galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

Universe Explore

Thumbnail

developed by

developed by HappyDrifter

favorites

completed

56 ratings

rated 2.5 stars, 56 ratings.
idleresource-managementlong-termtext-basedsingle-player

Posted October 25, 2025. Updated October 28, 2025. Played 2998 times for a total of 3021 hours.

description


Universe Explore s early content adopted from Sparticle999's Space Company.

The UI has been redesigned for mobile devices, with an interface and controls optimized for smaller screens and touch interactions. Beyond the familiar beginnings, the game greatly expands the late-game experience — introducing new level of machines,interstellar fleets, artifacts, and long-term progression systems that keep the journey engaging well into the cosmic endgame.

discord

latest update


Infinite Rift 0.5.0 October 31, 2025

The latest update introduces the Infinite Rift Campaign, allowing players to progress through endless rift layers to earn increasingly valuable rewards. Rifts can be challenged repeatedly, with their cooldown refreshing daily.

view all updates

similar games

newest comments


Elohim November 1, 2025
+3comment score: 3

The UI makes this impossible to enjoy for me

Akami October 29, 2025
+2comment score: 2

Isn't this just Deep Void Gate just worse UI? I mean all the mechanics are the same.

Soffix October 29, 2025
+2comment score: 2

The idea is pretty solid and fun, with two major issues: 1) The interface is pretty annoying. It's hard to tell what you have available, how much, where, without clicking over several tabs. 2) It's hard to tell when you have unlocked new things and where they are. The balance also seems kind of early release, like I have unlocked a lot of new resources but not new mechanics or machines to use the resources on.

vorrishnikov October 29, 2025
+3comment score: 3

the UI is waaay too clunky for me to enjoy this

tristan countest October 29, 2025
+2comment score: 2

i've never understood people using this kind of ui for games

top comments


AlphaBravo October 28, 2025
+16comment score: 16

This looks and feels like a clone of Space Company.

thrawn October 28, 2025
+7comment score: 7

Please add a dark mode or compatibility with dark mode extensions.

turkwise October 29, 2025
+5comment score: 5

The UI makes me feel like I'm about to take a survey.

eyerhymes October 28, 2025
+5comment score: 5

I really like this style of game, but I can already tell the UX is going to put me off. Want to buy your next iron miner but it costs more wood than you have? Simply click back, click wood, click upgrade storage, click back, click iron, scroll down, click build. Clickable elements that move often in response to game updates are frustrating. Everything being nested in layers of tabs is frustrating. I can only imagine how it will scale up as the number of resources and actions grow.

developer response: Thanks for your detailed comment. You can click on Wood directly from the Iron page to operate on it, and the same applies to other resources. I agree the UI feels a bit awkward on PC screens, as it was mainly optimized for smaller displays. Currently the focus is on late game content. We’ll be developing a dedicated UI for desktop screens later on.

Jellssssss October 29, 2025
+3comment score: 3

The balance is really quickly time-wall-y, especially with prices increasing so so so much faster than resource gain, with almost no multipliers in sight. Can be a lot of fun with a Dark Mode, the ability to switch between resources faster, maybe a split list of all the resources on pc, that you can choose to expand instead of clicking in and out to upgrade or purchase things, and a couple of balance updates. Great start!

developer response: Thanks for your detailed suggestions. Dark mode and a PC-specific UI will be the next main focus. Resource growth does ramp up quite sharply at the start, this was designed with late-game balance in mind, but there’s definitely room to refine the early-game experience, and I’ll keep working on that. Hopefully, the offline rewards help even things out a bit.

read all comments