DO NOT FEED THE VIRUS
Posted May 14, 2026. Updated May 14, 2026. Played 691 times for a total of 367 hours.
description
Grow your organism, gather biomass, and expand your colony. A casual, short mouse-driven incremental game focused on growth and progression.
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I think its time to let this type of game rest untill one much fresher comes.
Besides, some incrementals are meant to have much more player input than others. If you don't like the gameplay style, don't play it, instead of complaining to everyone about why you think it sucks. In fact, I'd argue that having too much QoL just makes the game feel like a complete waiting simulator, without much of a gameplay element at all. The optimal balance of automation and progression obviously varies from person to person, but quitting a game instantly because you can't find automation in the first 5 minutes just seems ridiculous. There are so many great games out there with a smaller automation element, proving my point that while QoL is important, it shouldn't be a first priority to look for to neither the player nor the developer. The fact that you quit because of a nonexistent lack of something is genuinely disappointing, especially considering that this isn't even that grindy of a game.
This game is decent, and I believe it was completely deserving of a place on galaxy.
Those harvester things shouldn't be an unlock, no matter how early or late, it should be part of base QoL.
top comments
I think its time to let this type of game rest untill one much fresher comes.