Celestial Forge
Posted November 1, 2025. Updated November 4, 2025. Played 1563 times for a total of 1749 hours.
description
Celestial Forge
An orbit‑driven incremental about building worlds and forging stars.
This is my first attempt at making a game so feedback is appreciated!
The game autosaves every few seconds but there is a manual save/load and export/import available.
#Overview
Generators fire balls of mass towards the core, forming a world. Complete celestial bodies, unlock different generator types, discover powerful events, and, once you’re ready, enter the Star Forge to try and forge the largest star while earning the powerful RELICS resource.
- MASS: Earned when shots settle on the core.
- ORBS: Awarded per full generator orbit.
- CELES: Gained by completing bodies.
- RELICS: Forged in the Star Forge.
Features
-Six generator types: Basic, Burster, Heavy, Critical, Support, and Adaptive, each with their own strengths and weaknesses.
- Four events: Solar Flare, Comet Shower, Nebula Bloom, Temporal Distortion.
- Achievements: 16 in total to unlock
Credits
Design & Development: Solo developer (Me)
Music: “Floating in Space” by Danijel Zambo (courtesy of Uppbeat)
Making games is a passion of mine. If you enjoyed this game and would like to support me, you can do so through Ko-Fi.
Buy Me a Coffee at https://ko-fi.com/deepintheden
latest update
November 4, 2025
Updates
- Fixed a bug where Generator capacity upgrades from RELICS weren't applying correctly after completing a Star Forge
- Golden and Red shots now have visual effects
- Moved the 'Fire' button outside of the upgrades panel
- Added a visual countdown bar to the Star Forge phase
- Re-worded some upgrade texts (minor)
Future
I plan to rework the UI/UX to make it friendlier and less cluttered
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newest comments
There are too many resources that really don't interact with each other in any way. Orbs is a strange resource that feels like it should be mass upgrades. Celes feels more of a prestige resource and doesn't really make any reasonable impact because of how few you get in any given run. Automation/Idle is too slow compared to manual and the scaling on planets really limits you to 14-15 even after multiple forges.
I am getting mass in increments of 3-4 when my "mass per shot" stat is 6, where does the rest go? Are there taxes in space?
Feels like the fire button shouldn't be below the shop screen. Having to scroll or collapse the menus whenever you finish purchasing upgrades is frustrating.
hold on, let him cook
I feel like it doesn't really make sense for the resources to be in the top left and the shop, where you use the resources, to be on the right.
Under Mass, "Shot Power" and "Reinforced Shot" don't change their text in response to "Reinforced Efficiency" and "Shot Power Amplifier" getting upgraded with Orbs. So I'm a little iffy on whether those upgrades are working as intended.
top comments
Feels like the fire button shouldn't be below the shop screen. Having to scroll or collapse the menus whenever you finish purchasing upgrades is frustrating.
Lost all of my progress because you needing to shoot the star during the star forge was never explained
There are too many resources that really don't interact with each other in any way. Orbs is a strange resource that feels like it should be mass upgrades. Celes feels more of a prestige resource and doesn't really make any reasonable impact because of how few you get in any given run. Automation/Idle is too slow compared to manual and the scaling on planets really limits you to 14-15 even after multiple forges.
I am getting mass in increments of 3-4 when my "mass per shot" stat is 6, where does the rest go? Are there taxes in space?
hold on, let him cook