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NG Space Company

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developed by Freddec
rated 4.4 stars, 43 ratings
rated 4.4 stars, 43 ratings
idleresource-managementtext-basedsingle-playercomplete

Posted December 11, 2023. Updated December 11, 2023. Played 3591 times for a total of 6074 hours.

description


Incremental space game about resource mining, interstellar exploration and system conquests.

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newest comments


tulamide January 2, 2024
+1comment score: 1

After 130 hours into this game, I really like it. It is slow to start, because you don't know the mechanisms yet and try to get everything up at once. It took me like 50 hours for the first rebirth, now it's 2 hours and becoming faster. And there's still tasks to complete. It is definitely not an active playstyle game.

Termt December 31, 2023
+1comment score: 1

So the bonuses from DM boosts are additive to the science bonuses? That's a bit underwhelming. Kind of makes science near-useless in the long run.

papachabre December 20, 2023
+2comment score: 2

I'm currently grinding toward my first sphere, but man is it taking forever and I don't know if I'm doing something wrong. I've got 29 rings and it takes about 15 minutes to make them. I think I've got plenty of energy, and I'm trying to add machines, but it takes so long to make the required resources. It didn't take that long to get to the point where I started making segments... is it supposed to take a week between that point and your first sphere/rebirth?

lingluo December 20, 2023
+3comment score: 3

Ok, now the offline issue is fixed... But the fix is even worse than the old situation, when we have no machine toggle. Now we are only able to buy something if current production is greater than its input. This is a bad idea, because it eliminates the main use of storage. Higher tier machines are more energy effcient, so even running them part time is better than using low tier machines. And this is a main part of pre-rebirth balance.

Termt December 17, 2023
+1comment score: 1

Tip: the Dyson segments' cost is based on how many you have, so the cost will lower when you assemble a Ring/Swarm.

Seeing as even a Ring adds a fairly significant amount of energy it's probably best to increase your overall production like that for a bit before going for a full sphere. The fact these also increase the amount of dark matter you'll get on a reset is a nice bonus.

top comments


lingluo December 12, 2023
+7comment score: 7

1. Pacing is slow, and at the same time, the storage mechanism prohibits long idle periods. This conflict kinda ruins the fun.
2. The machines need to be toggled on or off. I just cant imagine an advanced civilization that doesn't have the tech to throttle their machines, and this is especially problematic because energy is scarce in this game. That's not cool at all.

developer response: With 2.8.12 version, machines can be toggled ;)

lingluo December 20, 2023
+3comment score: 3

Ok, now the offline issue is fixed... But the fix is even worse than the old situation, when we have no machine toggle. Now we are only able to buy something if current production is greater than its input. This is a bad idea, because it eliminates the main use of storage. Higher tier machines are more energy effcient, so even running them part time is better than using low tier machines. And this is a main part of pre-rebirth balance.

Termt December 12, 2023
+3comment score: 3

I know there's autosave but I wouldn't mind there being a manual save button even if just for peace of mind.

Grown to distrust autosaves over the years.

Termt December 15, 2023
+2comment score: 2

I'm pretty sure there's still something wrong with several resources' offline calculation. At least: energy, plasma, carbon, hydrogen, and helium.

Besides plasma these all seem to be things that are consumed by other things, so my best guess is that the offline calculation doesn't keep in mind that the production is still a positive amount even with the consumption.

Termt December 14, 2023
+2comment score: 2

There is DEFINITELY something wonky with offline fuel production calculations, maybe with others too.
I check back in after a day and it's not full when it should only take about half an hour.

developer response: With the last update (a fresh is needed), this issue seems to be fixed ;)

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