Five Versions At An Incremental quattro
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completed
39 ratings
rated 1.9 stars, 39 ratings.
Posted April 26, 2026. Updated April 26, 2026. Played 298 times for a total of 87 hours.
description
Please do look at the notes for each screen on version 1 to know how to play the game and have a better experience :DD
(Incremental part can be brought up using the arrow on the bottom of the screen when youre on the desk screen)
Each entity sound cue: (if you want you can try to figure it out yourself)
- Dave (stickman in balcony):
- [BLUE] (square thing in right door):
- Platinum schnitczel (schnitczel in the computer):
- Fish (fish):
(be warned that some sound cues can prevent you from hearing other sound cues)













newest comments
Best game of the series.
developer response: Could you clarify on what you mean by that?
developer response: this the sequel to oh my hyudd
1. The gameplay loop is pretty boring, you just do the same thing for 6 nights+ custom night and just wait for sound ques and then deal with them
2. Nights feel really long, there is no timer like in a previous games so it feels more than 6 mins(i didn't count how long the nights are but probably somewhere near that.
3. It's really hard to hear sound que of Dave and Platinum schnitczel when they play at the same time(it doesn't make it harder because you know that Dave would have moved when coin sound played)
4. No challenges:(( (4/20 is easy)
Also maybe a bug:
you can move with wasd and use mouse at the same time(click arrows) to move faster
I really like the art style tho, good job
developer response: Yeah for this game i mostly wanted to experiment with a more sound cue based game and after the many nerfs i had done i did not realize i had made it that easy. The "bug" you stated at the end isnt a bug but more like an unintended feature i decided to keep. Thanks for the compliment on the art style! :3
top comments
developer response: this the sequel to oh my hyudd
Ok I beat it and this one was easy for me. Only died 2 times, once at the very start when figuring stuff out and once during 4/20 mode, I won on my second attempt. I'm not really a fan of the gameplay loop of this one as it ends up just being hear noise, do action but that's just me.
I found one bug.
When looking for the coin the "hitbox" for the other images doesn't disappear so you can switch what image you are looking at without going for the x button in the top right. This speeds up finding the coin significantly and is probably the reason 4/20 only took me 2 attempts.
Also that thing about fvaai5 in the itch description. If you can't come up with any ideas maybe try making a different style of game. Limiting yourself to only one genre is an easy way to burn yourself out and that's not fun.
developer response: yo i think itch just hates you now 😭 Anyways for the "bug" you found, my playtester wanted me to leave that in and I personally thought it was fine to leave in as a "tech." For fvaai5, I have managed to create a decent plan already going so it shouldn't be too bad to think of the ideas for it!
developer response: yo thank you bro i did not want to have to research about another web based bug ✌️
1. The gameplay loop is pretty boring, you just do the same thing for 6 nights+ custom night and just wait for sound ques and then deal with them
2. Nights feel really long, there is no timer like in a previous games so it feels more than 6 mins(i didn't count how long the nights are but probably somewhere near that.
3. It's really hard to hear sound que of Dave and Platinum schnitczel when they play at the same time(it doesn't make it harder because you know that Dave would have moved when coin sound played)
4. No challenges:(( (4/20 is easy)
Also maybe a bug:
you can move with wasd and use mouse at the same time(click arrows) to move faster
I really like the art style tho, good job
developer response: Yeah for this game i mostly wanted to experiment with a more sound cue based game and after the many nerfs i had done i did not realize i had made it that easy. The "bug" you stated at the end isnt a bug but more like an unintended feature i decided to keep. Thanks for the compliment on the art style! :3
developer response: Could you explain more on what you mean by "two different calls" for [BLUE]? As well as what you mean by Dave sharing one of those calls with [BLUE]?