Discouragement-Tree

Posted August 15, 2025. Updated August 16, 2025. Played 6636 times for a total of 6814 hours.
description
Everything I want to say is in the game. Endgame: Complete all quests
Posted August 15, 2025. Updated August 16, 2025. Played 6636 times for a total of 6814 hours.
Everything I want to say is in the game. Endgame: Complete all quests
newest comments
A nice and fun point incremental game turned into hell and torture, playing something else is the only way to escape...
Also im figuring out what the tooltip things does!
Same but i have e1909 reset points
As others have noted, after loading a save, the
resetTime
entry in each layer is loaded as a string, meaning that theresetTime += diff
ingameLoop
is string append not addition, leading to massive data and laggy saves. As a short-term workaround run the following in the console (change to the "Discouragement Tree" scope first) to turn it back into a number:for (const layer of LAYERS) { player[layer].resetTime = 0 }
Not sure if im missing something or if im just at a super long timewall, but i can't complete C-5 and only have e5400 reset points out of the 1e6280 for the next upgrade.
Saving is causing considerable pausing in my browser. It seems only to have happened after 5-6 hours of play. Something to look at?
top comments
This game is good as a commentary piece, but the actual gameplay suffers quite a bit for the sake of delivering the message. Maybe that's the point, but I feel like there has got to be a way to do both.
Is there supposed to be a MASSIVE timewall at 1e50 Reset Points?
wth is going on with c2? Neither can I complete it nor get upgrade 32, nor even persuasion 3 in reasonable time (~10 mins idle). I get that it's kind of a satire of bad game design, but I assumed it would be more playable?
I never thought that an incremental game would have such low performance. This game turned my phone into a bomb. After just one minute of playing, my phone was already burning me up. There were also some weird bugs where if I bought something just a little too fast, all the values would go to a weird "E10". Also, the game crashes frequently and I have to refresh the page again and again.
Possibility of it being part of the commentary aside, Between the 1e50 timewall, the cryptic line of "more~~~ upgrades.(?)", and the mention of unseen discouragement points, I kind of wonder if some feature didn't unlock like it was supposed to.
I messed around with devSpeed a bit to see if it smoothed out after, but no. You face the same 1e50 wall after getting 3rd Persuasion Point, and there's another massive wall when 1e500 is in sight.