Matter Dimensions
developed by Semenar gamedev | rated 4.2 stars, 49 ratings.
|
49 ratings
rated 4.2 stars, 49 ratings.
Posted May 17, 2023. Updated May 17, 2023. Played 3650 times for a total of 5509 hours.
description
A slow-paced incremental game inspired by hardcore mods for Antimatter Dimensions.
Start with a single unit of Matter and gradually overcome numerous nerfs that are piling up on you.
Has a Discord server.
Abandoned.
newest comments
Guys, the newsticker said that there's an update in 5 hours... just 5 hours. Can you believe it? Update in 5 hours... So exciting... It already came so fast.. Just 5 hours before the update... Amazing...
Interesting that I'm still seeing comments here.
I found this from the galaxy game, Version Control. And, I saw this as a game that looks like AD, but claims to not be. And a very different start.
Then I realized I wasn't playing on Galaxy. Thought I'd check to see if there was any difference.
Says "abandoned" ... is this complete enough to be playable? Does it just give up somewhere? Is "abandoned" like "finished"?
"Join our Discord, it has some guides."
This is actually what I hate about discord. Used to be you could find guides online, whether it be a reddit post or a google document or a post on Kongregate's forum.
Now if you have want to know something you're practically expected to join a discord for EVERY. SINGLE. GAME. And Discord's layout is NOT GOOD for guides.
i love how it just begins with a timewall that lasts like a minute (in game time) to get past
how in the world do i get past first matter
top comments
the timewall of all time
I am surrounded by brutalist architecture. An endless pitch black hall of tortured souls. There is no oxygen in here and yet I can still breathe. I have been tasked with a mission I've long since forgotten. The pressure in this vacuum is immense. I try to look down only to discover that there is no footing. I'm so very confused.
This game is weirdly addicting and I don’t know why
this is certainly one of the incremental games of all time
i love how it just begins with a timewall that lasts like a minute (in game time) to get past