Incremental Fortress 0.5

developed by ![]() | rated 3.4 stars, 51 ratings |
51 ratings
rated 3.4 stars, 51 ratings
Posted August 17, 2023. Updated August 23, 2023. Has been played for 8286 hours.
description
It's a fortress. It's magnificent. It's glorious. What more do we need? 😂
latest update
Balancing changes 0.5 August 23, 2023
Folks!
Based on numerous player feedback I have nerfed the Dwarf Instructor and Scholar, to reduce player focus on active play during early game.
The game is designed with gradual unfolding of content in mind. If a random bonus is a bit too powerful, it makes many players focused on not skipping the bonus.
Don't worry, this makes the game closer to how I intended it to be played. There's loads ahead!
Thank you for your continuous feedback and thank you for playing! <3
Louigi
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I remember an earlier version of this game. The timegating is unreal, is there any way at all to speed up the fire seed thing?
It wasn't worth playing more than a day to get a single seed with the hard timegating.
Still fully convinced my critique of the fire seed timegating from the bliss page isn't negated simply because you perceive that slow pace to be passable.
Anybody have a list of recipes for the mystic workshop? I cannot figure out what the heck we're supposed to be doing in there.
developer response: I do plan UI improvements to make it clearer, but for now you can hover over the Mystic Workshop button and it will provide you with some instructions.
As a personal preference, I found the first stretch of the game too slow; it's a couple days minimum before the game really gets going. But when it does get going, there's a healthy amount of fun ideas and features to play with that are (in my opinion) definitely worth the wait.
developer response: Thank you for playing!
Please give a way to hide the hangover potions in the alchemy section. I usually click the messenger just so I can get extra buffs that come from clicking on enough of them, but I rarely actually want to use the hangover potions themselves considering how expensive they are, so they end up just stacking in my alchemist section untouched. Not a huge deal, but it would be nice.
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always a pleasure to play a louigiverona game and the interface looks way better than the earlier version.
I really wish the messenger upgrades didn't reset their "how many messages have been clicked" count after transmigrating, all those upgrades being locked every time and requiring the same amount of effort gets a bit grating.
developer response: True, but once you get items, you'll be able to get Flying Ship, which will trigger a messenger. This will allow to very quickly get that count up.
As a personal preference, I found the first stretch of the game too slow; it's a couple days minimum before the game really gets going. But when it does get going, there's a healthy amount of fun ideas and features to play with that are (in my opinion) definitely worth the wait.
developer response: Thank you for playing!
In regards to that response: do you end up getting a way to reliably get a fair number of flying ships? Because so far they seem locked solidly behind raids which take a significant chunk of time AND are RNG drops.
If that really is the only way the response is kinda... wrong. It's really not fast in the slightest.
developer response: Right, but you also have Gandlor's Cave. And when you are farther into the game, you quickly gain a lot of upgrades and, thus, a lot of coins. Which gives you the opportunity to win Flying Ship, as well as Crescent Moons which can be used to speed up raids.
It is not fast in a sense that when you start the game, you do not currently have a mechanism of immediately just having messengers be faster. But when you have things like raids, Gandlor's and Workshop unlocked, you do have a mechanism to speed that process up fairly significantly. Definitely, you can speed it up in a passive manner, without having to actually wait for messengers to click on them.
Later in the game you also get a sound alert when a messenger arrives.
p.s.: and, btw, I am not in principle against providing some upgrade that will not reset them. Just saying that there are ways to speed it up in the current version
you know when its a louigiverona game its gonna be good