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Glowrift Duskhall

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developed by

developed by seiyria

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completed

38 ratings

rated 2.4 stars, 38 ratings.
jsidleactiveproceduralstrategy

Posted September 12, 2025. Updated September 12, 2025. Played 1409 times for a total of 1760 hours.

description


Lead a guild of wizards through procedurally generated worlds where magic flows through everything. Your wizards automatically explore dangerous territories, battle corrupted Forces, and discover powerful spells while you make strategic decisions about their elemental specializations and equipment. Evolve your wizards' abilities, collect rare spells across four elemental schools, and liberate corrupted villages to unlock global upgrades that strengthen your entire magical civilization.

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newest comments


Ashenparty October 1, 2025
+1comment score: 1

I like the concept, but progress just feels way too slow and unclear that it just makes me want to go back to other games that this reminds me of.

CaptPlasma September 13, 2025
+4comment score: 4

hogs ram

CaptPlasma September 13, 2025
+5comment score: 5

would be ncie if filters for equipment and spells were per-character instead of overall

shawnchoi200 September 12, 2025
+2comment score: 2

Decent game

Imhoden September 12, 2025
+8comment score: 8

In the Inventory screen: We need to see a popup that compares the item from the inventory with the currently equipped item. And the "salvage all currently shown items" button. And the Shift+Click or Ctrl+Click hotkey to salvage the item without going through the menus.

top comments


Imhoden September 12, 2025
+8comment score: 8

In the Inventory screen: We need to see a popup that compares the item from the inventory with the currently equipped item. And the "salvage all currently shown items" button. And the Shift+Click or Ctrl+Click hotkey to salvage the item without going through the menus.

dysiode donator September 12, 2025
+5comment score: 5

It seems like a lot of thought went into this, but the horizontal scaling seems overly aggressive so I can't read any of the text on my vertical side monitor where I keep my incrementals (1440 px width still though)

developer response: This is interesting! 1440 should be near the top of the scale for what I support horizontally. Could you provide screenshots (maybe in discord if that's easier)?

CaptPlasma September 13, 2025
+5comment score: 5

would be ncie if filters for equipment and spells were per-character instead of overall

CaptPlasma September 13, 2025
+4comment score: 4

hogs ram

SolidusSnake donator September 12, 2025
+3comment score: 3

Due to how this game saves, the text limit is hit and cannot be exported into galaxy's cloud saves.

developer response: Unfortunately, I'm not sure I'd be able to fit my savefile into their size restriction. Sorry about that.

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