galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

preferences

theme picker site-wide filters

Incremental Fortress 0.5

Thumbnail
developed by louigiverona
rated 3.2 stars, 56 ratings
rated 3.2 stars, 56 ratings
jsdaysweekslong-termmobile-friendly

Posted August 17, 2023. Updated August 23, 2023. Played 1439 times for a total of 9417 hours.

description


It's a fortress. It's magnificent. It's glorious. What more do we need? 😂

latest update


Balancing changes 0.5 August 23, 2023

Folks!

Based on numerous player feedback I have nerfed the Dwarf Instructor and Scholar, to reduce player focus on active play during early game.

The game is designed with gradual unfolding of content in mind. If a random bonus is a bit too powerful, it makes many players focused on not skipping the bonus.

Don't worry, this makes the game closer to how I intended it to be played. There's loads ahead!

Thank you for your continuous feedback and thank you for playing! <3

Louigi

view all updates

similar games

newest comments


indianscammer April 21, 2024
+1comment score: 1

the start feels like cookie clicker

SinisterSinnner February 9, 2024
+1comment score: 1

Grinding to 10b mana upgrades and a couple quick thoughts.

1.) Lava fertilizer needs to boost volcano breather time by more than 10min. Especially since the cost of each item scales

2.) Mystical workshop is as arcane as actual alchemy. The three tips might as well not exist for how helpful they are and the ingredient tool tips are equally useless. I would bet the discord community has recipes figured out but all the links to the server are dead, or the server is dead. Who knows. At least the Mystical Workshop lets you get rid of items/equipments you don't want.

3.) Gandlors Cave turns an incremental game into a luck game. And just when ANY tool tip could be useful there is none for "Seer". No idea what it does, good or bad, but it is always there doing....something. Gods only know.

4.) Unable to view the possible upgrades unless you want to reset. Why? And no the confirmation screen that tells you if you can afford anything is not a substitute.

5.) If the different places to raid give different items and which ones it would be nice to know, like in the treasury screen maybe? Otherwise I have no idea if every reset I should redo the pyramid or not or if there are items I have not found in a previous area. its a mystery! Ya? Maybe?

6.) I am a tab person and I HATE scrolling so I would prefer things, like the wall, in a different tab. It is nice every now and then to see it's ridiculousness but not all the time.

7.) The buttons to go to the Giants and Necropolis should be locked at the top of the screen just under the resource banner.

8.) Reduce the amount of cushion around everything. The game could use half as much screen real estate and still be comfortable to look at and play.

9.) There is no reason Gandalor/Aviary and Wicked Quests can not be side by side. Alternatively make it so they can be minimized or something in lieu of closed/open.

I think that is all my thoughts. Overall I really do like the game even if my suggestions make it seem otherwise.

Gizmo December 8, 2023
+2comment score: 2

I remember an earlier version of this game. The timegating is unreal, is there any way at all to speed up the fire seed thing?

Termt October 19, 2023
+3comment score: 3

It wasn't worth playing more than a day to get a single seed with the hard timegating.
Still fully convinced my critique of the fire seed timegating from the bliss page isn't negated simply because you perceive that slow pace to be passable.

Trebar September 11, 2023
+1comment score: 1

Anybody have a list of recipes for the mystic workshop? I cannot figure out what the heck we're supposed to be doing in there.

developer response: I do plan UI improvements to make it clearer, but for now you can hover over the Mystic Workshop button and it will provide you with some instructions.

top comments


Asenath August 18, 2023
+7comment score: 7

always a pleasure to play a louigiverona game and the interface looks way better than the earlier version.

Termt October 19, 2023
+3comment score: 3

It wasn't worth playing more than a day to get a single seed with the hard timegating.
Still fully convinced my critique of the fire seed timegating from the bliss page isn't negated simply because you perceive that slow pace to be passable.

Termt August 20, 2023
+3comment score: 3

I really wish the messenger upgrades didn't reset their "how many messages have been clicked" count after transmigrating, all those upgrades being locked every time and requiring the same amount of effort gets a bit grating.

developer response: True, but once you get items, you'll be able to get Flying Ship, which will trigger a messenger. This will allow to very quickly get that count up.

elwittlif September 4, 2023
+2comment score: 2

As a personal preference, I found the first stretch of the game too slow; it's a couple days minimum before the game really gets going. But when it does get going, there's a healthy amount of fun ideas and features to play with that are (in my opinion) definitely worth the wait.

developer response: Thank you for playing!

Termt August 23, 2023
+2comment score: 2

In regards to that response: do you end up getting a way to reliably get a fair number of flying ships? Because so far they seem locked solidly behind raids which take a significant chunk of time AND are RNG drops.

If that really is the only way the response is kinda... wrong. It's really not fast in the slightest.

developer response: Right, but you also have Gandlor's Cave. And when you are farther into the game, you quickly gain a lot of upgrades and, thus, a lot of coins. Which gives you the opportunity to win Flying Ship, as well as Crescent Moons which can be used to speed up raids.

It is not fast in a sense that when you start the game, you do not currently have a mechanism of immediately just having messengers be faster. But when you have things like raids, Gandlor's and Workshop unlocked, you do have a mechanism to speed that process up fairly significantly. Definitely, you can speed it up in a passive manner, without having to actually wait for messengers to click on them.

Later in the game you also get a sound alert when a messenger arrives.

p.s.: and, btw, I am not in principle against providing some upgrade that will not reset them. Just saying that there are ways to speed it up in the current version

read all comments