Age Incremental
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Posted October 3, 2024. Updated February 10, 2025. Played 4478 times for a total of 3234 hours.
description
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WARNING: THE GAME IS RECOMMENDED TO BE PLAYED IN FULL SCREEN OR EXPANDED TO SEE ALL ELEMENTS
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Features:
Aging system - the core of the game
Achivements - earn achivements and gain multipliers
Ascension - your first reset layer
How to play:
Short:
Click "Start Life" to begin a new life, aging one second every real-life second. Your life span is shown in the 3rd line, with a minimum and maximum limit. Death occurs randomly, and you can choose to instantly end your life by pressing "End life"
Upon death, you receive life points, the main currency. Use them in the "Shop" menu with three options: "Aging speed," "Lifespan," and "Upgrades." Improve aging speed and lifespan in their respective tabs. The "Upgrades" tab offers special upgrades like autoaliver, which revives you with a cooldown, upgradable to decrease the cooldown.
In the "ascend" menu, gain ascension points (AP) to spend on a tree-like upgrade system. Currently, content is a bit limited. Check the descriptions to understand what each upgrade does.
sorry if the guide is long, i couldn't explain it shorter.
Long:
The first thing you will encounter is a button that says "Start Life". When pressing this button, you will start a new life. The default is you age 1 second every irl second. Your life span can be seen in the 3rd line. There is a minimum life span and a maximum. They are pretty self explanatory. You will die randomly inbetween. You can press the "End life" button which will kill you instantly.
When you die, you get life points which is the main currency in the game. You can spend them in the "Shop" menu by clicking on the button in the "Select a menu" screen. In the shop, you will be greeted by 3 buttons, "Aging speed", "Lifespan" and "Upgrades". You can upgrade aging speed in "Aging speed", same for lifespan. In the upgrades tab, you can buy special upgrades. Right now there is only one, autoaliver which will revive you automatically when you die with a cooldown which can be decreased by upgrades. You can use these upgrades to progress through the game.
Achivements are pretty self explanatory.
In the "ascend" menu you can ascend for ascension points, or ap. You can spend this ap on upgrades in a tree-like upgrade system. Right now there is not a lot of content. These upgrades can be bought multiple times with their cost scaling. You can see what an upgrade does by reading its description.
I hope you enjoy this fun little project that i made in my basement!!
latest update
a1.1 February 10, 2025
Expanded content a lot, changed balancing, fixed bugs and tweaked a lot of things
view all updates
newest comments
fun quick game, took just over 1 hour to finish. 4 stars
Oh, forgot to ask: what added content was there actually? I think all current speed/lifetime buyables were already there last time, so I guess it's just the 3 things in the Ascend menu?
Calling that a lot feels a bit generous.
developer response: I have added about 6 new upgrades for speed and expectancy, and that 3 ascend upgrades, plus i changed the balancing of the game a bit
Don't really remember the previous version's flow, it's been a bit, but I guess this one felt a bit faster? Got all achievements (except play 1 hour) in ~38 minutes.
Only found out what rank is after that, went looking for playtime and found the FAQ notice then. Every 10 levels bought of a thing its bonus doubles. Sadly this change is not reflected in the text at the bottom of each item.
But even besides that, the growth rate of cost largely makes the rank system... meaningless? It's cheaper and easier to just move up tiers, and lower tiers pretty much have no chance of catching up even with the rank system. And by the time you can buy 10 of the last tier you've essentially beaten the game in its current state anyway.
The ascend page I do remember from last time, and I wish the skill tree had more room. The ascend text and button above takes up about half the available page, it could be moved to the left instead and take up ~1/3rd there so the tree has some more room and is a bit more visible.
If you would get more than 2.147 billion life points at the end of a life, a 32-bit signed integer overflow occurs and causes you to instead lose that many life points. This can be achieved with all achievements, all AP upgrades, and at least 2-3 years lifespan.
developer response: This is a known bug, and i cant really know a way to counter this.
The game broke for no reason, and started giving me negative life points.
developer response: This bug has never occoured to me before, even though having playtested it multiple times. Could you please explain on how to recreate the bug so i can try it out as well so i could try to find a solution?
top comments
My thoughts:
- achivements is spelled wrong, but that's a minor issue
- not sure why, but it seems like the WebGL player is centered vertically as well, meaning that with my small screen, I couldn't figure out where "Start life" was
- the ui/gameplay is kind of barebones at this point; it's not the largest issue, but maybe pick a different font and change it
- maybe don't use that word after you click on Start Life; it's quite sensitive (and while it doesn't affect me i feel like there's a better way of going about it)
- interesting concept, but the ui needs some major rework
I suggest the game should tell the player about the lifepoint and ascension point formula, so the player could better strategize
i would maybe add a confirmation button for ascending or block ascension before you get any AP points because i just accidentally ascended without any AP points.
i dont see a start life button?
developer response: read the description of the game, because of unity's zooming it gets cut off
to the person under me: dud there is export button already just look at Settings