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Prime Time Idle

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developed by

developed by sir_pinski gamedev

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completed

221 ratings

rated 3.8 stars, 221 ratings.
jsactiveprestigeproceduralhours

Posted November 2, 2025. Updated November 2, 2025. Played 2641 times for a total of 1876 hours.

description


This short (<60 minutes) game is based on an art project I had been planning for a while, and then realized that perhaps an idle game was the way to go instead. It's also an experiment in vibe coding - it's about 98% AI-written code, albeit with me spending a few dozen hours writing the prompts and debugging, and I think turned out pretty well.

The game itself is a short-form incremental game that combines math and music to generate a song of epic proportions. Or at least of epic length. You'll see.

Currently in a beta build, please share feedback, bugs, etc. Thanks!

Clockwork game icon by Lorc under CC BY 3.0 from game-icons.net.

generative ai disclosure

AI was used for "vibe coding" but not for any in-game assets beyond javascript UI (not that there really are any 🤷🏻).

latest update


Fixed out-of-control endgame growth 0.2.1 November 12, 2025

Yeah, whoops, had some numbers wrong for the late game. Those should be a lot more reasonable now and no longer possible to grow out of control. The game is effectively over once you get the 16th prime, but you can keep playing if it makes you happy.

Also added a simple timer to count time spent playing.

EDIT: Added 0.2.1b with some performance optimizations. Asked the new Codex to review the code its predecessor wrote and it had some...strong opinions about the quality of the earlier code. 😅

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newest comments


CouchBrotato gamedev May 15, 2026
+3comment score: 3
I'm not the biggest fan of using AI for game development, but I respect the idea behind this. I love music and math and this is a cool combination of the 2!
Some_guy gamedev March 8, 2026
+4comment score: 4
cool idea, but needs to be longer
Player65000 February 20, 2026
+2comment score: 2
Thank you so much for the upgrade by 10 feature. I love the game, even though I haven't finished yet.
Ben November 11, 2025
+4comment score: 4
very cool baseline, sad it's so short
Fayveline November 11, 2025
+1comment score: 1
I NaNed my factors and was unable to unlock the modulator :( I'd love more of this, actually ! More instruments, more scales... The ability to choose individual instruments for primes would be very cool.

developer response: Oh, individual instruments per prime could yield some interesting results! If there's enough interest for this to grow then that would definitely be on my list.

top comments


CcarrotT oversight November 2, 2025
+19comment score: 19
Game breaks after 1.79e308 (I wonder why)
CcarrotT oversight November 2, 2025
+12comment score: 12
Even though this is gen ai, it's surprisingly good (atleast for my standards)
yeet counter November 3, 2025
+11comment score: 11
vibe coded lol
just goes to show that having the gen-ai tag doesn't make a game bad (still kind of a bad omen tho since it implies a lack of effort) 5/5 would NaN again

developer response: Definitely not a lack of effort - took me dozens of hours of work. I'm just a crap programmer, so the AI was writing the code as I was designing and refining the game. The intent was for this to be a "good" use of AI - one that is human mediated and finely-controlled. This was not "make a game that does this", this was "here's the full design spec, follow it".

CoolRadGamer countest November 2, 2025
+10comment score: 10
i like the concept it was fun kinda short though but would recommend
LOOSYGOOSY November 3, 2025
+6comment score: 6
Props to developer for adding next (OCD ppl like me)

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