Stop and Smell the Flowers Demo
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rated 3.5 stars, 39 ratings.
Posted April 22, 2026. Updated April 22, 2026. Played 617 times for a total of 517 hours.
Posted April 22, 2026. Updated April 22, 2026. Played 617 times for a total of 517 hours.
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developer response: ah that's interesting. I haven't noticed that, but I will add an fps counter and do some testing to make sure that isn't the case in the desktop version. Thank you for bringing it to my attention!
developer response: Hi HOPe! There should be both periodic auto-saving and saving via a button in the "Settings" tab. Did those not work for you?
developer response: It's designed that the more valuable a flower is, the longer it takes to grow. Also in web it doesn't run when you change tabs or minimize the window, unfortunately. There is a playtest of the demo on desktop on Steam right now that doesn't have these issues.
Personally I found it to be very irritating that a little sfx played when I hovered over a planting spot, so I disabled sfx within 2 minutes.
developer response: Haha, that is really funny about the demo flower collection saying it's not in the demo! I will fix that now!
Good feedback about the planting spot hover sfx as well. I will make some tweaks so it doesn't play as often.
Thanks!
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Personally I found it to be very irritating that a little sfx played when I hovered over a planting spot, so I disabled sfx within 2 minutes.
developer response: Haha, that is really funny about the demo flower collection saying it's not in the demo! I will fix that now!
Good feedback about the planting spot hover sfx as well. I will make some tweaks so it doesn't play as often.
Thanks!
Could be nice to have an option to sell seeds (maybe at a quarter of the price of the flower so it doesn't risk becoming a getting rich shortcut) and not just the flowers, when I grind to get a specific variant and get wayy too much seeds it can take a bit of time to get rid of the overstock.
But it's not like it ruins the game, I do not lose anything other than time so it is not a big problem.
developer response: Thank you for the feedback! I get asked about this a lot, so I will add it!
developer response: The mutations are just up to random chance with each growth, and can only mutate into the flowers the arrows point to in the collection chart. The more valuable the flower, the less likely it will mutate (and the longer it takes to reach maturity).
I have been asked about this a lot and am thinking on if there is a way to make this more clear in the game.
nothing against it i like clicking the scrollwheel
developer response: Hey ikke, thank you for the feedback!
The reason was because the left and right mouse buttons are also used to interact with the collection buttons and I wanted to avoid mis-clicks. But I have been asked this a lot and am going to try out the other buttons for panning to see if it is worth including. I am also adjusting the pan speed for the next update so it will be a 1-1 of screen movement.
developer response: Hi Astralika, I'm glad you like the concept, thank you!
I am not sure what you mean by a "sell collected" button. Would this be to sell everything currently stored in your collection?