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Let It Consume

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developed by

developed by aidannieve

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completed

24 ratings

rated 4.1 stars, 24 ratings.
godotactiveloopsclickerhours

Posted November 16, 2025. Updated November 16, 2025. Played 261 times for a total of 121 hours.

description


Let It Consume is a short incremental game about running a dark cult and satisfying an ancient, hungry presence.

steam itch.io

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newest comments


damny today
+1comment score: 1

This game is amazing. I played it before it was brought into galaxy, and it is still amazing. I love these skill tree games they are just perfect. 5/5

violet-root today
-1comment score: -1

5 stars, only bad thing is that you can't see a bunch of upgrade text when the node is too far right

catolotl today
+1comment score: 1

cool game, not really hard to play. Just one problem, it said I bought 66/65 upgrades.

mlr223 countest today
+1comment score: 1

The circle goes behind the pit when your mouse is above the center of the screen. Also, great demo which I beat in 14 minutes I feel like it was well paced, I will wait and play the final product when it comes out.

bahamut today
+1comment score: 1

welp it was fast

top comments


tweebox November 16, 2025
+2comment score: 2

Beat this game in 16m00s, it was a fun little romp and the loops didn't get old until the very end.
The beginning of the game, learning how to get 2 or more minions in the Harvester was very fun, and lead to some excitement as the upgrades kept coming, and you could keep getting more and more Minions in the Harvester. It was great.
The graphics are very cute, and the red shading pixels on the cursor reminded me of Downwell from a long time ago. Although, the circle just being scaled up proportionally felt just a little lackluster, but that might just be a me issue. I would've preferred if the line thickness went up subtly, or there were more marching ants going around. Nevertheless, the graphics are cute, and I loved siphoning the souls and faith from these little guys. The filter on the Upgrades screen was a nice subtle touch.
The only issue I have with this game is the Preachers and the guilt system - it works kind of fine, but there are just a few issues that bog it down - the first and foremost being the randomness in spawning them. While this definitely balances out farming tons of souls immediately, it can still be frustrating when you get runs where 3/4 Preachers are spawned on the left side of the pit, leaving the one in the center to fend for itself. Along with this, the pit's size being maxed out and the minion attraction rate to it just makes things harder for the Preachers - they have to deal with the minions jumping into the pit before they get a chance to harvest Guilt. It could be clever commentary, but it feels a little frustrating when you can't harvest Guilt because the minion you were about to harvest was one pixel too close and jumped into the pit. It makes the process of getting Guilt much harder than it needs to be.
The solution I would suggest would be deploying your Preachers with Left-click, since it's not bound to anything during gameplay, and then they wander around slightly aimlessly. It would take away the frustration of rolling bad Preacher RNG. Or, maybe separate Preachers when there's 3 or more within a very close area, and keep it completely random. Regardless, they were still pretty fun to play around with until the game ended.

Overall though, this game has some promise and I can't wait to see where it goes next, especially with the foreboding locked upgrades. Great work!

mlr223 countest today
+1comment score: 1

The circle goes behind the pit when your mouse is above the center of the screen. Also, great demo which I beat in 14 minutes I feel like it was well paced, I will wait and play the final product when it comes out.

catolotl today
+1comment score: 1

cool game, not really hard to play. Just one problem, it said I bought 66/65 upgrades.

hieli November 16, 2025
+1comment score: 1

wow

bahamut today
+1comment score: 1

welp it was fast

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