Incremental Fortress 0.5
developed by louigiverona | rated 3.2 stars, 65 ratings.
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65 ratings
rated 3.2 stars, 65 ratings.
Posted August 17, 2023. Updated August 23, 2023. Played 3134 times for a total of 11782 hours.
description
It's a fortress. It's magnificent. It's glorious. What more do we need? 😂
latest update
Balancing changes 0.5 August 23, 2023
Folks!
Based on numerous player feedback I have nerfed the Dwarf Instructor and Scholar, to reduce player focus on active play during early game.
The game is designed with gradual unfolding of content in mind. If a random bonus is a bit too powerful, it makes many players focused on not skipping the bonus.
Don't worry, this makes the game closer to how I intended it to be played. There's loads ahead!
Thank you for your continuous feedback and thank you for playing! <3
Louigi
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newest comments
like the comments of guards in start of game( i remember last week i saw some stones in the road. was more than this)
developer response: If you would kindly provide me with the money to "get an artist" then. For a picture like this it's gonna be EUR400 and higher. Until that happens, I am not going to cater to comments like this.
Reminder: I spent 8 months of my free time making this game that you can now play at no cost. Using AI for many game designers is a way to get decent graphics that otherwise they would never afford.
louigiverona's sounds are satisfying
Incremental Fortress 1/2
the start feels like cookie clicker
top comments
always a pleasure to play a louigiverona game and the interface looks way better than the earlier version.
It wasn't worth playing more than a day to get a single seed with the hard timegating.
Still fully convinced my critique of the fire seed timegating from the bliss page isn't negated simply because you perceive that slow pace to be passable.
I really wish the messenger upgrades didn't reset their "how many messages have been clicked" count after transmigrating, all those upgrades being locked every time and requiring the same amount of effort gets a bit grating.
developer response: True, but once you get items, you'll be able to get Flying Ship, which will trigger a messenger. This will allow to very quickly get that count up.
In regards to that response: do you end up getting a way to reliably get a fair number of flying ships? Because so far they seem locked solidly behind raids which take a significant chunk of time AND are RNG drops.
If that really is the only way the response is kinda... wrong. It's really not fast in the slightest.
developer response: Right, but you also have Gandlor's Cave. And when you are farther into the game, you quickly gain a lot of upgrades and, thus, a lot of coins. Which gives you the opportunity to win Flying Ship, as well as Crescent Moons which can be used to speed up raids.
It is not fast in a sense that when you start the game, you do not currently have a mechanism of immediately just having messengers be faster. But when you have things like raids, Gandlor's and Workshop unlocked, you do have a mechanism to speed that process up fairly significantly. Definitely, you can speed it up in a passive manner, without having to actually wait for messengers to click on them.
Later in the game you also get a sound alert when a messenger arrives.
p.s.: and, btw, I am not in principle against providing some upgrade that will not reset them. Just saying that there are ways to speed it up in the current version
As a personal preference, I found the first stretch of the game too slow; it's a couple days minimum before the game really gets going. But when it does get going, there's a healthy amount of fun ideas and features to play with that are (in my opinion) definitely worth the wait.
developer response: Thank you for playing!