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Idle 42

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developed by

developed by NumberEngineer

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completed

131 ratings

rated 3.2 stars, 131 ratings.
gen-aisingle-playertext-basedhoursprestige

Posted June 23, 2026. Updated June 25, 2026. Played 4978 times for a total of 6639 hours.

description


A simple idle game.
From the perspective of Deep Thought.
Hint: The answer to life, the universe and everything.
42.

There is a video on how to sync save because why not..

https://youtu.be/sz6Ywv-nUDs

generative ai disclosure

https://play.google.com/store/apps/dev?id=8362864144822482682 I made all of these without ai, i only used ai to port my java code and implement a few more features.

latest update


1.42.58 June 25, 2026

Now has 42 layers
its also possible to sync save between galaxy click and https://proto.number.engineer/idle42

or sync save between computer/devices/friends/enemies

please use responsibly

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newest comments


Voxel July 7, 2026
+2comment score: 2
I spent the span of a month playing this game and i feel no reward whatsoever that i beat it
Sparksen July 6, 2026
+2comment score: 2
i finished it

i did not enjoy it

this reviews tells you more about me then about the game
QianWanlu_42 July 2, 2026
0comment score: 0
我建议这个游戏拥有一点粒子特效或者是一点音效会更像好看的游戏。
I suggest that this game have a bit of particle effects or some sound effects to make it look more like a good game.
Sparksen July 1, 2026
+4comment score: 4
beyond prestige 15 some form of Multiprestige System would help A LOT. it does get extremly monotone to be at presitge 30 and having to click 42 times to get to prestige 31
HudiPL June 30, 2026
+1comment score: 1
fun game. I rate it 4.2/5

top comments


Lustre June 24, 2026
+22comment score: 22
Needs a dark mode. Badly.
Lustre June 24, 2026
+14comment score: 14
Is Status Prestige literally just "I got this amount and can brag about it"? Doesn't seem to be adding any benefit.
RuzzyTF June 26, 2026
+12comment score: 12
A big issue Im seeing is that when you get a bunch of layers, the earlier layers boosts will be somewhere between 2 and 43 basically randomly each tick. Which means that production each tick is extremly random. As each layer could boost production by 43x or like 5x which combined makes a very large window of production ranges. This also makes each new layer take longer and longer to complete as the production boost of each layer will generally not be enough to offset getting a new layer as a new layer takes 42 of the previous and each layer will on average give a boost that is less than 42.
A fix for this would be to have the minimum production of each layer increase as you get more layers instead of just garanteeing 1 of each layer 2 below the newest one. Im around layer 20, and 23 minutes for a new layer of progress for a quite small boost in production knowing the next layer will likely just take even more time is not fun.
shoober gamedev June 26, 2026
+10comment score: 10
Why is dark green theme purple?
are you potentially colorblind
Aaeeschylus June 25, 2026
+8comment score: 8
Desperately need a dark mode

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