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Gamblers Table - Demo

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developed by

developed by greenpixels gamedev

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completed

52 ratings

rated 3.5 stars, 52 ratings.
idleactivedaysclickersingle-player

Posted December 13, 2025. Updated December 16, 2025. Played 1599 times for a total of 2296 hours.

description


[Flip coins to earn money]
Click on coins to toss and flip them - having coins land on their dollar side wins you sweet, sweet cash. Use your winnings to buy more and better coins. The more coins that you own, the more coins you can flip! Spend your money on upgrades to improve your earnings and watch your coins flood the table and your income flood your pockets. Simple, satisfying and strangely compelling ...

[Automate]
Tired of clicking? Automate the flipping by hiring little helpers that take care of all the manual labour for you. They don’t complain, and they never question. Upgrade your helpers to make them faster, stronger and smarter or just dress them up with funny hats!

[Unlock talents & restart]
Gain talents that flip your previous strategy on its head! Unlock new coin types, stronger helpers or even divine intervention! Then sacrifice it all - leaving your fortunes behind and rising to something greater. Progress feels natural ... almost guided.

[Grow to new heights]
Grow, grow and grow some more! Every incremental upgrade counts while you increase your savings from hundreds to thousands to billions. Admire your riches, lean back and watch your automated empire of flipping coins grow.. A faint sense of contentment washes over you - then slips away, leaving only the urge for more...

[Unlock countless hats]
Having a coin land on its skull side sadly doesn't earn you money, but there is a silver lining: You just earned a skull token! Use them at the capsule machines to win unique customization options for your helpers. Want an fearsome army of bunny helpers? Or would you rather have them all be underwater themed? Make sure you flip coins in style! Word on the street is that there are even rare golden and rainbow hat variants.

Gamblers Table Steam Gamblers Table itch.io Gamblers Table Discord

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newest comments


Niels February 7, 2026
+1comment score: 1
loading saves doesnt work (Invalid savefile format - unable to decode base64.)
ienzo11 January 19, 2026
+1comment score: 1
the copy save wont work it says it cant decode base 64

aiueon December 20, 2025
+1comment score: 1
I’ve unlocked all the updates, but saving up one trillion dollars is extremely tough 😿
aiueon December 20, 2025
+2comment score: 2
“The ‘Copy Save’ feature isn’t working 😭”

developer response: Should be fixed

Pangbot December 18, 2025
+6comment score: 6
If you've played the prototype, you've played this. The main differences are the skill tree, the gacha helper hats, and some UI improvements.

Skill tree: With how minor the boosts are, I can't understand why you would reset your progress to get them. A 7s boost after waking up helpers? When they basically never sleep in the late game anyway? Unlucky streak gives an impressive 7x boost... but for 5s? After flipping heads 800 times? The only skills that really seem to have any value to me are the helper focus and community ones, but helper focus would only be useful when you haven't inundated the table with helpers, and community makes that happen much quicker.

Gacha hats: Nothing necessarily bad to say here, it's just a cute cosmetic for completionists. I suppose some kind of gameplay benefit would've been nice to see.

UI improvements: There's now a "tactics" section, although I have no idea why you'd ignore certain coins with your clicks or shockwaves. The only thing I can think of is how if a coin is flipped but a helper is on its way, the helper still runs to where the coin was and stops, this would stop that. But then, the helpers shouldn't be doing that in the first place, right? They should flip another coin rather than waste time? That's the sort of minor annoyance I'd overlook in a prototype, but I'm not spending money on a game where my helpers literally waste time like that. The buy max addition is nice, but not major update worthy.

Overall: If this is a demo the devs are happy to represent their full game with, ("We believe that a demo should closely resemble the quality of the full game." to quote their latest Steam announcement) I can't recommend wishlisting this. It still looks and sounds nice, but such lackluster skills and only an extra QoL upgrade compared to the prototype (technically 3, but they're hover-to-flip for each size of coin) doesn't give me the impression that the full game will offer much more than this (or the prototype, frankly).

developer response: Hey Pangbot, super sorry to hear the demo is not to your liking, thank you for the feedback. As a developer, it is always super hard to balance how much you should put into your demo without giving so much away that the main game becomes obsolete.

In the late game, both Morning Coffee (boost after waking up helpers) and Unlucky Streak (boost after 800 times flipping head) are especially strong later on, as you'll flip 800 heads almost immediately every time. And there is an upgrade that automatically wakes up helpers for you, which triggers Morning Coffee almost constantly. In the full game, these interactions between effects are exactly what we are aiming for, but maybe we didn't quite hit the spot here. Sorry about that.

Shockwaves don't have the benefits of e.g your click multiplier or the flat helper bonus from Helper Focus, which is why it may be more efficient to re-configure it in the tactics tab sometimes. Tactics are specifically for min-maxxing and you could totally do without them!

The release has a lot more skills than the demo, new items and tables that cater to different play styles (like removing the ability to click, but multiplying the money generated by helpers). I hope that would address some of these issues mentioned.

If you have any more feedback or ideas I'd love to hear from you on the forums here, our discord or via mail. Cheers!

top comments


yhvr owner December 16, 2025
+16comment score: 16
(this is a republish of an existing game, the developer though the changes between their "prototype" and this demo were substantial enough to warrant a new listing. the original can be found at https://galaxy.click/play/547 if you're curious)
Pangbot December 18, 2025
+6comment score: 6
If you've played the prototype, you've played this. The main differences are the skill tree, the gacha helper hats, and some UI improvements.

Skill tree: With how minor the boosts are, I can't understand why you would reset your progress to get them. A 7s boost after waking up helpers? When they basically never sleep in the late game anyway? Unlucky streak gives an impressive 7x boost... but for 5s? After flipping heads 800 times? The only skills that really seem to have any value to me are the helper focus and community ones, but helper focus would only be useful when you haven't inundated the table with helpers, and community makes that happen much quicker.

Gacha hats: Nothing necessarily bad to say here, it's just a cute cosmetic for completionists. I suppose some kind of gameplay benefit would've been nice to see.

UI improvements: There's now a "tactics" section, although I have no idea why you'd ignore certain coins with your clicks or shockwaves. The only thing I can think of is how if a coin is flipped but a helper is on its way, the helper still runs to where the coin was and stops, this would stop that. But then, the helpers shouldn't be doing that in the first place, right? They should flip another coin rather than waste time? That's the sort of minor annoyance I'd overlook in a prototype, but I'm not spending money on a game where my helpers literally waste time like that. The buy max addition is nice, but not major update worthy.

Overall: If this is a demo the devs are happy to represent their full game with, ("We believe that a demo should closely resemble the quality of the full game." to quote their latest Steam announcement) I can't recommend wishlisting this. It still looks and sounds nice, but such lackluster skills and only an extra QoL upgrade compared to the prototype (technically 3, but they're hover-to-flip for each size of coin) doesn't give me the impression that the full game will offer much more than this (or the prototype, frankly).

developer response: Hey Pangbot, super sorry to hear the demo is not to your liking, thank you for the feedback. As a developer, it is always super hard to balance how much you should put into your demo without giving so much away that the main game becomes obsolete.

In the late game, both Morning Coffee (boost after waking up helpers) and Unlucky Streak (boost after 800 times flipping head) are especially strong later on, as you'll flip 800 heads almost immediately every time. And there is an upgrade that automatically wakes up helpers for you, which triggers Morning Coffee almost constantly. In the full game, these interactions between effects are exactly what we are aiming for, but maybe we didn't quite hit the spot here. Sorry about that.

Shockwaves don't have the benefits of e.g your click multiplier or the flat helper bonus from Helper Focus, which is why it may be more efficient to re-configure it in the tactics tab sometimes. Tactics are specifically for min-maxxing and you could totally do without them!

The release has a lot more skills than the demo, new items and tables that cater to different play styles (like removing the ability to click, but multiplying the money generated by helpers). I hope that would address some of these issues mentioned.

If you have any more feedback or ideas I'd love to hear from you on the forums here, our discord or via mail. Cheers!

sharpnova December 18, 2025
+4comment score: 4
i always liked this prototype. there are so many design flaws that haven't been addressed though, which makes me nervous about the steam release, which i have wishlisted.

developer response: Hey sharpnova, I'd love to know more about this. Any chance you could post these issues on either the forum here, our discord or via mail? Cheers!

aiueon December 20, 2025
+2comment score: 2
“The ‘Copy Save’ feature isn’t working 😭”

developer response: Should be fixed

SolidusSnake donator December 18, 2025
+2comment score: 2
Save-file text does not copy to clipboard.

developer response: Should be fixed

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