NG+ infinite

developed by ![]() | rated 3.5 stars, 67 ratings |
67 ratings
Posted August 4, 2023. Updated December 3, 2023. Has been played for 2075 hours.
description
NG+ ( Infinite ) is a TMT mod that interprets concept of Antimatter Dimension NG modes. Start off with nothing and unlock new mechanics as you progress!
If you interested seeing progress of development or looking to talk with people, consider joining my Discord server! https://discord.gg/tY9wpUFk9H
latest update
continuum 4.0 December 3, 2023
NG+(inf) has received an update!
NOTICE - Due to Accelerant array reformatting, AC main resources are reset to their default state, but only resources not upgrades or workers!
Accelerant automation!
Accelerant resources can be automated now by using Workers! It is very sloe at beginning, mind you but saves extreme clicking ( I hope )!
New Accelerant resource - Fluid
Fluid allows to improve any resource ( except itself ) AT efficiency from 20% ( aka base ). It is grindy to get also at the moment but please be patient about this, I will improve it!
New Upgrades
2 new upgrades are introduced in V4 also, one that allows to gain more Points and costs Fluid, while second allows faster Worker production!
Series of bug fixes & additions
Some bug fixes, and small additions were made that do not affect gameplay or if do then minorly
SAVE DATA - Unlocked Kilns and 8 Workers, will OVERRIDE your previous save
LINK: https://docs.google.com/document/d/1cXNwbPXMnp-nWIJtrCqtsX_S1SwGe1lFew9L5qBrbJA/edit?usp=drivesdk
newest comments
Bruh the prestige upgrades are only 2x... not original.
Love how you changed the game into something better.
could you make so i get more heat because at 10m heat i need like 1 minute to get full heat
you should recode the combusion layer, now!
I keep losing progress in producing heat/Kilns and Tanks when I leave the game... I have enabled automation for it, but never can get it to stick once I close the browser tab. If this is suppose to be an idle game why does that function not work properly when closing the browser window.
top comments
Desperately needs some automation, or the ability to keep upgrades, or something. Maybe it comes later on, but I don't have the patience to keep redoing P layer every time I buy a booster - especially not for the second NG-reset in a row.
developer response: Yeah I have thought of making automation and hand it out early but right now I hope it bearable with the repetitiveness
Thanks for feedback though =)
do the kilns work? I have enough of both materials, and I can't get them.
Right now, the game slams to a halt at the C layer, which needs a full redesign. The only way to progress is by holding down enter on the various resources, and automation just slows you down. The only valuable resource for automation or efficiency upgrade is heat, since it's the only resource that's actually produced from nothing. Everything else is converted, so automating and upgrading those resources just speeds up the rate at which you consume heat. And the big benefit for this layer, the points buyables, don't make enough of a difference to be worth buying. I'm 40 or so buyables in, and still 1e35 years (lol) away from the next NG.
First time I've ever seen an estimated time until upgrade thing on a galaxy game. Imo it should be used more often
The Heat, Tanks etc stuff is glitched 1 water is dispayed as requiring 10 tanks and 100 heat but I can get 1 if I have 1 or more tanks and 0 or more heat and it takes 100 Tanks and Heat then sets them to negative values if I don't have enough. Also the costs for Kilns seem to be wrong as when I have 5 tanks and 30 Heat it doesn't let me purchase 1.