Incremental rush
Posted today. Updated today. Played 218 times for a total of 48 hours.
description
NOTE: Spamming is not required! There is autobuy!!
This game is hard (but more on the puzzle side)! Please don't get mad if you repeated fail!!
Game is also known as Speedrun Incremental 2.
Increamental games are getting a bit long these days, aren't they? Some take weeks, even months.
What if you are forced^2 can speedrun a increamental in 60s?
Hmm this text is oddly familiar, I wonder where it came from :)
Now with 7 stages of progressive difficulty!
Things you may like:
- Autobuy :0
- A draft feature (to draft, of course)
- Easier stages
- Features introduced progressively
Things you may not like:
- Hard, need to use a lot of brain
- You may need to spam a bit in some stages
There is no saving, and you can jump to any stage in the game (although this is not recommended as having earlier stage mechanics knowledge may help you in later stages).
The idea is made by me, and I thought it's kinda cool.
==SOLUTIONS==
Careful of spoilers!
Stage 1:
Stage 2:
generative ai disclosure
It helped me generate frontend html/css code :o













newest comments
developer response: nice the game was functional! Thanks for playing!:D
(I thought it wasn't due to those 1000000 1-star rewiews, lol)
If you can write some code that finds the optimal solution (which might be a bit difficult), it would enable two nice features. The players can check whether they have the optimal solution and if not how far they are from it, and you can start adding some auto generated levels mechanics. The game has a lot of potential in my opinion.
developer response: thanks!
(Funny enough that's a method i tried to use when balancing this game)
top comments
developer response: btw, there is a feature to autobuy upgrades in a order!
- Click the arrow button, then click upgrade icons to autobuy them when you have enough points!
don't worry, clicking fast is not a necessary requirement for this game :D
Also you don't need to find the optimal, there is a bit of lenience in stage 2. You can do this!!
However, I am refusing to go any further as there is a flash every single time an upgrade is purchased, and you have no Epilepsy warning. Plus the flash is completely unnecessary.
developer response: ok, will deal with that soon.
edit: removed
If you can write some code that finds the optimal solution (which might be a bit difficult), it would enable two nice features. The players can check whether they have the optimal solution and if not how far they are from it, and you can start adding some auto generated levels mechanics. The game has a lot of potential in my opinion.
developer response: thanks!
(Funny enough that's a method i tried to use when balancing this game)
developer response: nice the game was functional! Thanks for playing!:D
(I thought it wasn't due to those 1000000 1-star rewiews, lol)
developer response: there isn't that big of a punishment, you don't get sent back a stage or smth.