Infinite Button Simulator

favorites
completed
184 ratings
rated 4.2 stars, 184 ratings.
Posted February 3, 2024. Updated February 8, 2024. Played 12459 times for a total of 15549 hours.
description
Because there is no such thing as too many buttons.
Works best on Firefox
latest update
Half-a-Collapse Update v1.1 February 8, 2024
- Added Collapse preview.
- Polished some user interface.
- Fix a few game-breaking bugs.
newest comments
thedoober the "max charge block height" upgrade increases the amount of rows of charges that you can leave in the charger, i.e. if it's above 5 by default no more charges will spawn
Ok! After playing a few days, I have thoughts and theories, had to make an account to send a comment. Automation is a bit too slow and not.... automated... However, Charge/charge in charger seems to affect how much charge you get from clicking a charge and second part seems to maybe affect how often a charge spawns? Charge/automation upgrades I believe affects how much charge you get from clicking a charge and the upgrades for collecting charges. Makes sense to me at least. Block height? I'm not sure if size affects how much charge you get or not, that one I have not seen much of a correlation. I end up dragging the automation charge track slower than most people probably and I feel my patience has won here, Just go back and forth between stuff until you're getting a ton of charge from collecting. I tried zooming out and zooming in to pull the track. I have found some success in zooming out, since you have more travel distance, but I personally don't think it's worth committing to. Just seems you gotta deal with the garbage before it becomes not as much of a nuisance.
Automating the first two columns of buttons can help you get tokens faster, I click on the second tier and since the first tier is automated, I can just reliably keep clicking on it to get more tokens than clicking on the first button tier.
Hey dev, I have an idea for automating the automation. You could possibly add an upgrade that makes the track slowly move by itself until it gets full, then you can upgrade track speed incrementally somehow. Possibly then can then add another upgrade for auto collecting, but it starts slow and only collects like... 10% of value and you can upgrade it further. Does that sound interesting? :)
The automation system pmo so much
how long is the game?
what does the "max charge block height" do precisely?
top comments
automation is unlocked way too late, my finger hurts lmao
also i'm not really sure what the relationship is between this game and the other "button" games but they're all pretty similar? not sure what that's about
I feel like it needs more automation. It is, at least, where I am (it looks like theres more), just a "enable auto clicker and move mouse in oval shape" kind of game.
re Lustre & Entropy: so-called "button simulators" are an incredibly popular genre on Roblox. Button Simulator Level, Absolute Button Simulator 2, and this game are all attempts to port the genre over to webgames, I don't think any of them are copying the others specifically
With sigil automation, I managed to obtain an "undefined" sigil for the reset after Hyperity (I haven't reset for hyperity yet). This broke my game, and I had to pop the sigil from the console then export-import to continue playing.
Good game (with an autoclicker to press buttons) otherwise. I'm almost to the point (10B charge) where automation can replace clicking for progress, but not for token / milestone grinding yet. Hopefully going to get some 4-boost runes soon to condense my inventory.
One thing I'm confused about is Skill Level, which I had to check the code to see that it is [sum of (current max button level for each reset layer - 1)]
Instead of having the tabs in the middle of the screen like that, can you move them so that they're on the side of the screen? The long grey bars in the middle of the screen are kinda annoying to click on every time I want to change tab.