Bliss
developed by louigiverona | rated 3.2 stars, 56 ratings |
56 ratings
rated 3.2 stars, 56 ratings
Posted October 11, 2023. Updated October 13, 2023. Played 1666 times for a total of 4313 hours.
description
Bliss is a minimal incremental game that should entertain you for several days.
newest comments
I feel like this game probably turns into something really cool but I'm not going to wait 3+ minutes that gets longer and longer to get each upgrade bought to get about 2 extra production when I need tens of thousands to buy the next upgrade until I manage to get 1,000,000 points. It's a massive time sink that requires too much attention.
"Upgrades to kill for" 💀
this takes so long, ill play some more and hope it speeds up but for now it's so slow
also i have 2€
what does that mean
Bliss: there's nothing left
reference: ?
top comments
This is already better than a lot of other incremental games, purely because the most efficient path is not quite as obvious as to be immediately boiled down to a single option, yet not so obtuse that I can't be bothered to figure it out without excel.
But this game does suffer from the same problem all your games do: they take too darn long to get anywhere, while requiring complete attention for the most efficient play.
And yeah, this ain't bliss.
developer response: Could you point me to a game where the beginning of the game is handled better? And what exactly here you feel requires your complete attention?
also make it more indicative when you hit the ceiling
I think I've finally milked this gameplay loop for all its worth with a x281 trillion Singularity multiplier. Enjoyed it a lot :)
developer response: Thank you for playing! <3
I don't like how the currency counter is shifted all the way to the left of the screen while the upgrades are on the right, hard to navigate with my eyes. A good idea would be to center the currency text and put the upgrades under it in the center of the screen.
I don't know how this guy manages to do it, but every game he makes it really unappealing visually.
developer response: I wish you were more specific. Especially given that your claim is about every game of mine, which feature very different visual styles. Do you really dislike every one of them? Why? What can I do to improve my interfaces? Or is it just a matter of taste?