Law of the Cat God

Posted September 3, 2025. Updated September 4, 2025. Played 1457 times for a total of 3509 hours.
description
An incremental game set in a feline utopia called "Catopia", where only cats live after they've conquered earth. The backstory is quite grim, but the game itself is full of joy!
discord
newest comments
I'm at the point where I need paws of steel lvl 1 to unlock the rest of the purrks, but I don't see anything in game about how to unlock/purchase this? Does anyone know?
developer response: Hey there, this upgrade will be available in the next Stage, which you will unlock once you have 99 True Disciples. I'll make sure to mention this in the next update :)
Really wish the Potter reference wasn't here considering Rowling is now unironically quoting Mein Kampf, like what more does she have to do to get deplatformed and for her work to lose cultural relevance?
Itch io...... game dont loading(((((
game is not loading, here and on itch
Gonna give this comment out before I finish the game since I think it deserves a proper response.
This game is quite charming. Reminds me a little of Farmer Against Potatoes Idle in its sort of feel. It has a lot of good, but also a lot of not so good. I appreciate the guide included into the game and all the help and tips. Personally I feel it's a bit repetitive after a while, especially after 3 Prestige Systems right after each other. The automation is nice though grinding to maxing out blessings is a ton. Maybe it'd be better if Favor reset (and their others) were tied to a hotkey like "F" that could trigger their reset for easier grinding or given a method to bypass the confirmation (like shift click). It’d also be nice if you weren’t forced to go to the Favor/Gift/Blessing upgrade tab especially when you’re trying to grind runs (maybe disable that after the tab is maxed). This is especially egregious for Gift/Blessing since you’ll have to switch to close the hotkey tab and then switch to the first screen as well if you want to buy your upgrades. Theoretically you could also just push as far as you can and just offline for days once you get a good building setup or idle favors, though I feel like the grind will turn people off before they get there.
The Wheel of Fortune minigame isn't really my expertise but I can't help but notice there aren't really any bonuses to the main game from it that I can see. As a result, I don't have any particular reason for wanting to play it. Maybe you could add a bonus given on the first round completed each day or something. There's generally little incentive to go offline towards the midgame and it doesn't really help that the game can get quite laggy making it difficult to multiscreen.
Trials are okay. Three is fine, and one is a little long for the amount of petting you have to do but they’re both overall fine. I’d say two is ok too but for some reason it doesn’t seem to factor in trial 3’s bonus? It’s a little more luck dependent but I eventually got some good rolls. More of an idle trial (as in keep the game active), though offline progress didn’t seem to help it much (though it did help 3). It's interesting how you made them separate from the main game and maintain your current progress.
There’s quite a bit of interesting content after Blessings, though it doesn’t help that it’s a real challenge to get there. Devotees are pretty nice in the fact that it gives more QoL. It’s a lot more idle than the rest of the game and isn’t that bad in that aspect. Most of the original content sorta becomes obsolete in a way since the main way of progression is through Devotees, but honestly, I don’t mind not having to grind for Favor/Gift/Blessings any more. Since it’s mostly timegated rather than grindgated like the rest of the game is, I won’t be able to comment on how it plays out until perhaps weeks later.
developer response: Hey there, sorry for not replying sooner, I've just noticed there are comments here lol. First of all, thanks for the review. The game is certainly not where I want it to be at the moment and since it is the first game I've ever developed, I'll make sure to finish it eventually. I've had trouble with user experience in the beginning and it seems there is still a lot to learn and improve on. Shift + 1 through 5 (for each prestige layer) is a pretty nice suggestion, I'm going to try and add it to the game :) Grinding the first three layers can get old rather quick, as you mentioned. Do you think it would make more sense to move automation to the 2nd layer (Gifts), so you can start idling earlier on?
About the minigame: my plan is to implement a minigame for each cat, which will further improve their revenue when you play them and score high.
The Devotion stage also takes pretty long to get running, which I want to change in the future.
All in all, I still have a lot to do. I've focused on bringing more content and didn't really improve much on the gameplay itself. Again, thank you for the feedback :)
top comments
Upgrade purchasing is super annoying. Takes 3-4 clicks to buy one upgrade (two menus, selecting the item, then the purchase button itself).
developer response: Hey there, you are absolutely correct, it shouldn't be as tedious to buy upgrades. I'll make sure to change that in the future
Honestly should've called him "Nyaruto" instead. smh
Gonna give this comment out before I finish the game since I think it deserves a proper response.
This game is quite charming. Reminds me a little of Farmer Against Potatoes Idle in its sort of feel. It has a lot of good, but also a lot of not so good. I appreciate the guide included into the game and all the help and tips. Personally I feel it's a bit repetitive after a while, especially after 3 Prestige Systems right after each other. The automation is nice though grinding to maxing out blessings is a ton. Maybe it'd be better if Favor reset (and their others) were tied to a hotkey like "F" that could trigger their reset for easier grinding or given a method to bypass the confirmation (like shift click). It’d also be nice if you weren’t forced to go to the Favor/Gift/Blessing upgrade tab especially when you’re trying to grind runs (maybe disable that after the tab is maxed). This is especially egregious for Gift/Blessing since you’ll have to switch to close the hotkey tab and then switch to the first screen as well if you want to buy your upgrades. Theoretically you could also just push as far as you can and just offline for days once you get a good building setup or idle favors, though I feel like the grind will turn people off before they get there.
The Wheel of Fortune minigame isn't really my expertise but I can't help but notice there aren't really any bonuses to the main game from it that I can see. As a result, I don't have any particular reason for wanting to play it. Maybe you could add a bonus given on the first round completed each day or something. There's generally little incentive to go offline towards the midgame and it doesn't really help that the game can get quite laggy making it difficult to multiscreen.
Trials are okay. Three is fine, and one is a little long for the amount of petting you have to do but they’re both overall fine. I’d say two is ok too but for some reason it doesn’t seem to factor in trial 3’s bonus? It’s a little more luck dependent but I eventually got some good rolls. More of an idle trial (as in keep the game active), though offline progress didn’t seem to help it much (though it did help 3). It's interesting how you made them separate from the main game and maintain your current progress.
There’s quite a bit of interesting content after Blessings, though it doesn’t help that it’s a real challenge to get there. Devotees are pretty nice in the fact that it gives more QoL. It’s a lot more idle than the rest of the game and isn’t that bad in that aspect. Most of the original content sorta becomes obsolete in a way since the main way of progression is through Devotees, but honestly, I don’t mind not having to grind for Favor/Gift/Blessings any more. Since it’s mostly timegated rather than grindgated like the rest of the game is, I won’t be able to comment on how it plays out until perhaps weeks later.
developer response: Hey there, sorry for not replying sooner, I've just noticed there are comments here lol. First of all, thanks for the review. The game is certainly not where I want it to be at the moment and since it is the first game I've ever developed, I'll make sure to finish it eventually. I've had trouble with user experience in the beginning and it seems there is still a lot to learn and improve on. Shift + 1 through 5 (for each prestige layer) is a pretty nice suggestion, I'm going to try and add it to the game :) Grinding the first three layers can get old rather quick, as you mentioned. Do you think it would make more sense to move automation to the 2nd layer (Gifts), so you can start idling earlier on?
About the minigame: my plan is to implement a minigame for each cat, which will further improve their revenue when you play them and score high.
The Devotion stage also takes pretty long to get running, which I want to change in the future.
All in all, I still have a lot to do. I've focused on bringing more content and didn't really improve much on the gameplay itself. Again, thank you for the feedback :)
The glove upgrade says it boosts "Maneki", who is that?
developer response: Hey there, sorry for not replying sooner. It seems that's a typo. The cat in the middle, that you need to pet, is called "Manny", but its name used to be simply "Maneki". Long story short: the glove upgrade improves manual petting/Karma gathering
Upgrading is a pain and progression feels nonexistent. I just see numbers go up a little and buy max whatever I can. There is nothing truly rewarding. I feel like this could be good if upgrading wasn't as annoying as it is.
developer response: Hey there, thank you for the feedback and sorry for not replying sooner. I'll make sure the process of buying upgrades is not as tedious in the future. Do you have any suggestions to make progress feel more rewarding?