Bliss

developed by ![]() | rated 3.1 stars, 40 ratings |
40 ratings
rated 3.1 stars, 40 ratings
Posted October 11, 2023. Updated October 13, 2023. Has been played for 2850 hours.
description
Bliss is a minimal incremental game that should entertain you for several days.
newest comments
I think I've finally milked this gameplay loop for all its worth with a x281 trillion Singularity multiplier. Enjoyed it a lot :)
developer response: Thank you for playing! <3
re: dev, ahh I see. Ok. So that commenter is not only dishonest, but inappropriate/spammish/unable to post in the right thread. I might recommend that he have his account suspended.
Where are "fire seeds"? I saw that mentioned by another commenter here. I peek at this game once or twice a day in one of my side tabs and I've gotten 16X global multiplier from that singularity/four-locks reset tier. But I don't see any sign of some other level of prestige with "volcano breathers" "fire seeds" etc.
developer response: That commenter was talking about my other game Incremental Fortress
Yep they're minimized now. I haven't refreshed in a few days so I hadn't gotten the new update. That's much better, thanks
It would be nice if you didn't have the game just scroll to the new buyables as soon as they unlock. I'm sick of accidentally buying something that isn't useful yet just because the game forced it under my cursor while I was rapidly clicking something else.
developer response: This is strange! When releasing this version I made sure that when a new module appears, it appears minimized.
Strictly speaking, the game doesn't scroll, you just get a new block appear and move everything else down.
But please tell me if the new modules appear minimized when they get unlocked.
top comments
This is already better than a lot of other incremental games, purely because the most efficient path is not quite as obvious as to be immediately boiled down to a single option, yet not so obtuse that I can't be bothered to figure it out without excel.
But this game does suffer from the same problem all your games do: they take too darn long to get anywhere, while requiring complete attention for the most efficient play.
And yeah, this ain't bliss.
developer response: Could you point me to a game where the beginning of the game is handled better? And what exactly here you feel requires your complete attention?
I think I've finally milked this gameplay loop for all its worth with a x281 trillion Singularity multiplier. Enjoyed it a lot :)
developer response: Thank you for playing! <3
I don't like how the currency counter is shifted all the way to the left of the screen while the upgrades are on the right, hard to navigate with my eyes. A good idea would be to center the currency text and put the upgrades under it in the center of the screen.
also make it more indicative when you hit the ceiling
I don't know how this guy manages to do it, but every game he makes it really unappealing visually.
developer response: I wish you were more specific. Especially given that your claim is about every game of mine, which feature very different visual styles. Do you really dislike every one of them? Why? What can I do to improve my interfaces? Or is it just a matter of taste?