NG+ infinite: LEGACY
favorites
completed
94 ratings
Posted August 4, 2023. Updated December 3, 2023. Played 1822 times for a total of 3388 hours.
description
NOTICE THIS IS LEGACY VERSION WHICH WON'T BE UPDATED!
NG+ ( Infinite ) is a TMT mod that interprets concept of Antimatter Dimension NG modes. Start off with nothing and unlock new mechanics as you progress!
If you interested seeing progress of development or looking to talk with people, consider joining my Discord server! https://discord.gg/tY9wpUFk9H
latest update
continuum 4.0 December 3, 2023
NG+(inf) has received an update!
NOTICE - Due to Accelerant array reformatting, AC main resources are reset to their default state, but only resources not upgrades or workers!
Accelerant automation!
Accelerant resources can be automated now by using Workers! It is very sloe at beginning, mind you but saves extreme clicking ( I hope )!
New Accelerant resource - Fluid
Fluid allows to improve any resource ( except itself ) AT efficiency from 20% ( aka base ). It is grindy to get also at the moment but please be patient about this, I will improve it!
New Upgrades
2 new upgrades are introduced in V4 also, one that allows to gain more Points and costs Fluid, while second allows faster Worker production!
Series of bug fixes & additions
Some bug fixes, and small additions were made that do not affect gameplay or if do then minorly
SAVE DATA - Unlocked Kilns and 8 Workers, will OVERRIDE your previous save
LINK: https://docs.google.com/document/d/1cXNwbPXMnp-nWIJtrCqtsX_S1SwGe1lFew9L5qBrbJA/edit?usp=drivesdk
newest comments
I decided to come back to this game, how do I get fluid?
v4 fixed a lot of issues!!
automation is boring and slow in accelerant, but a way to increase worker amount would fix it along with the abundance of klins
what's the endgame?
developer response: There i none technically but until NG requirement table runs overflow which just makes requirement to be 0
fun game but i gave up at acceleration
the text formatting on the infoboxes in the NG layer is... there i guess...
top comments
Desperately needs some automation, or the ability to keep upgrades, or something. Maybe it comes later on, but I don't have the patience to keep redoing P layer every time I buy a booster - especially not for the second NG-reset in a row.
developer response: Yeah I have thought of making automation and hand it out early but right now I hope it bearable with the repetitiveness
Thanks for feedback though =)
do the kilns work? I have enough of both materials, and I can't get them.
Right now, the game slams to a halt at the C layer, which needs a full redesign. The only way to progress is by holding down enter on the various resources, and automation just slows you down. The only valuable resource for automation or efficiency upgrade is heat, since it's the only resource that's actually produced from nothing. Everything else is converted, so automating and upgrading those resources just speeds up the rate at which you consume heat. And the big benefit for this layer, the points buyables, don't make enough of a difference to be worth buying. I'm 40 or so buyables in, and still 1e35 years (lol) away from the next NG.
First time I've ever seen an estimated time until upgrade thing on a galaxy game. Imo it should be used more often
having an issue with Kilns, unable to purchase at all, says it's already at max, but I have 0. current cost showing as 30.764 Tanks, 184.584 Heat, 0 / 7.604 Kilns. I can purchase water, however. I have tried to reloading the game, but no change, other than my current Heat and Tanks falling to 0 and 50 each, no matter what they were before reloading.