Resource Grid
developed by Spotky1004 gamedev | rated 4.2 stars, 60 ratings |
60 ratings
rated 4.2 stars, 60 ratings
Posted May 17, 2023. Updated May 17, 2023. Played 1119 times for a total of 6650 hours.
description
Fill a 9x9 grid with various Resources!
(thumbnail by manfroze)
newest comments
I love this type of a game but i'm either the unluckiest person in the world or the chances generator is rigged. By basic math after 4 hours of gameplay, i should have chopped 720 trees giving me around 36 apples (by chance 1 in 20 <=> 5%). Then my 19 is around half of that, lucky me i guess...
Pretty good game, but I think it could have been improved. Not all players know how to play this game, so I recommend adding a tutorial to change that. Also, as Piterpicher said, I recommend filling in the six empty spots.
that game can have good future if expanded i think... I mean im not the overseer but i have my idea.
one issue: the chance for getting a tree seed is apparently too low cuz i've been playing for hours and I still only have the one
top comments
starts slow, no tutorial, no clue what's going on, but that's a lot of the charm. stick with it. you'll know you're getting into the meat of it when you have to start balancing production amounts to keep things running smoothly. the scaling offered by the prestige system feels rewarding while simultaneously imposing new challenges on production management. fast enough to babysit actively, but most rewarding when you let a balanced build run for some hours and come back to spend your loot.
Really enjoying this so far. Took a bit to understand but now I'm hooked.
it's like grindcraft
grid of resources and they all influence each other it's fun
Fun game that has quite a bit of potential play time. I've come to realize however, that there is something janky with the rate calculations. It seems to keep happening that rates for things the game is reporting are not what is actually being gathered. Just now I had my lava gathering staying near 0 as if it couldn't keep up with demand, but on reloading the game (no building count changed) it is way way more than enough and collects many thousands per second. I've seen this multiple times where it will tell me I'm gathering say 5k per second, but its obviously only actually getting like 0.75k/sec, even with nothing else consuming it. So, cool game, but need some fixing and maybe a bit of quality of life changes to make it really good.
Really fun and requires quite a bit of thinking to make a system of production that runs efficiently, expect a lot of tweaking to make sure you can avoid various bottlenecks. Please note that row 8 only has four items and one slot in row 5 is always going to be empty.