Macrocosm

Posted March 30, 2025. Updated March 31, 2025. Played 3295 times for a total of 2824 hours.
description
This is the first time I'm exploring this type of incremental. All of my previous titles are classic incrementals: you've got layer 1, most gameplay is on there, and then you have layer 2 which is the prestige with upgrades.
This game is more akin to the various tree incrementals and such, where you have multiple layers and the game is more about resetting them. A very new type of game for me but I enjoyed making it and I want to make more. I've got one more game in the works right now.
Macrocosm is definitely not a complete game yet, however, it is already at the stage where it's already very playable, and I think it's worth spending an hour or two on. The game will clearly delineate the end of content.
Enjoy!
newest comments
Help I was playing and randomly got rickrolled lmao
Ah yes, posted on the 1993rd of september 11535
this is pretty cool so far. I finishe dit in a few hours. some hot keys would be nice, and maybe a better way (tooltip? i don't know) to show the buffs held from having science points, civ points, etc. maybe just a bonus counter?
anyways, keep it up. i enjoyed this release of yours the most so far and look forward to the next content drop.
developer response: Thank you for playing!
The Rule of Mutants: I will give a 5% boost to work per mutate bought
Me: checks boost
Also Me: So that was a fucking lie
developer response: Ah, I found the problem. No, the boost is 5% as stated, but the readout on the button was showing an incorrect metric. Fixed.
I'm not looking at comments to preserve the novelty of the game so I'm sorry if this has already been said, but make sure to full screen or simply scroll down. My dumbass played for a little bit and it started feeling ultra slow to progress. Full screened it and found the rest of the stuff below lmao. Always stoked for new Luigi content!
developer response: Oh no! I'm so sorry! Yeah, the tradeoff with hosting on Galaxy is that some content might be obscured. I am not entirely sure how to fix that. If you play on my site, there's no such issue of course.
top comments
the rule of mutants upgrade seems to give 1% per mutate even though the description implies it should give 5%? not sure what's up with that.
developer response: The upgrade does provide 5% but the readout on the button was showing an incorrect metric. Fixed.
What does the "population efficiency" upgrade even do?
developer response: It increases the effect of the unit of the cell. The formula is this:
creatures_rate = (1+0.1*efficiency)*cells
Actually, I have one major question already... are the "based on civ points" upgrades based on civ points I currently have or on pending points? Because I suspect it's based on either pending or both, given that I can see the "creature gain reduced /#" change here and there as my pending civ points go up.
developer response: On both
Interesting for the moment but would be great to have some information on upgrades that boost based on Civ point or Sci point.
Also is there a point (boost) to buy more industry like Trade,Shipbuilding,Metallurgy if you can afford Agriculture? I dont see anywhere you get a boost from buying more once you have brought he higher one.
Example i buy 1 Trade and get 1 Trade every time i buy it.
if i buy shipbuilding i get 0.01 trade per tick i guess, so what's the point of buying Trade anymore?
developer response: I would agree that if you can buy Agriculture, maybe focus on that. That said, if you buy more Trade, you simply add even more to it. Remember, until Science come along, the amount of Trade simply accumulates.
So, what I would do is buy Agriculture, but if you've got a bit left, why not buy several more units of other assets.
I like the game's aesthetic! I seem to recall there being an upgrade called The Frontal Lobe, though, but it stopped showing up after the first Civ reset, so that's a bummer. :C
Hope to see some bugfixes!
developer response: It's not a bug. This upgrade doesn't show up immediately and appears only after you unlock Industries. If this feels like a bug, I can ensure you see it after a reset from the start