Algebraic Progression

favorites
completed
246 ratings
rated 4.4 stars, 246 ratings.
Posted May 10, 2023. Updated April 1, 2025. Played 48675 times for a total of 103282 hours.
description
Math-based incremental game, mainly focused on Algebra. Features mechanics like Variables, Functions, Square Root, Quadratic Formula, and more. Has 3 prestige layers and 2 side prestiges. Reach 1e308, 1e500,000,000, and even 1e9e15 points!
Thank you to @manfroze#9931 for the original thumbnail, it means a lot!
Things you might like
- There is always a sense of unfolding progress. Every now and then, you'll unlock a new mechanic or an extension to an old mechanic to keep you going.
- There are many, many upgrades! Buy all of the upgrades!
- There is heaps of automation to allow you to stop managing old mechanics and start managing new mechanics.
- This game is linear at first, but gets a lot more strategic later on.
- There is a Textbook tab that allows you to read about mechanics you're confused about! You can also peek at formulas and stuff, for all those math nerds out there.
- Offline progress! In other words, resources keep producing while the game is closed.
Things you might not like
- While there are many idle sections, this game is primarily active. You can't wait your way through this.
- This game requires some brain usage to complete it. This is not a linear, whack-an-upgrade TMT game where you go through one mechanic at a time. This is an unfolding, nonlinear, strategic game where you have to manage a lot of things at once.
- Some people don't like challenges in incremental games. This game has challenges, and they are very important. In fact, some challenges are fairly strategic. If you don't like challenges, don't play this game.
- The tab navigation can be very exhausting and confusing when you have a lot of things unlocked.
- There's a news ticker. Nobody likes news tickers.
latest update
The Daily Update v3.0.2 September 15, 2025
- Added Daily Achievements.
- Moved Permanent Upgrades being disabled in Speedrun Mode to an option rather than the default.
- Added Absurd Mode due to popular demand.
- By default, all achievement rows are shown but rows are obscured based on progress.
- Fixed World 2 buy max.
- Updated the Challenge Amplifier description to mention the Challenge 9 effect boost when Challenge 10 is completed.
- Fixed a bug where Auto-Quadratic, Auto-Complex, and Y-Quadratic Automator inputs forced a digit to be kept.
- "Exit Challenge" changes to "Complete Challenge" in the challenge header when a challenge's goal is reached.
- The first Fractal Milestone now lets you keep Complex Milestone 10.
- Tweaked Complex Challenge 5's description to mention how the base x2 gain formula is 1 while in CC5.
- Shift-click now lets you respec a single upgrade automatically.
- Renamed the Point Universe to the Standard Equation (still canonically the Point Universe though).
- Tweaked several news messages.
- Added the Charged X Upgrades autobuyer setting to the Automation Hub.
- The softcap to Function bases past 5e7 always applies.
- Fixed the display of the base PE generation formula.
- Added an option to manually switch the current Integration Challenge 6 variant.
- Added the holes gain formula to the Textbook.
- Added an option to Integration Challenge 5 that automatically attempts to fulfill the challenge requirements.
- Added indication in the tooltip for if Integration Challenge 5 requirements are being followed or not.
- Added unique completion colors for each Integration Challenge 6 variant.
- Added indication for the X Factor Softcap below the x2 amount display in the Quadratic tab.
- Added temporary caps to World 1 currencies past endgame. (this will be undone if v3.1 releases)
- Fixed a bug where the ending only activated on refresh.
- Capped X Powers at 1e250,000.
- The Textbook now mentions the formulas for j and k generation and j(n) gain.
- Fixed a display bug when Quadrant 3 is active and the first Alteration is obtained.
- Expanded on the explanation for how Challenge Power is generated in the Mandelbrot Challenges subtab.
- Added a notification for unlocking Z in World 2.
- Tab displays are reverted to their default states upon entering World 2.
- Fixed a bug in World 2 where buying generators/X manually didn't consume points.
- After going Complex or entering the Mandelbrot, the selected Root Epicenter Task now resets when not having the milestones that keep the RET unlocks.
- Fixed a display bug with the total CC autocompletion timer.
- Tweaked the Quadratic Formula and Pythagorean Triples descriptions.
- Fixed a bug where the secret achievement "This Again?" could be obtained by accident very often.
- Fixed a bug with the 3rd UP purchase button before 2 complexes in World 2.
- Added 7 news messages
newest comments
You turn off absurd mode by reloading.
how do i turn off absurd mode
Hope this game get the most player count game
Maybe I've missed it but do the daily achievements give you any bonuses or is it just for the challenge?
UPDATE: the bug I just reported seems to be caused by not having a y. Not sure if a situation arises later in the game that makes it impossible to reach y inside a square root but this really ought to be looked into, looking at the source code it just seems like a case of putting "goQuadratic(true)" onwards outside the if statement.
top comments
"Here's a fun game look at the code in game.js and take a shot for every if statement" idk if you could live that man.
Little protip for the quadratics formula part - if b^2 - 4ac >= 0, the root(s) are real. B should always be maximum and then you need to make it so 4 * a * c is less than b^2, emphasis on a being as high as possible
First Achievement : "Tcheater : Use and auto-clicker"
Me : How did he know ?!
First incremental game to burn into my monitor. 5/5
PSA - if you cant close the offline box you get when coming back to the game, press escape on your keyboard. Pls fix :)
developer response: This is a galaxy-specific issue. I currently don't know how to fix this at the moment