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AI Lab

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developed by

developed by mmilovanovic87

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completed

65 ratings

rated 2.9 stars, 65 ratings.
idleprestigestrategyresource-managementmicro-management

Posted April 7, 2026. Updated April 7, 2026. Played 1254 times for a total of 361 hours.

description


You run an AI research lab racing toward AGI. Every capability gain creates alignment risks. Build too fast without alignment, and your revenue collapses. Build too slowly, and rivals overtake you. An incremental game where AI safety concepts are actual mechanics, not flavor text. Phase 1 demo, more content coming.

generative ai disclosure

Used AI assistance (Claude) for partial code generation. Game logic, design decisions, and all user-facing content are human-made.

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newest comments


sillyhistorian oversight April 16, 2026
+1comment score: 1
I fw this heavy, extremely short even for a demo though
Termt April 13, 2026
+3comment score: 3
I found it a little annoying that I couldn't buy more GPUs after the 1st server one.
And it's a shame that the graph generation frequently freezes, I like seeing it be finished.
Speaking of the model creation, it feels counterintuitive for the "what direction will this be focused in" slider to only be available while already training a model. You'd think that decision would be made beforehand, right?
And when a model turns out to be low quality the discard option kind of feels like a trap. There is no real benefit to discarding (in this stage of the game) other than a negligible amount of computing power to be saved. It doesn't provide a discount on future training (that I've noticed) or anything else.
foober April 13, 2026
+1comment score: 1
usually i dont support stuff that uses ai but i like this one because firstly the ai is used only for coding assistance which in my opinion is nowhere near as bad as anything else and the games actually neat
bazke April 12, 2026
+1comment score: 1
Agreed that this is a prototype. I spent more time searching for what to do next and finally discovering the "end demo" button than playing the game. Needs a bit more fleshing out to call it a demo
kameking April 11, 2026
+1comment score: 1
even though it was pretty confusing when i started playing, for something that was made with ai, i actually liked it! great game and continue developing it please!

top comments


Termiunsfinitine countest April 7, 2026
+13comment score: 13
ah yes, using ai to make a game about an ai collapse, how ironic. i'll just continue playing to see whether this is good :3
lingluo April 7, 2026
+6comment score: 6
Compute rental is too op. It gives way more revenue than running ai service. So realistic lmao
fraqtl April 9, 2026
+5comment score: 5
I think you are confusing demo with playable prototype. There's not even 10 mins of content there.
Termt April 13, 2026
+3comment score: 3
I found it a little annoying that I couldn't buy more GPUs after the 1st server one.
And it's a shame that the graph generation frequently freezes, I like seeing it be finished.
Speaking of the model creation, it feels counterintuitive for the "what direction will this be focused in" slider to only be available while already training a model. You'd think that decision would be made beforehand, right?
And when a model turns out to be low quality the discard option kind of feels like a trap. There is no real benefit to discarding (in this stage of the game) other than a negligible amount of computing power to be saved. It doesn't provide a discount on future training (that I've noticed) or anything else.
lingluo April 7, 2026
+2comment score: 2
Weird design choice that training ai models consumes data. If I use some data in training a model, what prevents me from reusing the same data in training future models?

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