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MFI Metro

Thumbnail
developed by SMMDesign
rated 3.8 stars, 50 ratings
rated 3.8 stars, 50 ratings
jsprestigedaystext-basedsingle-player

Posted February 9, 2024. Updated February 9, 2024. Played 1922 times for a total of 2195 hours.

description


MFI Metro is a short browser-based incremental game about building an ever-expanding train empire.

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newest comments


unicodes counter April 13, 2024
+1comment score: 1

please add option to change update rate to 40ms or something idk

BeeRex February 24, 2024
+1comment score: 1

Going to be third-ing the suggestion to rebalance passenger generation, trying to max out passengers when at the last few lines is a pretty brutal wait. Making the advertising prestige upgrade scale like every 10 levels or so would probably do the trick.

sbloom85 February 16, 2024
+2comment score: 2

I agree with Zuna, the passenger generation needs rebalancing.

LoreBart February 13, 2024
+1comment score: 1

PLEASE ADD OPTION TO EXPORT SAVEGAMES

Zuna February 11, 2024
+6comment score: 6

Not a bad start, the advertising is a bit too weak in keeping up with the rest. It is felt in late game when one has the money to buy more and more but the passengers are just trickling into the station.

top comments


Derpenheim February 10, 2024
+12comment score: 12

Decent start. Scalings are a bit brutal, like getting to the fourth station. However, adding some other game mechanic between the third and fourth stations would be ideal.

speedmaster24 countest February 9, 2024
+11comment score: 11

just because a game doesn't have automation doesn't make it bad, go play something else if you dont like this style of game.

VailedNiloc February 9, 2024
+10comment score: 10

pretty basic so far but it has some potential maybe add in some incremental aspects like upgrades resets or different things like planes, taxis, or whatever

Sovereign February 10, 2024
+8comment score: 8

It's decent, but it feels repetitive.

Zuna February 11, 2024
+6comment score: 6

Not a bad start, the advertising is a bit too weak in keeping up with the rest. It is felt in late game when one has the money to buy more and more but the passengers are just trickling into the station.

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