Lost in Space
developed by Semenar gamedev | rated 4.1 stars, 51 ratings |
51 ratings
rated 4.1 stars, 51 ratings
Posted July 25, 2023. Updated July 25, 2023. Played 589 times for a total of 1559 hours.
description
You are an astronaut stranded in space. Your spaceship is unresponsive, and the only thing you have is the 3D printer that can turn energy into matter. Can you win the race against the supply of oxygen which depletes with your every click, and eventually escape?
Made for Summer Incremental Game Jam 2023 in cooperation with 3^3=7, IznirLafrite and Classified39.
newest comments
- Losing oxygen by clicking on nothingness (no meaningful interaction) and changing rooms is extremely punitive and takes away from the fun of exploring the game. It's specially frustrating on people who may have motor issues or other disabilities that make them more prone to misclicks (or just someone with bad memory when it comes to where something is/how much they need).
- We should be able to select the amount we want to craft in the Crafting Room. Some times you may not want to spend minutes and your entire stock to craft 500 of something when we only need 100, but clicking 100 times manually would be a chore.
Otherwise really neat game, I enjoyed the novel mechanics.
i'm in spaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaace
Really fun idea! It's a game jam game so the balance is definitely off. It took me ~1.5 days of in-game time and 3 deaths to beat it. I highly recommend using a sudoku solver like this: https://www.sudoku-solutions.com/ there's just no reason to have to solve the sudoku and conserve your clicks at the same time.
been playing, its super grindy but i like it
one huge tip that will help you is CONNECT YOUR SPACESHIP WITH AN ENERGY GRID KIT trust me it will save you
About 4.2 MWH energy per beacon after all the components are added up, can't even imagine how many beacons are required for the invisible maze. And it takes so many clicks to just put one together as well. I'm giving up here. This run is probably doomed and it's very tedious to even try to play this, especially with a hard limit on how many times I can click
top comments
It's really annoying that clicking on anything, even if it does nothing, or even clicking on the background of the game uses up oxygen.
A little early for me to give a full judgment, but I admit that I am invested. I got really stressed out for a while, barely being able to keep going at times but finally making it to the Oxygen Room's door... Only to immediately realize I didn't have the resources to make it in without dying. Fast forward probably another half-an-hour of playing and I did finally succumb to the lack of oxygen. Now, this may be because I often don't read when starting a game for the first time, in a flippant, "Who reads manuals anyway," sort of fashion, but I didn't actually expect a prestige system and thought that would be the end of things. As such, I took that run very slowly, finding the game at times to be tedious yet rewarding with its system making every action precious rather than incentivizing me to just go fast. It's imperfect, as all game jam games tend to be, but man do I really like what I see here so far. It will take me some time (a lot of time because I'm not always focusing on it) to get further than I did on my first run, but I do get the feeling, what with this being a game jam game, that I'll be left at the end wanting more. And perhaps some refinement of the idea. But with the novel mechanics and fun design, this may become one of my favorites alongside the likes of other unusual incrementals such as The Junkyard and Peter Talisman.
dam it no longer loads in my pc and is just a grey / blue screen
I really like the concept, was hooked as soon as I figured out the basics. Tedious, yes, but satisfying.
The game is just a grey screen?