Age Incremental
developed by QUACK gamedev | rated 3.1 stars, 61 ratings.
|
61 ratings
Posted October 3, 2024. Updated October 12, 2024. Played 3096 times for a total of 2201 hours.
description
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WARNING: THE GAME IS RECOMMENDED TO BE PLAYED IN FULL SCREEN OR EXPANDED TO SEE ALL ELEMENTS
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Features:
Aging system - the core of the game
Achivements - earn achivements and gain multipliers
Ascension - your first reset layer
How to play:
Short:
Click "Start Life" to begin a new life, aging one second every real-life second. Your life span is shown in the 3rd line, with a minimum and maximum limit. Death occurs randomly, and you can choose to instantly end your life by pressing "End life"
Upon death, you receive life points, the main currency. Use them in the "Shop" menu with three options: "Aging speed," "Lifespan," and "Upgrades." Improve aging speed and lifespan in their respective tabs. The "Upgrades" tab offers special upgrades like autoaliver, which revives you with a cooldown, upgradable to decrease the cooldown.
In the "ascend" menu, gain ascension points (AP) to spend on a tree-like upgrade system. Currently, content is a bit limited. Check the descriptions to understand what each upgrade does.
sorry if the guide is long, i couldn't explain it shorter.
Long:
The first thing you will encounter is a button that says "Start Life". When pressing this button, you will start a new life. The default is you age 1 second every irl second. Your life span can be seen in the 3rd line. There is a minimum life span and a maximum. They are pretty self explanatory. You will die randomly inbetween. You can press the "End life" button which will kill you instantly.
When you die, you get life points which is the main currency in the game. You can spend them in the "Shop" menu by clicking on the button in the "Select a menu" screen. In the shop, you will be greeted by 3 buttons, "Aging speed", "Lifespan" and "Upgrades". You can upgrade aging speed in "Aging speed", same for lifespan. In the upgrades tab, you can buy special upgrades. Right now there is only one, autoaliver which will revive you automatically when you die with a cooldown which can be decreased by upgrades. You can use these upgrades to progress through the game.
Achivements are pretty self explanatory.
In the "ascend" menu you can ascend for ascension points, or ap. You can spend this ap on upgrades in a tree-like upgrade system. Right now there is not a lot of content. These upgrades can be bought multiple times with their cost scaling. You can see what an upgrade does by reading its description.
I hope you enjoy this fun little project that i made in my basement!!
latest update
A somewhat playable state a1.0 October 12, 2024
The game is now in a state where it is kind of playable without any major bugs and other inconveniences
Updates:
Added an FAQ section in settings
Changed the number limit from billion to quadrillion
Other bug fixes
newest comments
I can't upgrade prestige upgrade that increases lifepoint gain by 7.5%
I click but nothing happens.
the life expectancy upgrade names seem to be in reverse order i think
developer response: I am bad at ideas for names, thats why I just put stuff that relate somehow to lifespan stuff as soon as i taught of a new word.
Would be cool to see a second layer like Reincarnation or something. I'd like to see more perks in the AP tree as well, or higher limits on existing perks. Otherwise a great game so far!
developer response: Do you have any other ideas about what other content expansions i should add? The thing is that i ran out of ideas meaning i dont really know how to expand the game's content further.
When shall the "Other Upgrades" section get another upgrade?
developer response: Whenever i get an idea for a new upgrade, but i though if i post it in its early stages people will post ideas on how to expand the content and etc.
What does the second number in parenthesis in each of the upgrades mean/do?
developer response: Its the tier of the upgrade, the bonus the upgrade gives gets multiplied exponentially based on the tier.
top comments
My thoughts:
- achivements is spelled wrong, but that's a minor issue
- not sure why, but it seems like the WebGL player is centered vertically as well, meaning that with my small screen, I couldn't figure out where "Start life" was
- the ui/gameplay is kind of barebones at this point; it's not the largest issue, but maybe pick a different font and change it
- maybe don't use that word after you click on Start Life; it's quite sensitive (and while it doesn't affect me i feel like there's a better way of going about it)
- interesting concept, but the ui needs some major rework
I suggest the game should tell the player about the lifepoint and ascension point formula, so the player could better strategize
i would maybe add a confirmation button for ascending or block ascension before you get any AP points because i just accidentally ascended without any AP points.
i dont see a start life button?
developer response: read the description of the game, because of unity's zooming it gets cut off
to the person under me: dud there is export button already just look at Settings