ordinal gwarkup
developed by downvoid tester | rated 4.2 stars, 97 ratings |
97 ratings
rated 4.2 stars, 97 ratings
Posted May 9, 2023. Updated April 15, 2024. Played 6421 times for a total of 18442 hours.
description
A mod of ordinal pringles, except the base increases instead of decreasing
latest update
Fixing Inflation Part 2 April 15, 2024
Patched the charge respec bug.
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newest comments
Definitely part of club "what do I do now" after barely getting 3rd anti-charge. My best guess is enter anti-light and camp there for an eternity, waiting for decrementy to finally reach the point where I can maybe buy something.
Wish there was a way to speed that up.
btw
add this to your
addLayer
oraddNode
function:branches: ["layerId here","etc"]
developer response: This tree has reached the daily branch limit. Please wait while we expand our branch-adding services.
what do i do now i'm at 1e220 gwarkup points
a second source of inflation has been found and removed, if there are any more tell me
updated! :)
top comments
this is the first game
is it just me or is the game extremely slow
I feel early cardinal resets are too slow. The boost is not powerful enough to speed things up, and the cardinals distribution are random.
it took me an embarrassingly long time to figure out that overflow is in the hierarchies layer
The psi ordinal rendering is a bit weird in the ψ(Ω^Ω^2) range
developer response: fixed