Infinite Button Simulator

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completed
195 ratings
rated 4.2 stars, 195 ratings.
Posted February 3, 2024. Updated February 8, 2024. Played 13543 times for a total of 16864 hours.
latest update
Half-a-Collapse Update v1.1 February 8, 2024
- Added Collapse preview.
- Polished some user interface.
- Fix a few game-breaking bugs.
newest comments
Just because this this is based on roblox games, doesn't mean you have to implement the exact same endless active grind that they have. When I unlocked automation, I was hoping that I had unlocked something that would let me take a break from the endless clicking, but instead all I got was a minigame that doesnt even let me hold the mouse button down. I really like the concept, but without any way to take a step back and do something else while the game plays, i just cant keep playing it forever. At least in roblox they have the endless grind in place to encourage people to spend money, there's no excuse for that here.
way to much clicking even with autoclicker XD 12.5k clicks and i dont feel im anywhere near automation yet so im out
After over 10K manual clicks I finally was able to click the "Unlock Automation" button! I was immediately greeted by a minigame that I now have to play in order to actually be able to automate anything... Why? Why do you hate your players? I was already wavering on "I'm not so sure about this game". Now I'm solidly in "This game is trash"
autoclicker or broken finger.
thedoober the "max charge block height" upgrade increases the amount of rows of charges that you can leave in the charger, i.e. if it's above 5 by default no more charges will spawn
top comments
automation is unlocked way too late, my finger hurts lmao
also i'm not really sure what the relationship is between this game and the other "button" games but they're all pretty similar? not sure what that's about
I feel like it needs more automation. It is, at least, where I am (it looks like theres more), just a "enable auto clicker and move mouse in oval shape" kind of game.
re Lustre & Entropy: so-called "button simulators" are an incredibly popular genre on Roblox. Button Simulator Level, Absolute Button Simulator 2, and this game are all attempts to port the genre over to webgames, I don't think any of them are copying the others specifically
Instead of having the tabs in the middle of the screen like that, can you move them so that they're on the side of the screen? The long grey bars in the middle of the screen are kinda annoying to click on every time I want to change tab.
With sigil automation, I managed to obtain an "undefined" sigil for the reset after Hyperity (I haven't reset for hyperity yet). This broke my game, and I had to pop the sigil from the console then export-import to continue playing.
Good game (with an autoclicker to press buttons) otherwise. I'm almost to the point (10B charge) where automation can replace clicking for progress, but not for token / milestone grinding yet. Hopefully going to get some 4-boost runes soon to condense my inventory.
One thing I'm confused about is Skill Level, which I had to check the code to see that it is [sum of (current max button level for each reset layer - 1)]