Universe Explore
Posted October 25, 2025. Updated October 28, 2025. Played 2998 times for a total of 3021 hours.
description
Universe Explore s early content adopted from Sparticle999's Space Company.
The UI has been redesigned for mobile devices, with an interface and controls optimized for smaller screens and touch interactions. Beyond the familiar beginnings, the game greatly expands the late-game experience — introducing new level of machines,interstellar fleets, artifacts, and long-term progression systems that keep the journey engaging well into the cosmic endgame.
discordlatest update
Infinite Rift 0.5.0 October 31, 2025
The latest update introduces the Infinite Rift Campaign, allowing players to progress through endless rift layers to earn increasingly valuable rewards. Rifts can be challenged repeatedly, with their cooldown refreshing daily.
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newest comments
The UI makes this impossible to enjoy for me
Isn't this just Deep Void Gate just worse UI? I mean all the mechanics are the same.
The idea is pretty solid and fun, with two major issues: 1) The interface is pretty annoying. It's hard to tell what you have available, how much, where, without clicking over several tabs. 2) It's hard to tell when you have unlocked new things and where they are. The balance also seems kind of early release, like I have unlocked a lot of new resources but not new mechanics or machines to use the resources on.
the UI is waaay too clunky for me to enjoy this
i've never understood people using this kind of ui for games
top comments
This looks and feels like a clone of Space Company.
Please add a dark mode or compatibility with dark mode extensions.
The UI makes me feel like I'm about to take a survey.
I really like this style of game, but I can already tell the UX is going to put me off. Want to buy your next iron miner but it costs more wood than you have? Simply click back, click wood, click upgrade storage, click back, click iron, scroll down, click build. Clickable elements that move often in response to game updates are frustrating. Everything being nested in layers of tabs is frustrating. I can only imagine how it will scale up as the number of resources and actions grow.
developer response: Thanks for your detailed comment. You can click on Wood directly from the Iron page to operate on it, and the same applies to other resources. I agree the UI feels a bit awkward on PC screens, as it was mainly optimized for smaller displays. Currently the focus is on late game content. We’ll be developing a dedicated UI for desktop screens later on.
The balance is really quickly time-wall-y, especially with prices increasing so so so much faster than resource gain, with almost no multipliers in sight. Can be a lot of fun with a Dark Mode, the ability to switch between resources faster, maybe a split list of all the resources on pc, that you can choose to expand instead of clicking in and out to upgrade or purchase things, and a couple of balance updates. Great start!
developer response: Thanks for your detailed suggestions. Dark mode and a PC-specific UI will be the next main focus. Resource growth does ramp up quite sharply at the start, this was designed with late-game balance in mind, but there’s definitely room to refine the early-game experience, and I’ll keep working on that. Hopefully, the offline rewards help even things out a bit.