Celestial Forge
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completed
72 ratings
Posted November 1, 2025. Updated November 8, 2025. Played 2353 times for a total of 2737 hours.
description
Celestial Forge
An orbit‑driven incremental about building worlds and forging stars.
This is my first attempt at making a game so feedback is appreciated!
The game autosaves every few seconds but there is a manual save/load and export/import available.
#Overview
Generators fire balls of mass towards the core, forming a world. Complete celestial bodies, unlock different generator types, discover powerful events, and, once you’re ready, enter the Star Forge to try and forge the largest star while earning the powerful RELICS resource.
- MASS: Earned when shots settle on the core.
- ORBS: Awarded per full generator orbit.
- CELES: Gained by completing bodies.
- RELICS: Forged in the Star Forge.
Features
-Six generator types: Basic, Burster, Heavy, Critical, Support, and Adaptive, each with their own strengths and weaknesses.
- Four events: Solar Flare, Comet Shower, Nebula Bloom, Temporal Distortion.
- Achievements: 16 in total to unlock
Credits
Design & Development: Solo developer (Me)
Music: “Floating in Space” by Danijel Zambo (courtesy of Uppbeat)
Making games is a passion of mine. If you enjoyed this game and would like to support me, you can do so through Ko-Fi.
Buy Me a Coffee at https://ko-fi.com/deepintheden
latest update
November 8, 2025
UPDATE #2
Substantial changes to the UI
- Added buttons to the left and right of the Fire button to open Generator and Events panels respectively
- Redesigned the Generator panel for assigning generator types. It now handles assigning generator types and generator upgrades
- Events panel redesigned. Events are now purchased and activated from the same panel.
- Made upgrade cards smaller by removing redundant information
- Upgrades are now sorted by system/effect in the default "All" tab
- Detailed generator stats have been moved to the "Stats" window
Other
- Completing a planet now earn 10x the CELES rewards
- Rebalanced the cost of some upgrades













newest comments
I think it's fine. There are many worse games out there. Add more content; it goes by too quickly and gets boring.
There are too many resources that really don't interact with each other in any way. Orbs is a strange resource that feels like it should be mass upgrades. Celes feels more of a prestige resource and doesn't really make any reasonable impact because of how few you get in any given run. Automation/Idle is too slow compared to manual and the scaling on planets really limits you to 14-15 even after multiple forges.
I am getting mass in increments of 3-4 when my "mass per shot" stat is 6, where does the rest go? Are there taxes in space?
Feels like the fire button shouldn't be below the shop screen. Having to scroll or collapse the menus whenever you finish purchasing upgrades is frustrating.
top comments
There are too many resources that really don't interact with each other in any way. Orbs is a strange resource that feels like it should be mass upgrades. Celes feels more of a prestige resource and doesn't really make any reasonable impact because of how few you get in any given run. Automation/Idle is too slow compared to manual and the scaling on planets really limits you to 14-15 even after multiple forges.
Feels like the fire button shouldn't be below the shop screen. Having to scroll or collapse the menus whenever you finish purchasing upgrades is frustrating.
Lost all of my progress because you needing to shoot the star during the star forge was never explained
I am getting mass in increments of 3-4 when my "mass per shot" stat is 6, where does the rest go? Are there taxes in space?
sadge Orbital Fleet requires you to play the game for more than 10x the amount of time you need to complete the other 99% of the game. Nice game tho