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Incremental rush

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developed by

developed by Andy175 gamedev

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completed

23 ratings

rated 2.2 stars, 23 ratings.
gen-aistrategyactive

Posted today. Updated today. Played 218 times for a total of 48 hours.

description


NOTE: Spamming is not required! There is autobuy!!

This game is hard (but more on the puzzle side)! Please don't get mad if you repeated fail!!

Game is also known as Speedrun Incremental 2.

Increamental games are getting a bit long these days, aren't they? Some take weeks, even months.
What if you are forced^2 can speedrun a increamental in 60s?
Hmm this text is oddly familiar, I wonder where it came from :)

Now with 7 stages of progressive difficulty!

Things you may like:

  • Autobuy :0
  • A draft feature (to draft, of course)
  • Easier stages
  • Features introduced progressively

Things you may not like:

  • Hard, need to use a lot of brain
  • You may need to spam a bit in some stages

There is no saving, and you can jump to any stage in the game (although this is not recommended as having earlier stage mechanics knowledge may help you in later stages).

The idea is made by me, and I thought it's kinda cool.

==SOLUTIONS==
Careful of spoilers!
Stage 1:
Stage 2:

generative ai disclosure

It helped me generate frontend html/css code :o

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newest comments


leggy today
+1comment score: 1
I think issue with this game is not just mindless idle game, nor a puzzle game. If you are looking for idle game it would be too frustrating, if youare looking for puzzle to make the most optimal way - you will not get the satisfaction, because the threshold is not set for mathematical best solution. However I had a blast. It was challanging for me but no too hard. Number went up so I got this incremental game dopamine. However - I would suggest to lean into typical incremental game. So e.g. there can be other layer that can help with speedrund. And maybe time in stage can somehow influence this outer layer currency, so people who do not want to think too much can earn some perks with this incremnetal layer, and still have fun, and the one that wants to challange themselves can optimize their strategy.
slothmanzeke today
+1comment score: 1
Currently on Stage 4, this game is pretty fun so far. I wouldn't say I'm stuck cause I've only gone through like 4 runs of Stage 4 but it might take a while lol. Really love this though. :)
lool8421 today
+1comment score: 1
ngl, stage 6 is a hard one, but if you want, here's a hint: , , , , ,
111 today
+1comment score: 1
this game was fun i got to stage 5 but even with a perfect strategy i beat it with only 0.6s to spare

developer response: nice the game was functional! Thanks for playing!:D
(I thought it wasn't due to those 1000000 1-star rewiews, lol)

atmega8 today
+1comment score: 1
I liked it quite a lot. Stage 6 was quite non trivial (without doing some basic calculations during planning). I'd love to play more if you added more complex mechanics and more levels.

If you can write some code that finds the optimal solution (which might be a bit difficult), it would enable two nice features. The players can check whether they have the optimal solution and if not how far they are from it, and you can start adding some auto generated levels mechanics. The game has a lot of potential in my opinion.

developer response: thanks!
(Funny enough that's a method i tried to use when balancing this game)

top comments


Procyon-lotor gamedev today
+2comment score: 2
Alright, with all respect, I'm getting a little sick of these speedrun games. Even though it's clearly my own personal skill issue, I can't make it past Stage 2 because I can't figure out the optimal path, and there's no benefit to playing through a run that will help me do better next time. I'm sure it's a wonderful game, but I literally can't experience like 90% of it.

developer response: btw, there is a feature to autobuy upgrades in a order!
- Click the arrow button, then click upgrade icons to autobuy them when you have enough points!
don't worry, clicking fast is not a necessary requirement for this game :D
Also you don't need to find the optimal, there is a bit of lenience in stage 2. You can do this!!

Shurry today
+1comment score: 1
Got past stage 2, with 1 second to spare.

However, I am refusing to go any further as there is a flash every single time an upgrade is purchased, and you have no Epilepsy warning. Plus the flash is completely unnecessary.

developer response: ok, will deal with that soon.
edit: removed

atmega8 today
+1comment score: 1
I liked it quite a lot. Stage 6 was quite non trivial (without doing some basic calculations during planning). I'd love to play more if you added more complex mechanics and more levels.

If you can write some code that finds the optimal solution (which might be a bit difficult), it would enable two nice features. The players can check whether they have the optimal solution and if not how far they are from it, and you can start adding some auto generated levels mechanics. The game has a lot of potential in my opinion.

developer response: thanks!
(Funny enough that's a method i tried to use when balancing this game)

111 today
+1comment score: 1
this game was fun i got to stage 5 but even with a perfect strategy i beat it with only 0.6s to spare

developer response: nice the game was functional! Thanks for playing!:D
(I thought it wasn't due to those 1000000 1-star rewiews, lol)

Lustre today
+1comment score: 1
I'm not a fan of games like these. I have no issues getting through it, but I wanna relax while playing incremental games, not face a timer and redo things if I fail.

developer response: there isn't that big of a punishment, you don't get sent back a stage or smth.

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