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Outliers: Incrementum

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developed by

developed by ipponi gamedev

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completed

36 ratings

rated 2.7 stars, 36 ratings.
demogodotactivestoryhours

Posted April 23, 2026. Updated April 23, 2026. Played 947 times for a total of 1182 hours.

description


A short incremental ARPG about hacking-and-slashing through hordes of monsters. Clear dungeons. Collect loot. Get stronger... and uncover the mysteries of THE tower.

NOTE

In some browsers the embedded itch.io game does not seem to load. Playing via the "open original" button should work around this issue.

HOW TO PLAY

  • Think Fruit Ninja but with your mouse
  • Defeat all monsters in the room while defending your brother in the center

For the best experience we recommend downloading the desktop build (Windows).

If you want to give feedback or stay up to date with the development of the game, feel free to join our Discord.

discord steam itch.io

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newest comments


PastaCommander June 2, 2026
+1comment score: 1
oh okay i just looked at the health of the first enemies and the damage the knives do, you literally programmed them to be unable to kill enemies, wtf
PastaCommander June 2, 2026
+1comment score: 1
oh yeah and a third thing, a helpful qol type thing you could add is making the cursor hitbox a bit larger while hovering over your brother, sometimes monsters get him even though i swear ive got the cursor on him
PastaCommander June 2, 2026
+1comment score: 1
teleportation via the pause menu is quite fun, but i somehow feel like its maybe unintended, idea: make that an intentional thing, maybe with a cooldown and charges
PastaCommander June 2, 2026
+1comment score: 1
wow these knives are horrible, they do practically no damage, and they stop my extra damage for undamaged enemies ability
SoulGarurumon May 16, 2026
+1comment score: 1
Can't downgrade the Prestige 2 dungeon so now I can't fully finish out the whole skill tree

Also either make the Arrows way more noticeable or make Knives destroy them cause good Lord man with a shield can't even block it

developer response: Good point! Not being able to max out the skill tree is definitely bad. Thanks for the heads-up!

Also, I'll let Boris know that he has a shield. He probably just forgot!

top comments


damny April 23, 2026
+7comment score: 7
This game is an interesting concept, but there is a lack of a tutorial and it is really confusing at the beginning. The items also don't collect half the time and it is really laggy.

developer response: Thank you for your feedback! We'll definitely add an in-game tutorial to help with the confusion. With this playtest we also wanted to find out whether or not it is intuitive how to play.

Regarding the lags: Do you also experience them when downloading the (Windows) build or just in browser? Can you share your hardware specs?

axolotls_ April 26, 2026
+5comment score: 5
This is really fun but can feel grindy/slow at times. The story is cute too.
DDanser April 23, 2026
+5comment score: 5
WHAT I NEED TO DO?! :D

developer response: In a nutshell: The character in the center of the screen is your companion. He's basically the "tower" you need to defend. You are the cursor. Attacking works by swiping over monsters with your cursor. Collecting the resources of killed monsters let you upgrade your stats and abilities after each run.

Hope that helps! :)

ikke091 April 24, 2026
+4comment score: 4
This game is an A rank.
Just remember that thats its potential, its not that good yet.

developer response: Nice one! We'll work towards an S rank. Incrementally of course :D

Anything in particular you disliked or want to see improved?

gamingGAMING April 27, 2026
+3comment score: 3
Alright, I just finished up the demo and I've got a number of pacing problems:

The tutorial is superfluous and takes as many clicks to get started as some older incrementals.

The balance is very much a "You either can or you can't" system, be it damage or stamina loss on hit. You reach a floor and it's either doable by spinning the mouse around quickly, or you're just dead. The boss especially has this problem where I had to max out my damage, my crit chance, stamina loss on hit, and flow state triggering all the way down to 0%. Which is a bit of a grind with the way resources work...

Resources are split up in a way that mostly just burns time for no good reason. A majority of my time by the end was spent grinding for blue shards because all of the remaining upgrades required them. Of note, I maxed out rare creature chance and extra drop chance immediately and still had to wait the longest on this resource to get to the end of the game. I just wasn't getting enough blue for all the blue upgrades the final boss required, making me grind all the way to the boss something like 10 times with every floor being virtually free otherwise. Just a painful timesink.

Daggers just kind of do nothing, and are even a hinderance since flow state requires enemies to be full health to trigger, and daggers fly around just about everywhere doing barely any damage, just enough to deny your biggest damage multiplier from building up sometimes at random. It's also a beginner trap, because you really want the flow state percentage upgrade and maxing it out takes 5 level ups, but you can't get to that without using a key, of which there are only 2, and you NEED to use the first one on the daggers in order to reach the core damage upgrades behind it. So there's a huge stretch of game where the resource from leveling is basically just useless, but since each level takes more experience, by the time I found the flow state percentage upgrade it took a lot longer to grind for more.

All in all, it felt like my upgrades meant little to nothing for most runs, just being a grinding battle to be allowed to participate on the next floor, but since you have to wade through all the previous floors the end result it just progress taking forever for no good reason. I was also very disappointed when I first unlocked XP gain not knowing what it would do, I assumed it would raise my stats over the course of runs parallel to the upgrade tree, but no, it gave me a new resource I didn't have a use for until just about the end of the game.

Also, small note: The archers are unreasonably difficult compared to the melee enemies. I did just fine by spamming my mouse around even harder and reacting quickly, but realistically they should probably sit there for half a second or so before firing instead of appearing out of nowhere and giving you an instant problem with half a second to see and block.

Of all the nodebuster clones, this sure is one, specifically the type that annihiliates my wrist with all the nonstop circular to back and forth mouse movements. Competent project, but not a very satisfying game as it exists right now.

developer response: Thank you for the detailed feedback! We're doing our best to move from "competent" to "satisfying" with our next few updates :)

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