything.
Those harvester things shouldn't be an unlock, no matter how early or late, it should be part of base QoL.

top comments


wolves314 May 14, 2026
+5comment score: 5
You forgot to absolutely do not wish list this game on steam.
ikke091 May 16, 2026
+4comment score: 4
I usually like this type of game, but lately there came a bit too much of them and it starts to get a bit boring. Same gameplay, same upgrade system, just other ballancing, and story. I don't really feel like playing them anymore and unlike tmt, exceptions are near impossible to create to it.
I think its time to let this type of game rest untill one much fresher comes.
PastaCommander May 14, 2026
+3comment score: 3
when in fullscreen the mouse click location is vertically misaligned with the cursor position, above the cursor at the bottom of the screen and below at the top
PastaCommander May 14, 2026
+3comment score: 3
also the graphics look kind of blurry and low res, like the resolution of the game is lower than my screen
ignDevi May 16, 2026
+2comment score: 2
i really just cant see how this is different enough from the tons of other nodelikes for me to want to play this and wishlist this on steam. its visually not very appealing, the balancing seems off, and gameplay-wise its just another "hover over thing and wait for it to explode", the game doesnt even ask you to, for example, aim or understand the attack timings to make runs more worth-while. this is just the most uninspired and mind-numbing rendition of a nodelike possible.

read all comments